WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: WIP rpg Post Reply Post New Topic
<< Prev Page  of 2
Author Message
Artisan
Commander
Commander
Avatar

Joined: 01 February 2006
Online Status: Offline
Posts: 219
Quote Artisan Replybullet Posted: 08 March 2006 at 11:45am
ok trees are no longer radioactive and glowing.. also iv started on a
new set of tiles for a built up town or castle area...



IP IP Logged
Shark
Commander
Commander
Avatar
a.k.a. Feron

Joined: 02 July 2005
Online Status: Offline
Posts: 2136
Quote Shark Replybullet Posted: 08 March 2006 at 11:53am
major grid going on there with floor tiles.
Snark, we love yuu.
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 08 March 2006 at 12:17pm

Originally posted by Shark

major grid going on there with floor tiles.

I think they look fine, it is a more nestalgic style.

But they treesreally need some trunks otherwise they look more like bushes.

IP IP Logged
Larwick
Commander
Commander
Avatar

Joined: 26 April 2016
Online Status: Offline
Posts: 4015
Quote Larwick Replybullet Posted: 08 March 2006 at 12:29pm

Bah, i think theres generally too much contrast in the trees. It's confusing for my eyes. I think showing off more trunk would be a good idea. Perhaps they should be an even more differred green to the grass aswel, slightly. Keep at it.



Edited by Larwick
IP IP Logged
fil_razorback
Commander
Commander
Avatar

Joined: 17 December 2005
Online Status: Offline
Posts: 215
Quote fil_razorback Replybullet Posted: 08 March 2006 at 1:02pm
I had some fun with the paint bucket tool:


IP IP Logged
Saiklor
Commander
Commander
Avatar

Joined: 16 May 2005
Online Status: Offline
Posts: 230
Quote Saiklor Replybullet Posted: 08 March 2006 at 1:44pm
could you make the entire thing have a lightsource? The trees could have leaves that are generally lighter on one side and generally darker on the boter side and bottom, the house and roof could have one side generally lighter andone darker, the people could have shadows, the trees could have shadows?

also, could you toss in some colour variety within the leaves of the same tree? So use maybe a green, a green yellow, a darker green and a darkish bluey green for the shaded areas?
www.semesteratsea.com
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 January 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 08 March 2006 at 1:46pm
The blue roof is a keeper. the sand color seems wrong now.
IP IP Logged
Larwick
Commander
Commander
Avatar

Joined: 26 April 2016
Online Status: Offline
Posts: 4015
Quote Larwick Replybullet Posted: 08 March 2006 at 2:01pm
Hmm, i prefered the old sea and roof colours. The new grass colours are great, with the yellow tints. But i think the trees have got even worse >.<

Edited by Larwick
IP IP Logged
Artisan
Commander
Commander
Avatar

Joined: 01 February 2006
Online Status: Offline
Posts: 219
Quote Artisan Replybullet Posted: 08 March 2006 at 2:16pm
notice that wasnt me makeing the edit, im sticking with what i had in the
post before, its hard to make the trees any differnt because of the
colour of the grass, i also personaly prefer my roof colours they are
closer to the real colour of most roof's...

in reply to Saiklor there is a light source however it is verry verry slight
and hard to notice but without it it wouldnt look as good, if you notice
the trees are lighter from the top left then the bottom right, i dont plan
on adding any strong lightsource.

Edited by Artisan
IP IP Logged
Shark
Commander
Commander
Avatar
a.k.a. Feron

Joined: 02 July 2005
Online Status: Offline
Posts: 2136
Quote Shark Replybullet Posted: 08 March 2006 at 2:35pm
perhaps, use more yellowy colors to higlight tree, and purpley blue to
darken it.
Snark, we love yuu.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 January 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 08 March 2006 at 2:47pm
Originally posted by Artisan

...notice that wasnt me makeing the edit...




