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gladers
Seaman
Joined: 13 October 2006 Online Status: Offline Posts: 5 |
![]() Topic: [Paid] 2D Platform game - Bubble bobble stylePosted: 18 December 2011 at 2:40pm |
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Hi, Our team is working on a 2d platform game for Xbox, Windows Mobile 7.5 and PC. We have a dedicated team who are known for great work on projects and a variety of mods. For example I also work on a project which we are demonstrating to Valve in January for sale throughout steam, and we have plans to do the same for this project. I have 7 years industrial programming experience after obtaining my Software Engineering degree, and currently work on large scale projects which includes Microsoft. Previous programming experience is developing code for helicopters and satalites. I spent at least 3-4 hours a night programming my own game development. There is a lot of dedication in the team when it comes to development :)
The project is planned to be released for sale on Xbox, Windows Mobile and through Steam. We will divide up the sales after all expenses (licensing costs etc) and will be split throughout the members based on the amount of time each member has spent on the project. Its an open and transparent method and all members are equally payed, the more commited members get rewarded the most Our project is well underway, we currently have stand in graphics which we hope for you to replace, i have some quick concept art (please bear in mind im a programmer!!): ![]() http://img1.bildupload.com/6c907df742276e08b578bed939720080.jpg
Our game is a platform game, similar to the style of platform games like Bubble Bobble, Rainbow Islands, Super Snow Brothers and Pang. A genre of platform games with a huge following and are very popular. There are also very few other games within this genre of platform, and the few there are always do really well.
The gameplay is that the players (1+) will throw traps at the enemies and then pick up the trapped creatures and take them to their vehical. Capture them all and then move onto the next level. Simple concept, but we plan to highly polish this to have more creatures, then different ways required to capture and then loads of different point based items to expand the whole idea out. We have a working alpha game which well under development. After production of this game i would be more than happy to work with any idea you have in regard to development of a game which requires a programmer Kind regards, Gladers Edited by gladers - 18 December 2011 at 6:21pm |
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Mhyre
Midshipman
Joined: 24 July 2011 Online Status: Offline Posts: 54 |
![]() Posted: 18 December 2011 at 5:32pm |
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What kind of programmer uses blue on its font thinking that's how you link an URL?
Just sayin'.. Edited by Mhyre - 18 December 2011 at 5:35pm |
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gladers
Seaman
Joined: 13 October 2006 Online Status: Offline Posts: 5 |
![]() Posted: 18 December 2011 at 6:25pm |
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@Mhyre thanks for comment, ive included the image into the post incase others feel that way inclined.
The blue was set by the previous post i had copied it from, the url link was unfortionaly missing. Edited by gladers - 18 December 2011 at 6:38pm |
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gladers
Seaman
Joined: 13 October 2006 Online Status: Offline Posts: 5 |
![]() Posted: 19 December 2011 at 4:15am |
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Lots of views on this post. I would like to make the proposition a bit nicer, and take away the risk.
The first $200 will be paid at your normal rates per frame, after which point if you want to join the project and become a core member of the team and really get this project far, as well as any future projects you have in mind, that is your choice.
Pixel artists at all levels are welcome to apply, as well as enthusiastic hobbyist, please pm.
Edited by gladers - 19 December 2011 at 4:16am |
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Mhyre
Midshipman
Joined: 24 July 2011 Online Status: Offline Posts: 54 |
![]() Posted: 19 December 2011 at 6:25am |
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It's ok, everybody make mistakes :)
Out of curiosity, what engine will you use for this project? |
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gladers
Seaman
Joined: 13 October 2006 Online Status: Offline Posts: 5 |
![]() Posted: 19 December 2011 at 6:45am |
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I have a custom built Engine using XNA with Box2D physics (mainly used for environment effects such as snow, collectable items and other things). Not using physics for jumps, i prefer my jumps to be old skool platform and feel more like a 2d mario jump.
The current alpha version is playable in: *Windows *Xbox 360 *Windows Mobile 7.5 XNA is perfect for me to have 4 players using xbox controllers, although I can later port to other platforms. |
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