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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Topic: WIP rpgPosted: 01 February 2006 at 11:34am |
its the verry start of the set at the mo. any CnC for me? EDIT... ok i upped the saturation a bit which colours are better, old or new? Old
New
I also added some new beach fade tiles (although these are only visible with the new colours at the moment)... CnC? plus i resent that any of you think i stole them, theres nothing to show i stole them because i havnt! i havnt stolen any graphics before and i never plan to.., give me some credability here
EDIT..... heres a new edit havnt done much in a while all iv done now realy is a tree and a bigger mockup of the tiles... IMG]
EDIT... i melded the trees to the ground and i changed some of the grass colours to try n make em fit better. i still need to change the grass to sand thingy (giveing me trouble) and add some highlights to sea foam. "First thing I noticed was the colours, they almost exactly from SoM3" they shouldnt be, i have even compared them and the colours seem quite differnt. mayb its when i save it as gif the colours seem to change from what i see in the PSD i have no idea why but its anoying anyways.... im also aware the house doesnt quite look right or fit properly yet but ima workin on those.
EDIT... i changed the grass to sand thing, looks a bit better to me im probably gunna tweak it a bit tho, added highlights to sea.
EDIT... sab i assure u i have stolen nothing, and its not verry nice to be accused either.. anyways heres how its shapeing up remember nothing is final yet reli... the trees seem to be the biggest problem at the most part, i myself actualy like them so i have just changed them a bit to try n fit them in better. i did try to make a new 1 with not much luck i may try again. lawn around the house is gone most probably wont be back! tree grid has changed to make it less plain and unatural door changed house generaly been edited. still going to change the sand - grass thingy but heres where i have it...
EDIT... just an edit on the house...
EDIT... changed the house allot. and although it does apear to be some sort of beach house type thing these are actual tiles which are going to be used in a game im helping put together, so the house will b used away from any sand lots more then it will be used near sand. this lil sceene is just so i can get feedback on how my tiles are looking and can make them better for the game. anyways house:
EDIT... not much updated in the form of tiles but here is the HUD i have started working on for the game.
EDIT... ok so your constant nagging about the tree is paying off even tho i liked it lol, i have started a new one answer me these questions three 1. is it a good start to a new tree or should a restart again 2. how the hell am i suposed to go about doing the top 3. do you like vanilla ice cream
quick edit...
EDIT... ok i threw away the new trunk cos the tree would be too big so heres a new one....
better? EDIT... ok iv basicly done autom tree's for variation.
EDIT... ok trees are no longer radioactive and glowing.. also iv started on a new set of tiles for a built up town or castle area...
EDIT... ok i havnt updated in a while and i havnt done much but here is what i have... 3 spritesheets of differnt people walking: generaly same animation just differnt clothes, here is the main charicer animated from the sprite sheet:
also i have done some head bases for charicter portraits, i have also finished 2, the main charicter and an NPC: Main:
NPC: ![]() Edited by Artisan |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 01 February 2006 at 12:03pm |
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Maybe add somne new angles rather than 45 degree. But excellent colors i like them. |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 01 February 2006 at 12:52pm |
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I think i have seen some of those tiles before... have you posted this any where else?
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 01 February 2006 at 12:57pm |
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no o.O??? they are completly from scratch, its heavily influenced from
the so you want to be a pixel artist tutorial and SOM. but they are 100% my tiles |
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 01 February 2006 at 3:04pm |
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I would saturate it a little bit, but it looks good all around.
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 02 February 2006 at 1:06pm |
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Wow, i love the dull colours, and the murky sea is immense. I dont really have any crit, although... hmm.. i dunno, maybe the merge from grass to sand looks a bit odd to me.
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 02 February 2006 at 2:45pm |
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yeah that is what i was remebering. But now that i looked back at the tut, i can clearly see that is yours. sorry for suspecting dude. It just looked so familiar... well, on to commenting... i think that the transition from the grass to the sand need a little more detail, maybe some shadows or some stray big blades of grass pokin through. That is the thing with grass. it will grow anywhere and everywhere. except fire, of course. like when i was ten and stuff i loved to play in this sand box and flood it with water in the summer. but every springall these weeds and grass would pop up, you see, i didn't have one of those cheap plastic turtle things that you put sand in. Mine was a Four foot x 7 foot enclosed with 8 inch high wooden planks with sand and all kinds of toys (and the occational suprise left by stray cats). yeah i had lots of fun in that thing. My friends and i would build cities trying to keep the water from th hose away from them by digging rivers and trenches. Oh and most importantly make small hole in others' walls so the rising waters had a place to go. As long as it wasn't mine. Whoo! tangent... this is the info you need
whoo! that was a doosey... |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 02 February 2006 at 3:40pm |
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Don't know why, but they smell stolen to me, too. In any case, the grass and beach don't blend well. Maybe try thin the grass out more like you do when dithering, and use less consistent lines (i.e. make the dividing lines wobble like hell) Yep. Look nice. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 03 February 2006 at 9:29am |
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ok i upped the saturation a bit which colours are better, old or new? Old
New
I also added some new beach fade tiles (although these are only visible with the new colours at the moment)... CnC? plus i resent that any of you think i stole them, theres nothing to show i stole them because i havnt! i havnt stolen any graphics before and i never plan to.., give me some credability here
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 15 February 2006 at 3:13pm |
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heres a new edit havnt done much in a while all iv done now realy is a
tree and a bigger mockup of the tiles...
