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|Topic: [TAKEN] Saturday Morning RPG needs a new 2D Artist|
Joined: 12 June 2012
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| Topic: [TAKEN] Saturday Morning RPG needs a new 2D Artist
Posted: 12 June 2012 at 9:56am
Watch our old teaser trailer here: http://www.youtube.com/watch?v=PbyUGINKr6U
Hi everyone! I'm Josh Fairhurst, the lead designer and programmer at Mighty Rabbit Studios. We recently released our first major game, Saturday Morning RPG, for iOS devices. Saturday Morning RPG is an episodic JRPG set in a world inspired by 1980s Saturday morning cartoons. If you’ve got an iDevice, you can download the first episode of the game for free at: http://itunes.apple.com/us/app/saturday-morning-rpg/id512545512?mt=8
We’re currently hard at work on the game’s third episode and are completely bottlenecked by art. We’ve only got one 2D artist on staff and we’re currently utilizing him for a contract – what that means is we now need another 2D artist solely devoted to Saturday Morning RPG.
What we’re looking for in a sprite artist:
- Someone who can match or exceed our previous artist’s style
- Someone who is proficient at animating all matters of living (and non living) things. Some enemies are animals, some are humans, and some are robots – we need someone who can animate all of those.
Some things we’d like to see in a sprite artist (but won’t require):
- A passion for the source material (Saturday morning cartoons of any era)
- A strong sense of humor (we’d love for humor to come across in your animations)
- A strong sense of creativity, sometimes I don’t know exactly how an attack should look and I’d really like to work with someone who can figure that out with me (and make it awesome!)
Saturday Morning RPG takes place in two different modes – Overworld and Battles. Overworld sprites are typically 48 x 48 in an isometric perspective. Battle sprites are 128 x 128 from a side view. Some larger characters will break these dimensions by necessity, but most stick to them. None of the animations in the game are super complex – our current artist was good about creating animation in as few frames as necessary. The vast majority of animations are 3 – 5 frames in total. If we decide to work with you, it will be up to you to optimize animations and keep frame numbers down.
For the main character, we already have a large set of existing sprite art for you to work from and modify (which should save you a ton of time). All of our current art is done with GraphicsGale – we prefer that you continue to use this, but are open to having the art done in any other program (you just won’t be able to use our existing GraphicsGale files).
What we need for the project (all frame estimations are rough):
- 1 48 x 48 overworld sheet (12 frames total)
- 5 96 x 96 overworld sheets (25 - 30 frames total across all sheets)
- 5 128 x 128 battle sheets (60 - 75 frames total across all sheets)
- 4 128 x 128 main character battle sheets (16 - 20 frames total across all sheets)
- 2 32 x 32 object icons (1 frame each)
So in total we need anywhere from 115 - 139 frames of art. A lot of the art mentioned above already exists in a rough form and just needs cleanup and everything related to the main character should be relatively easy since we've got so much existing artwork for him. There is also a significant amount of overlap between two of the battle sheets we need. I'm happy to discuss what we need in much more depth through email. I don't want to clutter this post up too much.
We will be paying you a lump sum for a defined set of sprite art. We will pay out on four weekly milestones when deliverables are turned in. Half of the first milestone will be paid upfront as a good will payment. We have $1,250 - $1,500 budgeted to complete this artwork.
We've filled the position. Thanks to all who applied!
Details About Saturday Morning RPG:
Saturday Morning RPG was released for iOS devices on April 5th, 2012 and has since been downloaded over 150,000 times. We are currently working on a PC, Mac, and Android port of the game. The game has received awesome scores from several websites including a 9/10 from Gamezebo and a 9/10 from PocketGamer. Check out http://www.mightyrabbitstudios.com for a full list of reviews!
Details About Mighty Rabbit Studios
Mighty Rabbit Studios, Inc. is an independent game developer based out of Raleigh, NC. We began life in August of 2010 and received our initial funding through Joystick Labs, an independent game developer incubator program. We released our first major project, Saturday Morning RPG, on April 5th, 2012. It has since been downloaded over 150,000 times. We are a fully legitimate business and have contracted workers for Saturday Morning RPG in the past (and can provide references if you're skeptical of our legitimacy).
Edited by MightyRabbitStudios - 21 June 2012 at 7:45am
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