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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 08 March 2006 at 11:45am |
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ok trees are no longer radioactive and glowing.. also iv started on a
new set of tiles for a built up town or castle area...
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 08 March 2006 at 11:53am |
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major grid going on there with floor tiles.
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Snark, we love yuu.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 08 March 2006 at 12:17pm |
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Originally posted by Shark
major grid going on there with floor tiles. I think they look fine, it is a more nestalgic style. But they treesreally need some trunks otherwise they look more like bushes. |
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 08 March 2006 at 12:29pm |
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Bah, i think theres generally too much contrast in the trees. It's confusing for my eyes. I think showing off more trunk would be a good idea. Perhaps they should be an even more differred green to the grass aswel, slightly. Keep at it. Edited by Larwick |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 08 March 2006 at 1:02pm |
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I had some fun with the paint bucket tool:
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Saiklor
Commander
Joined: 16 May 2005 Online Status: Offline Posts: 230 |
![]() Posted: 08 March 2006 at 1:44pm |
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could you make the entire thing have a lightsource? The trees could
have leaves that are generally lighter on one side and generally darker
on the boter side and bottom, the house and roof could have one side
generally lighter andone darker, the people could have shadows, the
trees could have shadows?
also, could you toss in some colour variety within the leaves of the same tree? So use maybe a green, a green yellow, a darker green and a darkish bluey green for the shaded areas? |
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www.semesteratsea.com
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 March 2006 at 1:46pm |
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The blue roof is a keeper. the sand color seems wrong now.
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 08 March 2006 at 2:01pm |
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Hmm, i prefered the old sea and roof colours. The new grass colours are great, with the yellow tints. But i think the trees have got even worse >.<
Edited by Larwick |
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 08 March 2006 at 2:16pm |
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notice that wasnt me makeing the edit, im sticking with what i had in the
post before, its hard to make the trees any differnt because of the colour of the grass, i also personaly prefer my roof colours they are closer to the real colour of most roof's... in reply to Saiklor there is a light source however it is verry verry slight and hard to notice but without it it wouldnt look as good, if you notice the trees are lighter from the top left then the bottom right, i dont plan on adding any strong lightsource. Edited by Artisan |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 08 March 2006 at 2:35pm |
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perhaps, use more yellowy colors to higlight tree, and purpley blue to
darken it. |
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Snark, we love yuu.
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 March 2006 at 2:47pm |
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Originally posted by Artisan ...notice that wasnt me makeing the edit... ![]() I liked the blue because its unexpected and pops out better with the UI you show here. I like the clay color too, though. |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 08 March 2006 at 2:48pm |
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Sorry for causing trouble, I was just playing around
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 08 March 2006 at 3:22pm |
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Having trees with different heights would be cool and add some more variation. I don't know if that is feasible, but I thought I would throw the idea out there.
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 22 March 2006 at 10:51am |
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ok i havnt updated in a while and i havnt done much but here is what i have... 3 spritesheets of differnt people walking: generaly same animation just differnt clothes, here is the main charicer animated from the sprite sheet:
also i have done some head bases for charicter portraits, i have also finished 2, the main charicter and an NPC: Main:
NPC: ![]() Edited by Artisan |
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inkspot
Commander
Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
![]() Posted: 22 March 2006 at 2:35pm |
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Originally posted by Artisan