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 15 February 2006 at 4:23pm |
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The trees clash with the rest. In style, color and the unrealistic
lines. They're too vibrant and too cartoony to comfortably fit in with
the rest. They're even more disconnected from the rest by now melding
into the ground in any way. They're literally just sitting directly on
top of the grass tiles.
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 15 February 2006 at 4:57pm |
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But the trees look good
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got game?
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 15 February 2006 at 5:58pm |
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I would also add some highlights to the sea foam. :)
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 15 February 2006 at 6:00pm |
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The trees look good, just not in context. I like what you've done to the light/dark sand transition, though the grass/sand transition still leaves something to be desired. At the moment, I first saw it as grassy land floating above a beach. The little strands below it look like roots. Edited by Saboteur |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 16 February 2006 at 1:37am |
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First thing I noticed was the colours, they almost exactly from SoM3.
And the trees colours are clashing, they are too bright in comparison
to the tiles. And yes, the transitions are very stark. Don't be afraid
to spread your colours around a little bit too. Besides that, its
looking very nice.
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 16 February 2006 at 3:53am |
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those trees dont fit at all, color wise or blending with the grass.
perhaps you should redo the grass to fit the trees and get it away from the som style. |
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Snark, we love yuu.
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 18 February 2006 at 7:48am |
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i melded the trees to the ground and i changed some of the grass
colours to try n make em fit better. i still need to change the grass to sand thingy (giveing me trouble) and add some highlights to sea foam. "First thing I noticed was the colours, they almost exactly from SoM3" they shouldnt be, i have even compared them and the colours seem quite differnt. mayb its when i save it as gif the colours seem to change from what i see in the PSD i have no idea why but its anoying anyways.... im also aware the house doesnt quite look right or fit properly yet but ima workin on those.
EDIT... i changed the grass to sand thing, looks a bit better to me im probably gunna tweak it a bit tho, added highlights to sea. ![]() Edited by Artisan |
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Evil-Ville
Seaman
Joined: 03 December 2005 Online Status: Offline Posts: 1 |
![]() Posted: 18 February 2006 at 8:12am |
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You should get rid of the black outlines on the trees and make them a bit less round. The shading is also a bit too gradient and cartoony, imo.
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hawken
Midshipman
Joined: 25 January 2021 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 18 February 2006 at 9:31am |
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trees look kinda dark
grass looks like it's from seikien densetsu 2 ![]() I wanna live there ![]() |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 18 February 2006 at 11:11am |
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I don't really like the grass around the house, it looks much too plain.
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 18 February 2006 at 11:15am |
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Everything you added since the trees seems like they've been taken from a completely different tileset. It looks terrible, dare i say.
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 18 February 2006 at 12:59pm |
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Yep. The only thing that's matched decently are the reeds on the left. Pleeeeeeease stop jacking stuff, if that's what you're doing. Make your own work, and everyone is happy. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 18 February 2006 at 1:25pm |
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I don't think he's jacking stuff saboteur. It's obvious som was an influence here. That was the first thing I did when I learned to make tile sets. You just need to make everything fit together. Before you go any farther take the suggestions made here and improve your trees. Making one thing that fits well in the set is better than making ten things that don't. It's obvious your trying just keep at it and take your time. Work on the trees I think you have a good start on them.
http://www.pixeljoint.com/forum/forum_posts.asp?TID=1662& ;PN=1 take a look at his trees. trees are made up of a bunch of groups of leaves not just one big group. Good luck |
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 18 February 2006 at 2:18pm |
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Saboteur: Man is your name fitting. Unless you have some evidence,
don't accuse. I personally don't think he is stealing and it just makes
me lose respect for you if you halfassedly accuse someone when you're
not even sure.
