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Zenobia
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bullet Posted: 14 September 2010 at 6:02am
Here's my Mithraeum tile (#42). Does anyone have any critique for me? I'm not quite satisfied.



Edited by Zenobia - 14 September 2010 at 6:02am
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jalonso
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bullet Posted: 14 September 2010 at 7:34am
@Jinn, a3um added his tile now so your WIP tile is still in the main image.

EDIT: Jinn, the platforms in your tile are not perfectly isometric so if you are editing your tile to blend into a3um's tile then maybe you can edit those circular platforms a little? See my edit below for an isometric circle. Basically, whatever is the width of your circle then the height is half of it. I mention this because I know you don't really make isometric art and probably just didn't notice that.

@Gecimen, understood you were finished so tile is added. Great job :)

@Jeremy, posting with white BG is fine. So long as the outer color is not one of the 16 it doesn't matter to me.

@Club Beuker, my, my how you've improved o.O Your tile needs a little something to make it pop more. Like a few (1 or 2) people or something on the ledge like a sculpture. I dunno its fine as is, just seems empty on its own :/

@Zenobia, nice tile all looks fine but maybe its a ruin to you and that's your intention? To me I see it as new with columns of different heights, not a ruin. If a ruin maybe you should add those 2 greens into it so its aged more?

@WigglyWoo, You have 4 tiles now and I could find nowhere to fit them. You are not blending to your neighbors as well as you should.
•The first tile is nice but its a little bit dirty and could use some cleaning up.
 •The second I think is the best tile of the 4 but your building could be shaped better and your stairs are not isometric. These type of stairs can be rough so consider adding evenly spaced support columns that hide the messy areas which are always left over on these kind of curves. I've made some guidelines for you to follow below.
•Tiles 3 and 4 appear to have a creative idea behind them but are too messy and unreadable. I think you need to start those over or get rid of them altogether. Good idea, bad execution. Remember Manupix, has instituted a 'must fit in' rule. < (PM him about it if you need)
• All tiles have colors not in the palette (purple pixels). Your tile will be rejected for adding colors and make whomever is adding tiles to the main pic unhappy as they wasted their time. Use the link in my siggy to verify your tiles have 16 max colors(17 if a pink tile), thx.


Added a few more tiles. Looking awesome.
Funny thing about collabs. My ground with skull has become a lava lake >.<

NOTE: Let's start reserving tiles that have at least one neighbor now!

NOTE: If you reserved a tile, before posting your final, double check that a neighboring tile to yours has not been completed and added to main pick. You may have to edit or tweak your tile to fit.


Edited by jalonso - 14 September 2010 at 8:34am
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Jaker Pot
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bullet Posted: 14 September 2010 at 9:01am
Hey Jeremy, what do you think about making a cave in the ice just below the bridge, with a river coming from it? It would make your tile blend more nicely with a3um's one.
it would also make possible for you to change the colour of the bridge to blue, so the two would match perfectly!


Edited by Jaker Pot - 14 September 2010 at 9:30am
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inphy
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bullet Posted: 14 September 2010 at 9:39am
I'd like to claim #69.
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Reo
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bullet Posted: 14 September 2010 at 9:40am
Reo wants 81!
pronto!
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TheManuz
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bullet Posted: 14 September 2010 at 9:58am
Damn, this project is awesome, and it's coming out really good!
I'd really like to claim a tile, but these days i have little possibility to connect to internet, so i cannot follow the forum and cannot collaborate with my neighbours.

Maybe in a few days i will have a stable connection, and then (if there are tiles left...) i will claim a tile!

Really good work, guys!
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LuckyF
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bullet Posted: 14 September 2010 at 10:07am
 Ok, I think I'm done with #5. For now at least

And also some minor tweaks to #86 to better blend with #78




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ekobor
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bullet Posted: 14 September 2010 at 10:17am
I guess I will try #83. Wish me luck!
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Jaker Pot
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bullet Posted: 14 September 2010 at 11:03am
Here is a WIP for 70:



I will edit it later, when Jinn edit his, so it will blend better.


fixed link >(")<

EDIT:
Zenobia, you could add more constrast to the darkest places.


