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Mars Haseugen
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bullet Posted: 15 September 2010 at 3:00am
I will take tile 62 if it's not taken yet; will wait for Jakerpot, Jinn and Inphy first though if thats ok.
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a3um
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bullet Posted: 15 September 2010 at 3:18am
13, WIP-3

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Mars Haseugen
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bullet Posted: 15 September 2010 at 4:33am
Looking real nice ; makes my serpent look like ass LOL I was hoping someone would do a traditional dragon
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Oke
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bullet Posted: 15 September 2010 at 4:37am
I'm with you) take 25
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jalonso
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bullet Posted: 15 September 2010 at 5:51am
@Club Beuker, which is the final one?

I gotta say, I dunno if the fountain looks good. Maybe its better with the carving you had on there. The person is nice but gets lost being the same color as everything else. Add a tiny bit of color. Did you miss Dawnbringer's latest post about the palette...good post.

@zwooll, nice idea, not very 'underground' tho. My crit for you is that the stars don't really break the grid at all. It's still a diamond shaped tile. Maybe you can erase most of the stars, or enough of them to break the pattern? One solitary figure riding a horse/camel/creature into the horizon would make the tile stand out maybe, think about that.
One other thing is that nothing in your tile marks it as isometric. Maybe the road should define the perspective as isometric. Else, the galaxy can be isometric. So, nice tile and idea but its not reading as isometric.
These are crits and not orders, others may have different opinions.

@Zenobia, is the tile in the main image your final tile? Are you still in WIP mode?

@ All, no more single floating tiles. You must have a neighbor from now on.
Note to self: Update to main list and image to this point.


Edited by jalonso - 15 September 2010 at 6:04am
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Gecimen
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bullet Posted: 15 September 2010 at 6:23am
Originally posted by Mars Haseugen

Looking real nice ; makes my serpent look like ass LOL I was hoping someone would do a traditional dragon


Hey why don't you update it a bit? Your tile is pretty good except the coloring of the serpent.
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Club Beuker
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bullet Posted: 15 September 2010 at 6:51am
Final piece:



Removed the spike + person.

@Jalonso, yes I've read her post and tried it.. But failed miserably. I just get blodges of blue and green which don't look good.
I'm eager to see a quick edit of my piece so I can see how to implement the green and blue, since it gives me a headache..
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Club Beuker
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bullet Posted: 15 September 2010 at 6:55am
Originally posted by jalonso


One other thing is that nothing in your tile marks it as isometric. Maybe the road should define the perspective as isometric. Else, the galaxy can be isometric. So, nice tile and idea but its not reading as isometric.
These are crits and not orders, others may have different opinions.


Jal.. I thought the sky (or space) can't be seen in an isometric piece
Without me, it's just aweso
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zwooll
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bullet Posted: 15 September 2010 at 8:05am
@jalonso THNX for critic.. I try to fix them all )

Originally posted by jalonso


...
@ All, no more single floating tiles. You must have a neighbor from now on.


So now i must redraw part of my tile and move to #4( for example) ?
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jalonso
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bullet Posted: 15 September 2010 at 8:10am
You are right that isometric art does not have a sky but some exceptions or tweaking of that rule does exist. This tile is an outer edge so breaking the mold can work as some degree of creative license. Its a visual thing sometimes, 'does it read right?'. I think if you look at that tile on its own and did not know its for an isometric project you'd never call it iso as nothing uses the grid at all. I love breaking iso grids but something must remain somehow. I thought the road could be used for that.
Anyhoo, as far as your tile is concerned I like your original better than this last update. The hiroglyphic carving is more interesting than the fountain thing.
I'll make a tiny edit of you tile and post it on this comment right here in a few minutes :)
E:
Its a rough edit but notice all the greens and added blues ;) Like the first version better. Fountain is kinda lame. You are kinda pecking like a chicken to place pixel. Be more precise in their placement...sculpt with pixels.


@zwooll, no you can work on your tile as you have been. I posted that note after you and some have already been working on pieces. It will ruin the project if there are too many starting points.


Edited by jalonso - 15 September 2010 at 8:30am
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ultimaodin
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bullet Posted: 15 September 2010 at 8:23am
Damn I really don't understand how you guys/girls know where to place your pixels.


Still heavy WIP the wall needs contrast near the Balrog and both Balrog and wizard are completely unreadable still. I'm falling over myself to make both apparent. Still need to finish some of the ground and small chunk of the large waterfall.
The world is but a shadow of emotion, cast in shades of grey.
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inphy
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bullet Posted: 15 September 2010 at 8:49am
Originally posted by jalonso

Only crit is snowman not really being isometric (I know its small) but I think the angle can be defined.


Thanks for the crit, tried to fix it - #69, take 2:



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jalonso
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bullet Posted: 15 September 2010 at 8:54am
@inphy, body looks weird but the hat is perfect. I forgot I had fiddled with it in this edit I made earlier and never mentioned the snowman. Your hat is waaaaay better but my body has a more iso line.

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dpixel
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bullet Posted: 15 September 2010 at 9:25am
Still a WIP, but can I do something like this for #98?



Edited by dpixel - 23 September 2010 at 6:14pm
hehe (ಠ_ಠ ) o_- :p
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Gecimen
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bullet Posted: 15 September 2010 at 9:29am
Jal can you add those 90% completed tiles such as Zch, Reo, a3um, jakerpot's? It would be easier for people to pick tiles.

And first WIP for tile 35.

Gonna make walls older, add sand around, maybe some moss and some people.

@Dpixel: it seems its going to rock major asses.


Edited by Gecimen - 15 September 2010 at 9:30am
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jalonso
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bullet Posted: 15 September 2010 at 9:36am
@dpixel,   try to clean the rocks where it meets 83 if possible. You can go outside the diamond a little bit to make a smooth fade. I actually like that its both a lizard climbing up or an elephant falling down (legs would have to be light colored to be taken as tusks, tho.)

@All, I actually was thinking that all outside pink tiles can break outside their template a little bit if needed to break the edges. If agreed, I'll revise the rules to allow this.
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jalonso
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bullet Posted: 15 September 2010 at 9:38am
@Gecimen, I thought of doing that but I'm afraid some will make their tiles based on what's there and then it doesn't match once the WIPers finish their tile. I am hoping people see the second post on page 1 to see which tiles are currently reserved. Its up to everyone if they like your way better tho.
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inphy
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bullet Posted: 15 September 2010 at 9:39am
Hmm, yeah, my attempt looks all kinds of fail in retrospect. Tried to go with similar lines - #69, take 3:


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jalonso
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bullet Posted: 15 September 2010 at 9:43am
The red lines were not for you, that's what I was showing your neighbor. I didn't object to your lines being off as its a decayed building. So is that a final?
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dpixel
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bullet Posted: 15 September 2010 at 9:47am
Originally posted by jalonso

@dpixel,   try to clean the rocks where it meets 83 if possible. You can go outside the diamond a little bit to make a smooth fade. I actually like that its both a lizard climbing up or an elephant falling down (legs would have to be light colored to be taken as tusks, tho.)

@All, I actually was thinking that all outside pink tiles can break outside their template a little bit if needed to break the edges. If agreed, I'll revise the rules to allow this.


Cool!  I'll make 63 and 98 my only tiles then.
Never even considered the elephant...lol  Yeah breaking the edges there would make it easier.     

hehe (ಠ_ಠ ) o_- :p
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WigglyWoo
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bullet Posted: 15 September 2010 at 9:50am

71 WIP need to take a break, be bck in 5 hours
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inphy
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bullet Posted: 15 September 2010 at 9:56am
Oh, don't worry, I understood you meant the snowman. :) It (take 2) felt like a good idea at the time but it looks pretty bad now. Thanks for the example. And yeah, if it's acceptable as iso then it's final.

Edited by inphy - 15 September 2010 at 10:43am
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Reo
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bullet Posted: 15 September 2010 at 10:03am

This is what you meant Jal?
anyway I'm done with this now I think.
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zch
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bullet Posted: 15 September 2010 at 10:26am
(39)

I think this might be almost ready...
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LuckyF
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bullet Posted: 15 September 2010 at 10:32am
Originally posted by ultimaodin

Damn I really don't understand how you guys/girls know where to place your pixels.



 I had the same idea when making 86 but changed it to MK )
A little sloppy edit if you don't mind

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dpixel
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bullet Posted: 15 September 2010 at 10:53am
How are the rocks by 83?  I ended up staying inside the tile lines.


EDIT:  And he's not falling off he just wants those people in 82.  XD


Edited by dpixel - 23 September 2010 at 6:16pm
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 15 September 2010 at 11:26am
Added Reo, Inphy and zch's WIP tiles.
All other new WIP tiles are looking good, even great :)
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greenraven
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bullet Posted: 15 September 2010 at 11:27am
If I don's submit anything by midnight Sunday, feel free to kill me and take my number (#22). 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Gecimen
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bullet Posted: 15 September 2010 at 11:30am
I feel done with this. Any thoughts?

