WIP (Work In Progress)
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Dusty-Drake
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Quote Dusty-Drake Replybullet Topic: The Illusionist Runs - WIP
    Posted: 23 March 2012 at 11:58am
Working on a run animation for the main character in a game I may work on.
I'm so used to having 2-4 frame run animations that I'm gonna tackle this one part at a time, starting with his arm.
The first pink/gray frame is actually the outlined idle frame.
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Partack
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Quote Partack Replybullet Posted: 23 March 2012 at 12:41pm
Originally posted by Dusty-Drake

I'm so used to having 2-4 frame run animations that I'm gonna tackle this one part at a time, starting with his arm.


This is a bad idea because when you animate you really need to see where you're going with the animation.

Pose is more important than motion

If you can convey motion with a pose, then the motion fills in the rest.

Start by making about 4 key frames of the whole body.

For example, On one frame, One leg extended, one foot flung backwards, arms poised to 'pump' and eyes fixed on what's ahead of the character.

I'm sure you can imagine how 4 key frames might look (if not there are plenty of examples out there.)

Focus on conveying motion in these key frames and the rest will be easy.

Good luck!

Edited by Partack - 23 March 2012 at 12:43pm
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Dusty-Drake
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Quote Dusty-Drake Replybullet Posted: 23 March 2012 at 1:05pm
I really am reluctant to try keyframing with this, mainly because my previous expirences with key framing have actually made the animation stiff.
So far with this, I've produced a more fluid movement for his arm.

Edited by Dusty-Drake - 23 March 2012 at 1:06pm
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AtticusBW
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Quote AtticusBW Replybullet Posted: 23 March 2012 at 1:20pm
Eh, always start with the legs.
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Partack
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Quote Partack Replybullet Posted: 23 March 2012 at 1:22pm
you're not listening.

The only reason your animation could appear stiff from keyframing is if the pose in said key frames does not convey motion well enough.

you must focus more on showing movement rather than actually making it move.

Try again. if it looks stiff, you refine it.


if you still don't believe me, go ahead and make your animation this way. I guarantee you will find new problems that hinder you using this method.

prove me wrong.
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