Edited by Jaker Pot - 14 September 2010 at 11:14am
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LuckyF
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bullet Posted: 14 September 2010 at 11:53am
OK, I'm kinda bored. Going to try #59, I believe no one claimed it.
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Reo
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bullet Posted: 14 September 2010 at 11:53am

This is what I have so far but I don't know what to fill the void with >.<
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LuckyF
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bullet Posted: 14 September 2010 at 12:08pm
Originally posted by Reo


 but I don't know what to fill the void with >.<

A giant octopus, since we have mega-shark already )))
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Reo
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bullet Posted: 14 September 2010 at 12:26pm
Originally posted by LuckyF


Originally posted by Reo


 but I don't know what to fill the void with >.<
A giant octopus, since we have mega-shark already )))

you know what?


...that was a great idea

Edited by Reo - 14 September 2010 at 12:26pm
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Zenobia
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bullet Posted: 14 September 2010 at 12:29pm
I will try to add some more contrast, and some green (I didn't plan for it to be a ruin - the 'half column' is a Mithraeum altar - but I think the green will look good anyways). Tomorrow.
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jalonso
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bullet Posted: 14 September 2010 at 12:33pm
Release the Kraken o/
I claim 73.
Reo where's your avvy?

@Zenobia, if its not a ruin, don't ruin it ;)...greens will add depth tho.


Edited by jalonso - 14 September 2010 at 12:42pm
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Jinn
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bullet Posted: 14 September 2010 at 12:54pm
I think it's done! ^^



I'm glad with the comments!
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Jaker Pot
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bullet Posted: 14 September 2010 at 1:07pm
Zenobia: I think a ruin makes the style of the building, since it was buried there (wasn't it?).
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Zenobia
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bullet Posted: 14 September 2010 at 1:34pm
Originally posted by Jaker Pot

Zenobia: I think a ruin makes the style of the building, since it was buried there (wasn't it?).


No actually, since they were built underground to begin with, for the secret cult of Mithras.
So it could be either!

Edited by Zenobia - 14 September 2010 at 1:34pm
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bullet Posted: 14 September 2010 at 1:57pm

Here's my wip... I had to start over a few times before I got anything that I liked, but this one is shaping quite nicely.

What do you think.
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inphy
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bullet Posted: 14 September 2010 at 2:01pm
#69



Does that work?
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Jinn
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bullet Posted: 14 September 2010 at 2:03pm
May I have the 55?
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LuckyF
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bullet Posted: 14 September 2010 at 2:10pm
 Early wip of #59. Going to put this on hold till Rafa posts something I guess.

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jalonso
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bullet Posted: 14 September 2010 at 2:10pm

  Thats great. A glow in the eyes, a fire on that column, any more colors that could be added there?
beautiful. Only crit is snowman not really being isometric (I know its small) but I think the angle can be defined.

Thanks for that WIP Lucky, that helps me define my other tile's architectural style.

All added and up do date now :)


Edited by jalonso - 14 September 2010 at 2:11pm
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Gecimen
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bullet Posted: 14 September 2010 at 2:23pm
Yo Reo, do you plan to show the water as an underground lake or river?
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Reo
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bullet Posted: 14 September 2010 at 2:28pm
Originally posted by Gecimen

Yo Reo, do you plan to show the water as an underground lake or river?

here is my answer!
Cure served as an obvious inspiration for the octopussy, I successfully resisted the urge to give the octopus admiral ackbars head...

@jal, fixed the avatar, I also made a small oil leak for you to handle!

@Mars Haseugen you might want to put an outline around the serpent, It get's a bit lost in the background.

@Zch, great as always

Keep up the nice work guys!

Edit: woops, two black pixels break the grid, you can just remove those when you add it, they're not important.

Edited by Reo - 14 September 2010 at 2:41pm
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bullet Posted: 14 September 2010 at 2:37pm
Ok, people...I'm seeing a lot of great stuff here, this is really fun!

But...I notice that some aspects of the palette is not used to its full potential; esp. how the blue & greens can be used to interpolate the greys and even create new shades. So I made a little example to illustrate my intentions. I took the fredoom the redraw snippets from a few tiles...this is not in any way intended as critique, just examples of some possible AA/mixes/methods.




Edited by DawnBringer - 14 September 2010 at 2:37pm
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Gecimen
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bullet Posted: 14 September 2010 at 2:43pm
@Reo: Great tile man!
@Dawnbringer: Thanks for showing an example from my tile Although I'm too bored of that particular tile to redraw, I'm so using this in the next one!


Edited by Gecimen - 14 September 2010 at 2:50pm
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jalonso
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bullet Posted: 14 September 2010 at 2:45pm
hehe, at Dawn!

Reo, help a brother out and throw me some shadows on the water from the kraken. Leave the oil spill as is, its given me an idea (not an oil spill :p ).




Edited by jalonso - 14 September 2010 at 2:46pm
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Gecimen
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bullet Posted: 14 September 2010 at 2:51pm
*Claiming  #35 if possible.
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LuckyF
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bullet Posted: 14 September 2010 at 2:53pm
Originally posted by DawnBringer

   just examples of some possible AA/mixes/methods.

 I think it's too blurry (part of #5). I actually did a good chunk of the rocks on #5 like that, but changed it to more sharper look. At least I think so )))
 Anyway a good thing to consider.


Edited by LuckyF - 14 September 2010 at 4:02pm
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Reo
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bullet Posted: 14 September 2010 at 3:02pm
Originally posted by jalonso


hehe, at Dawn!Reo, help a brother out and throw me some shadows on the water from the kraken. Leave the oil spill as is, its given me an idea (not an oil spill :p ).





Something like this?
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jalonso
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bullet Posted: 14 September 2010 at 3:05pm
Yup. Cept you are probably not aware that the kraken's head is NOT iso. I think if the shadows ARE iso it will visually fix it as changing the face will kill the tile. Use that straight across shadow and mix in one or 2 pure iso lines and it almost always tricks the eye.

I'm thinking of making an abyss in the black area were red lava/fluid meets water in a ceremonial sacrifice pit or something, dunno quite yet till I touch it.


Edited by jalonso - 14 September 2010 at 3:05pm
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Zenobia
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bullet Posted: 14 September 2010 at 3:06pm
Originally posted by DawnBringer


Ok, people...I'm seeing a lot of great stuff here, this is really fun!But...I notice that some aspects of the palette is not used to its full potential; esp. how the blue & greens can be used to interpolate the greys and even create new shades. So I made a little example to illustrate my intentions. I took the fredoom the redraw snippets from a few tiles...this is not in any way intended as critique, just examples of some possible AA/mixes/methods.


That's brilliant thanks. I'd been struggling with combining the colours.
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DawnBringer
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bullet Posted: 14 September 2010 at 3:09pm
@LuckyF: Yeah, I took those examples quite far. Often you'd like a bit more sharpness...so ppl, don't regard those pictures as exact instructions. They just show a few possible color usages. :)


Edited by DawnBringer - 14 September 2010 at 3:09pm
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bullet Posted: 14 September 2010 at 4:05pm
  Oh, don't listen to him. He's just messing with you all. Cause you know. Everyone who will not follow these instructions strictly will be banished from collabs FOREVER. )))
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bullet Posted: 14 September 2010 at 4:35pm
@Lucky: Haha...tryin' to make fun of me, eh? Well, I didn't wanna do this but you leave me no choice! :D http://goto.glocalnet.net/richard_fhager/triptych_both.png

@Reo: Why not try to shade it a bit like Satsume did on the original shark-image, I really liked that.


Edited by DawnBringer - 14 September 2010 at 4:36pm
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Gecimen
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bullet Posted: 14 September 2010 at 5:10pm
Originally posted by LuckyF

 Early wip of #59. Going to put this on hold till Rafa posts something I guess.



Hail to PoP. I admire this even more than MK!
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bullet Posted: 14 September 2010 at 5:18pm
Originally posted by LuckyF

 Ok, I think I'm done with #5. For now at least



Love this tile.
hehe (ಠ_ಠ ) o_- :p
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bullet Posted: 14 September 2010 at 5:29pm
Originally posted by DawnBringer

  you leave me no choice!

Nooooooooo!

 Anyway have 2 more ideas for tiles, but I think that's going to be too much of me for this collab )))


Edited by LuckyF - 14 September 2010 at 5:34pm
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Gecimen
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bullet Posted: 14 September 2010 at 6:00pm
Originally posted by LuckyF

Originally posted by DawnBringer

  you leave me no choice!

Nooooooooo!

 Anyway have 2 more ideas for tiles, but I think that's going to be too much of me for this collab )))


How's that? We've just completed 15 out of 98 tiles. There's a ****ing lot more to go. Hope this won't take as much as the last one you guys did (was it 4 years?)
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bullet Posted: 14 September 2010 at 6:13pm
13, please(:

btw, maybe something like this would fit Jeremy's tile better?



Edited by a3um - 14 September 2010 at 6:20pm
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bullet Posted: 14 September 2010 at 6:48pm
I honestly think both are fine; the first has a nice bit of depth in the water/ice though.

Your call :V

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Jaker Pot
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bullet Posted: 14 September 2010 at 7:20pm
Old is better IMO.

Here are some shots:



It's still a WIP through.
Anyone wanna C&C?
Not so happy with the station and rail.


Edited by Jaker Pot - 14 September 2010 at 7:22pm
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bullet Posted: 14 September 2010 at 7:33pm
Jeremy and a3um, I'm confused as to which is the last from both of you now.
I do see I need to tweak the stairs on my tile to match a3um a tiny bit so I just want to know which is his last update. Image below shows what I think are the latest tiles from both of you and also shows the edit I made to my stairs to match a3um.

JakerPot your building edge is not very iso at all. The tile overall is great and a good solution for the hand.

Notice the red lines which are not what you should do at all, just showing where things would naturally flow. I think the very corner of your tile should not end the possibility of having the building grow. I think maybe you can bring the column all the way so the tile above yours has something to work from, no? It may help to fade the lavaflow back there too.

*Are we placing side bets on Dawn V. Lucky?
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Jaker Pot
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bullet Posted: 14 September 2010 at 7:38pm
Im my new version i 'kinda' do it. The line is just a bit deformed, but the building is already destroyed isn't it?

Also, i'm working to make my lava fit jinn's one.
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jalonso
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bullet Posted: 14 September 2010 at 7:48pm
Well the edge away from your tile is destroyed but your side doesn't have to be. I was just thinking that maybe that can be a tower, or support for a bridge or whatever your neighbor comes up with. I just thought cutting that robbed whomever does that tile up there. No must, just ideas to consider.
I noticed your lava doesn't match Jinn too well and figured you were still working that out. Atm, your lava looks very bright overall. Anyhoo, your tile is coming out great.


Edited by jalonso - 14 September 2010 at 7:49pm
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a3um
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bullet Posted: 14 September 2010 at 8:02pm
nvm, here is the most recent update for 85 (some minor tweaks).



13 WIP:



13 WIP2:



Edited by a3um - 14 September 2010 at 11:55pm
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jeremy
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bullet Posted: 14 September 2010 at 8:17pm
And mine didn't change, was just showing the 2 versions of a3um's with mine :)

Chuck me in for 34 too :D

EDIT:



Edited by Jeremy - 15 September 2010 at 1:41am
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zwooll
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bullet Posted: 14 September 2010 at 11:56pm
Good day everyone. Can i represent my tile to you?

If you like it... then i want #3.
Sorry for my bad English .
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bullet Posted: 15 September 2010 at 1:27am
@Jalonso: Keep in mind that I haven't been pixeling since my daughter has been born (which is november last year).

Edit: Stepwise added & polished stuff. I think it's finished, well unless someone has some Crits or Comments..

 

Wait, since when does Tinypic convert .gifs to .jpgs?!


Edited by Club Beuker - 15 September 2010 at 4:35am
Without me, it's just aweso
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