its the verry start of the set at the mo. any CnC for me? EDIT... ok i upped the saturation a bit which colours are better, old or new? Old New I also added some new beach fade tiles (although these are only visible with the new colours at the moment)... CnC? plus i resent that any of you think i stole them, theres nothing to show i stole them because i havnt! i havnt stolen any graphics before and i never plan to.., give me some credability here EDIT..... heres a new edit havnt done much in a while all iv done now realy is a tree and a bigger mockup of the tiles... IMG] EDIT... i melded the trees to the ground and i changed some of the grass colours to try n make em fit better. i still need to change the grass to sand thingy (giveing me trouble) and add some highlights to sea foam. "First thing I noticed was the colours, they almost exactly from SoM3" they shouldnt be, i have even compared them and the colours seem quite differnt. mayb its when i save it as gif the colours seem to change from what i see in the PSD i have no idea why but its anoying anyways.... im also aware the house doesnt quite look right or fit properly yet but ima workin on those. EDIT... i changed the grass to sand thing, looks a bit better to me im probably gunna tweak it a bit tho, added highlights to sea. EDIT... sab i assure u i have stolen nothing, and its not verry nice to be accused either.. anyways heres how its shapeing up remember nothing is final yet reli... the trees seem to be the biggest problem at the most part, i myself actualy like them so i have just changed them a bit to try n fit them in better. i did try to make a new 1 with not much luck i may try again. lawn around the house is gone most probably wont be back! tree grid has changed to make it less plain and unatural door changed house generaly been edited. still going to change the sand - grass thingy but heres where i have it... EDIT... just an edit on the house... EDIT... changed the house allot. and although it does apear to be some sort of beach house type thing these are actual tiles which are going to be used in a game im helping put together, so the house will b used away from any sand lots more then it will be used near sand. this lil sceene is just so i can get feedback on how my tiles are looking and can make them better for the game. anyways house: EDIT... not much updated in the form of tiles but here is the HUD i have started working on for the game. EDIT... ok so your constant nagging about the tree is paying off even tho i liked it lol, i have started a new one answer me these questions three 1. is it a good start to a new tree or should a restart again 2. how the hell am i suposed to go about doing the top 3. do you like vanilla ice cream quick edit... EDIT... ok i threw away the new trunk cos the tree would be too big so heres a new one.... better? EDIT... ok iv basicly done autom tree's for variation. EDIT... ok trees are no longer radioactive and glowing.. also iv started on a new set of tiles for a built up town or castle area... EDIT... ok i havnt updated in a while and i havnt done much but here is what i have... 3 spritesheets of differnt people walking: generaly same animation just differnt clothes, here is the main charicer animated from the sprite sheet: also i have done some head bases for charicter portraits, i have also finished 2, the main charicter and an NPC: Main: NPC: ![]() AAAhhhhhhh, why, oh why??? I like the new tileset (than one with the beach). But trees look just a mess. Here is my advice: FORGET THE RPG AND MAKE A TOP DOWN SHOOTER out of those top-down tiles, please! Please not just another awful copy of zelda or FF, no-one is going to play it, world is in lack of pixeled top-down shooters, have you ever played Jackal on NES? Those sea tiles fit perfectly into Jackal type of game! Oh cmon, rpgs are just lame! I am telling you this because your pixelwork is worth watching, and no-one is going to watch rpgs... Edited by inkspot |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 22 March 2006 at 2:44pm |
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As for the trees, if you keep them, use them as foreground. With something that high-contrast occupying as much space as it does, you're liable to burn someone's eyes out. They look great in the town, but not good at all being layered on top of each other. I like the char pics, but maybe edit the hair of the little walking sprite to be more crazy like the up-close pic is.
I <3 the health bars and the like, and the layout is good two. I can understand inkspot's topdown shooter idea, and if you're willing to go for that, then do; it sounds like it would work well with these gfx. Also, if you are making/going to make this game, noone wants the next "ubercool superl33t zelda 43 with all the goodies" even if your game is different (read better than) from that stereotype. Edited by Monkey 'o Doom |
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 22 March 2006 at 3:31pm |
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Originally posted by inkspot
FORGET THE RPG AND MAKE A TOP DOWN
i might put this game onto a mobile as well as just on pc so hopefully people will play it on mobiles (obviously i have to completely redo the HUD for that), also we already have a massive stroyline ect sorted out and that took long enough also the programers already cooked up a map edditor and a walkabout demo with npcs n stuff jus so we can see whats going on. Originally posted by Monkey 'o Doom
As for the trees, if you keep them, use them as foreground. With something that high-contrast occupying as much space as it does, you're liable to burn someone's eyes out. if you are looking at the first pic with the trees the contrast is too high but it has been taken down, and if you arnt then i can take the contrast down more easily, im also going to make the trees tile better because there is like a line thingy where it tiles in a forrest. and im not planning on makeing the next l33t RPG at all, infact i have no intention of this game getting poular at all... of corse if it does then fantastic, and if i do get it onto the mobile phone then 10 times better, but i want to have a rpg game i can put my name too, and say "i made that tileset, and its in a fully functional game which u can play here" pixelart has always just been a hobby for me, i have done the tiles for 1 mobile game and its not for a company or anythin it was just with a programer looking to make a game... basicly im saying i want to make an RPG for fun and the experience.... not for millions of people to start playing it. :) Edited by Artisan |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 22 March 2006 at 3:41pm |
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I was just saying that it was an over-filled niche on the PC, but if you're doing it for mobile stuff, then good luck!
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