I liked the blue because its unexpected and pops out better with the UI you show here. I like the clay color too, though.
IP IP Logged
fil_razorback
Commander
Commander
Avatar

Joined: 17 December 2005
Online Status: Offline
Posts: 215
Quote fil_razorback Replybullet Posted: 08 March 2006 at 2:48pm
Sorry for causing trouble, I was just playing around 
IP IP Logged
Boder
Commander
Commander
Avatar

Joined: 07 February 2015
Online Status: Offline
Posts: 112
Quote Boder Replybullet Posted: 08 March 2006 at 3:22pm
Having trees with different heights would be cool and add some more variation. I don't know if that is feasible, but I thought I would throw the idea out there.
IP IP Logged
Artisan
Commander
Commander
Avatar

Joined: 01 February 2006
Online Status: Offline
Posts: 219
Quote Artisan Replybullet Posted: 22 March 2006 at 10:51am

ok i havnt updated in a while and i havnt done much but here is what
i have...

3 spritesheets of differnt people walking:

generaly same animation just differnt clothes, here is the main
charicer animated from the sprite sheet:


also i have done some head bases for charicter portraits, i have also
finished 2, the main charicter and an NPC:

Main:



NPC:


Edited by Artisan
IP IP Logged
inkspot
Commander
Commander
Avatar

Joined: 05 May 2005
Location: Estonia
Online Status: Offline
Posts: 452
Quote inkspot Replybullet Posted: 22 March 2006 at 2:35pm

Originally posted by Artisan



its the verry start of the set at the mo.
any CnC for me?


EDIT...

ok i upped the saturation a bit which colours are better, old or new?

Old


New


I also added some new beach fade tiles (although these are only
visible with the new colours at the moment)...

CnC?

plus i resent that any of you think i stole them, theres nothing to
show i stole them because i havnt! i havnt stolen any graphics before
and i never plan to.., give me some credability here

EDIT.....

heres a new edit havnt done much in a while all iv done now realy is
a
tree and a bigger mockup of the tiles...

IMG]

EDIT...

i melded the trees to the ground and i changed some of the grass
colours to try n make em fit better.

i still need to change the grass to sand thingy (giveing me trouble)
and add some
highlights to sea foam.

"First thing I noticed was the colours, they almost exactly from SoM3"
they shouldnt be, i have even compared them and the colours seem
quite differnt.

mayb its when i save it as gif the colours seem to change from what i
see in the PSD i have no idea why but its anoying

anyways....
im also aware the house doesnt quite look right or fit properly yet but
ima workin on those.



EDIT...

i changed the grass to sand thing, looks a bit better to me im
probably gunna tweak it a bit tho,

added highlights to sea.



EDIT...
sab i assure u i have stolen nothing, and its not verry nice to be
accused either.. anyways heres how its shapeing up remember
nothing is final yet reli...

the trees seem to be the biggest problem at the most part, i myself
actualy like them so i have just changed them a bit to try n fit them
in better. i did try to make a new 1 with not much luck i may try
again.

lawn around the house is gone most probably wont be back!

tree grid has changed to make it less plain and unatural

door changed house generaly been edited.

still going to change the sand - grass thingy

but heres where i have it...


EDIT...

just an edit on the house...



EDIT...

changed the house allot.

and although it does apear to be some sort of beach house type thing
these are actual tiles which are going to be used in a game im
helping
put together, so the house will b used away from any sand lots more
then it will be used near sand. this lil sceene is just so i can get
feedback on how my tiles are looking and can make them better for
the
game.

anyways house:


EDIT...

not much updated in the form of tiles but here is the HUD i have
started
working on for the game.



EDIT...

ok so your constant nagging about the tree is paying off even tho i
liked
it lol, i have started a new one answer me these questions three

1. is it a good start to a new tree or should a restart again

2. how the hell am i suposed to go about doing the top

3. do you like vanilla ice cream



quick edit...



EDIT...

ok i threw away the new trunk cos the tree would be too big so heres
a
new one....



better?

EDIT...

ok iv basicly done autom tree's for variation.