Artisan: Please change those trees, they're just killing the picture. |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 18 February 2006 at 4:56pm |
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I -did- say IF, but I suppose that doesn't justify things. Blick: To be honest, I find it hard that they're all made by the same person. The grass and water are beautiful, in my opinion, and so are the trees. The house and lawn are not really of the same quality, and I know he said he's working on them. I can respect that, but they still do look like they're of yet another style. In fact, each new update has added something of a seemingly different style than the last update. Yes, I know I take the risk of coming across as an ass by up and saying I think that these are stolen. Simply enough, I kind of do. I've reason to be suspicious, and I think you can at least see that. Sucks that you lose respect for me for that call, and to be honest it would shock me if I were right, because Artisan is a good pixel artist, from what I've seen, but the inconsistencies suggest that he is. So I state that. Sorry you don't like that, but that's my reality. Artisan: One good and cleancut way to separate grass from sand is ye olde cliff method. Iunno if you want to do that, but a good cliff negates the need for straight sand-to-grass transitions. The trees need to lose their sphere-ness and the dark line across the top, I think. I think they're salvageable, but making a completely new tree is also an option. The house (I know you're working on it, but I'll c&c anyhow) needs defined ends on the edges of the roof, and maybe the door shouldn't occupy the whole of the height of the wall. And sorry for being suspicious, but I am. You ARE a good artist, and I don't know why you would steal stuff when you've got the skill to make it yourself... just why the different styles? |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 18 February 2006 at 7:01pm |
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The way you've done that roof is one of my little pet hates. It's seems
out of perspective, or is it just me? Even if it isn't out of
perspective, the way you've edged your house right along the grid line
makes the house look VERY flat.
I agree with Saboteur about the door, perhaps make the height of the walls higher. And I have to reinforce that you would do well to do all the things everyone has suggested for the trees, in addition to changing their distribution from the blatant grid they are in, it makes them look very very plain and unnatural. And that mown grass around the house just doesn't seem to fit with the rest of the scene. Keep at it :) |
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 19 February 2006 at 11:35am |
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sab i assure u i have stolen nothing, and its not verry nice to be
accused either.. anyways heres how its shapeing up remember nothing is final yet reli... the trees seem to be the biggest problem at the most part, i myself actualy like them so i have just changed them a bit to try n fit them in better. i did try to make a new 1 with not much luck i may try again. lawn around the house is gone most probably wont be back! tree grid has changed to make it less plain and unatural door changed house generaly been edited. still going to change the sand - grass thingy but heres where i have it...
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 19 February 2006 at 12:05pm |
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seeing as this has a very SoM feel to it, perhaps have a look at the
trees in that. The trees have some much contrast and saturation whereas the rest of your tiles do not. the house is also greatley lacking compared to the rest. |
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Snark, we love yuu.
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 19 February 2006 at 1:58pm |
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just an edit on the house...
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 19 February 2006 at 2:15pm |
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Whoa, nice improvement on the house, though the roof still looks odd and maaaybe toy with some dirt in front of the doorway, seeing as it's most likely frequently trod upon. http://www.mobygames.com/game/playstation/final-fantasy-vi/s creenshots/gameShotId,38688/ Probably a good idea to do what this one has done, that being put a cap on the tippity top of the roof. Closes things off nicer.
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 19 February 2006 at 3:40pm |
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Hey Artisan! lookin good. love the sand and the tall grass. the transition between the sand and the grass is loking better, but it looks like the sand is the dominant tile; it should be the grass that should be the dominant tile. like the tall grass and the cut grass. the trees dont really seam to fit with your style or the climate of the piece there are only certain trees that will grow in such a salty places heathily. Maybe you should use mangroves or willows or anyother tropical or ocean/sea habitual plant. I think that the roof of the house needs some work. maybe add a gutter or some broken shingles, a chimney, different materials like corigated iron or thatch. Some more texture and varience is needed too. the grass has plenty but everything else needs more. you could also change the shape of the house. some thing like: |*********| or |**************| | | | | | |***** | |*****| | | | | | | | ***** ***** ***** Also, in my expirience, beach houses are on stilts and have porches. so maybe : |***************| | | | | |***************| |_________________| i think this would actualy look most reallistic. one thing that i really liked in your first post was that there was some lone blades of grass sticking out of the sand away from the rest. that is my input |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 20 February 2006 at 4:25am |
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Wow, thats looking MUCH better Artisan! Much better. I agree that the
roof of the house needs a different approach, more of a beach feel to
it, wooden shingles or something like that, or at least more variety,
it seems too squeaky clean, lol.
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 20 February 2006 at 1:16pm |
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Lol, i was just checking up and i glanced at your sand to grass area and noticed that in some way it looked like the sand was coming out of the ground like grass or leaves. I dont know if anyone else noticed that, but i thought i should say.
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 20 February 2006 at 1:31pm |
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changed the house allot.
and although it does apear to be some sort of beach house type thing these are actual tiles which are going to be used in a game im helping put together, so the house will b used away from any sand lots more then it will be used near sand. this lil sceene is just so i can get feedback on how my tiles are looking and can make them better for the game. anyways house:
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 20 February 2006 at 2:21pm |
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The house looks really good now. You should have a small shadow right under the roof line. To show the roof overhang. Maybe have more shading on the roof. One side should be getting more light than the other. Just a couple suggestions to give it more depth. Good job.
I still don't think the trees fit though. |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 20 February 2006 at 2:26pm |
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Your little rocks are pretty cool, but sorta kinda look like they might be little creatures at first glance. NICE improvements on the house, though. That looks a lot more like a house. You missed the brightest colour along the tippity top of the part of the roof that comes toward us. I feel like it should be there, too. Yes, trees still need tweaking. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 20 February 2006 at 3:46pm |
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you should have some more varience to the rocks. and there seems to be
a difference in the levels of the rooves, i don't know if that was
intentional or not. every thing else that i think needs work is in my last post.
Edited by MurrMan |
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Makar17
Midshipman
Joined: 24 October 2005 Location: Panama Online Status: Offline Posts: 46 |
![]() Posted: 20 February 2006 at 5:29pm |
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Hey, I just like to say that the trees look like melting ice cream...not in a bad way because i love ice cream. I haven't tried making trees like that, but they do look weird. About the sand to grass transition, I found some pics that might help. http://www.staugustinefl.cc/VilanoBeach/vilanobeach.jpg http://www.picturesfrom.com/bonita-beach/barefoot-beach.jpg And one last for inspiration... |
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 20 February 2006 at 6:22pm |
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Yeah, the trees just don't fit. They're just circles melting at the
bottom. Also try making the trees way less bright. If you look at games
with trees in 'em you notice they aren't like that.
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 24 February 2006 at 9:35am |
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not much updated in the form of tiles but here is the HUD i have started
working on for the game.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 24 February 2006 at 9:40am |
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Fix the trees. :'[ The HUD looks good, a tad large though. |
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 24 February 2006 at 10:24am |
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ok so your constant nagging about the tree is paying off even tho i
liked it lol, i have started a new one answer me these questions three 1. is it a good start to a new tree or should a restart again 2. how the hell am i suposed to go about doing the top 3. do you like vanilla ice cream
quick edit... ![]() Edited by Artisan |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 24 February 2006 at 10:43am |
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It looks better now that it suits the other art style. |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 24 February 2006 at 6:13pm |
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Originally posted by Artisan ok so your constant nagging about the tree is paying off even tho i liked it lol, i have started a new one answer me these questions three 1. is it a good start to a new tree or should a restart again 2. how the hell am i suposed to go about doing the top 3. do you like vanilla ice cream
quick edit... ![]() I like the old trunk you had before and the leave coloring and texture. You just need more bunches of leaves instead of just one big ball. |
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 24 February 2006 at 6:20pm |
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You might be able to get away with breaking your current ice-cream (that is now engraved into history) tree's texture up (to something like the grass, although much bulkier) and maybe make the pallette autumn colours? Then it'll be complimented by the house's roof. Also, make 3 or 4 variations of the tree to kill the monotony.
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 05 March 2006 at 8:59am |
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ok i threw away the new trunk cos the tree would be too big so heres a
new one....
better? |
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Aiko
Seaman
Joined: 29 August 2005 Online Status: Offline Posts: 27 |
![]() Posted: 05 March 2006 at 9:19am |
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the tree do look more realistic, but what you need now in this game is variation. i
like both trees, the round one and more natural one. maybe try to
incorporate both into the scene, so it gives the game more edge?
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 05 March 2006 at 9:20am |
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They're much better, but i still think there's too much contrast. It almost looks like theyre glowing. I dont think using the ice cream trees with these would work, but there should definetley be some variation. Edited by Larwick |
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 05 March 2006 at 9:37am |
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ok iv basicly done autom tree's for variation.
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Edguardo
Seaman
Joined: 05 March 2006 Location: United Kingdom Online Status: Offline Posts: 9 |
![]() Posted: 05 March 2006 at 10:39am |
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I prefer the old transition from grass to sand. The current one
looks as though it just changes to sand coloured tall grass, it may
just be me though.
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