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ekobor
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bullet Posted: 15 September 2010 at 11:34am


Very WIP, but I wanted to show that I am working on this... in between college assignments ^^;;
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Reo
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bullet Posted: 15 September 2010 at 12:03pm
Giff me 46!
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dpixel
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bullet Posted: 15 September 2010 at 12:14pm
Originally posted by greenraven

If I don's submit anything by midnight Sunday, feel free to kill me and take my number (#22). 


Oh come on.  You can do this. 
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 15 September 2010 at 12:43pm
WIP


I wanna see that green creature defined so bad *cough, cough*
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Abrax
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bullet Posted: 15 September 2010 at 12:56pm
Edited it quite a lot, hope it's any better x.x and as for the iso part thing, I think I covered it this time o_O





Edited by Abrax - 15 September 2010 at 12:56pm
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Gecimen
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bullet Posted: 15 September 2010 at 12:59pm
Originally posted by dpixel

How are the rocks by 83?  I ended up staying inside the tile lines.


EDIT:  And he's not falling off he just wants those people in 82.  XD


Noo! leave em alone!
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jalonso
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bullet Posted: 15 September 2010 at 1:08pm
Reo, I think these are your shadows as I see it. See your neighbor above here.


@Abrax, what happened! You had a great tunnel idea, those rocks are so 'bottom right corner'.


Edited by jalonso - 15 September 2010 at 1:16pm
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Jaker Pot
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bullet Posted: 15 September 2010 at 3:21pm

Agreed. Make some roots on the roof for plants
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ultimaodin
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bullet Posted: 15 September 2010 at 6:45pm
@LuckyF- DAMN that is AMAZING!!!!

I will study that and see if I can get a decent WIP by tonight.
This is one major learning curve for me! =)
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dpixel
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bullet Posted: 15 September 2010 at 7:04pm
Should be pretty much done. 
#98




Edited by dpixel - 23 September 2010 at 6:18pm
hehe (ಠ_ಠ ) o_- :p
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a3um
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bullet Posted: 15 September 2010 at 7:10pm
Done, I guess. 13

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WigglyWoo
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bullet Posted: 15 September 2010 at 9:38pm
Originally posted by LuckyF


Originally posted by ultimaodin

Damn I really don't understand how you guys/girls know where to place your pixels.
I had the same idea when making 86 but changed it to MK )A little sloppy edit if you don't mind
Thought this was gandolf takin the beast down
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Mil
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bullet Posted: 16 September 2010 at 2:06am
Can I reserve the #21 ?
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Club Beuker
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bullet Posted: 16 September 2010 at 2:53am
Made some major changes:

- Added greens and blues
- Removed the spike thing and added a symbol
- Removed the vines and made stalagtites




Edited by Club Beuker - 16 September 2010 at 2:54am
Without me, it's just aweso
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DawnBringer
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bullet Posted: 16 September 2010 at 4:00am
@CB: Improvement! :) - although you have two bad colors/pixels (slight variations of the medium grey).
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Club Beuker
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bullet Posted: 16 September 2010 at 4:08am
@DB: I do? Where?

Edit:
Just found 1, but I fixed it..




Edited by Club Beuker - 16 September 2010 at 7:42am
Without me, it's just aweso
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bullet Posted: 16 September 2010 at 6:23am
@CB: By the base of the big "pillar" at the left. Two pixels next to another.

Thought I 'd give #65 a try...it's not taken, right?


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jalonso
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bullet Posted: 16 September 2010 at 6:27am
@Club Beuker, you did a fine job, its added now. I corrected the 2 grey pixels for you :)

Finished my tile for now. I added some secondary lighting to the area. The black hole Reo left me was very challenging and I may revisit that spot later.


@Mars Hausegen, I know you were one of the first to complete a tile but I just noticed you have 2 extra colors. Will you please re-visit your tile to correct that. It would be cool if you also blend the edges to your neighbors a little more. The creature gets lost and needs further definition too. See the kraken, you don't have to outline it like that is, just define it some, thx :)




Edited by jalonso - 16 September 2010 at 6:47am
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Jaker Pot
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bullet Posted: 16 September 2010 at 8:30am
An outline would combine with the tile style ;)
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Gecimen
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bullet Posted: 16 September 2010 at 8:32am
Originally posted by ekobor



Very WIP, but I wanted to show that I am working on this... in between college assignments ^^;;


Seems quite cool! do it quick!
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Jinn
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bullet Posted: 16 September 2010 at 9:41am
Well... I think it's done.
55.

Couldn't find a better way to blend with 63.


Edited by Jinn - 16 September 2010 at 9:47am
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