EDIT...

ok trees are no longer radioactive and glowing.. also iv started on a
new set of tiles for a built up town or castle area...





EDIT...

ok i havnt updated in a while and i havnt done much but here is what
i have...

3 spritesheets of differnt people walking:

generaly same animation just differnt clothes, here is the main
charicer animated from the sprite sheet:


also i have done some head bases for charicter portraits, i have also
finished 2, the main charicter and an NPC:

Main:



NPC:

AAAhhhhhhh, why, oh why???

I like the new tileset (than one with the beach). But trees look just a mess. Here is my advice:

FORGET THE RPG AND MAKE A TOP DOWN SHOOTER  out of those top-down tiles, please! Please not just another awful copy of zelda or FF, no-one is going to play it, world is in lack of pixeled top-down shooters, have you ever played Jackal on NES? Those sea tiles fit perfectly into Jackal type of game! Oh cmon, rpgs are just lame! I am telling you this because your pixelwork is worth watching, and no-one is going to watch rpgs...



Edited by inkspot
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 22 March 2006 at 2:44pm
As for the trees, if you keep them, use them as foreground. With something that high-contrast occupying as much space as it does, you're liable to burn someone's eyes out. They look great in the town, but not good at all being layered on top of each other. I like the char pics, but maybe edit the hair of the little walking sprite to be more crazy like the up-close pic is.

I <3 the health bars and the like, and the layout is good two. I can understand inkspot's topdown shooter idea, and if you're willing to go for that, then do; it sounds like it would work well with these gfx. Also, if you are making/going to make this game, noone wants the next "ubercool superl33t zelda 43 with all the goodies" even if your game is different (read better than) from that stereotype.

Edited by Monkey 'o Doom

RPG is numberwang.
IP IP Logged
Artisan
Commander
Commander
Avatar

Joined: 01 February 2006
Online Status: Offline
Posts: 219
Quote Artisan Replybullet Posted: 22 March 2006 at 3:31pm
Originally posted by inkspot

FORGET THE RPG AND MAKE A TOP DOWN
SHOOTER  out of those top-down tiles, please! Please not just
another awful copy of zelda or FF, no-one is going to play it, world is
in lack of pixeled top-down shooters, have you ever played Jackal on
NES? Those sea tiles fit perfectly into Jackal type of game! Oh cmon,
rpgs are just lame! I am telling you this because your pixelwork is
worth watching, and no-one is going to watch rpgs...



i might put this game onto a mobile as well as just on pc so hopefully
people will play it on mobiles (obviously i have to completely redo
the HUD for that), also we already have a massive stroyline ect
sorted out and that took long enough also the programers already
cooked up a map edditor and a walkabout demo with npcs n stuff jus
so we can see whats going on.

Originally posted by Monkey 'o Doom

As for the trees, if you keep them, use
them as foreground. With something that high-contrast occupying as
much space as it does, you're liable to burn someone's eyes out.


if you are looking at the first pic with the trees the contrast is too
high but it has been taken down, and if you arnt then i can take the
contrast down more easily, im also going to make the trees tile
better because there is like a line thingy where it tiles in a forrest.

and im not planning on makeing the next l33t RPG at all, infact i have
no intention of this game getting poular at all... of corse if it does
then fantastic, and if i do get it onto the mobile phone then 10 times
better, but i want to have a rpg game i can put my name too, and
say "i made that tileset, and its in a fully functional game which u can
play here" pixelart has always just been a hobby for me, i have done
the tiles for 1 mobile game and its not for a company or anythin it
was just with a programer looking to make a game... basicly im
saying i want to make an RPG for fun and the experience.... not for
millions of people to
start playing it. :)

Edited by Artisan
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 22 March 2006 at 3:41pm
I was just saying that it was an over-filled niche on the PC, but if you're doing it for mobile stuff, then good luck!

RPG is numberwang.
IP IP Logged
<< Prev Page  of 2
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum