| WIP (Work In Progress) | |
Topic: [WIP]Soldier animes and Vehicle |
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luigi_mu
Seaman
Joined: 01 May 2014 Online Status: Offline Posts: 11 |
![]() Topic: [WIP]Soldier animes and VehiclePosted: 01 February 2013 at 9:34am |
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Hi guys, just want to share one workflow I recorded by doing an APC [changed to heavily damaged APC afterward].
Scenario: 1- Lunar Defense Forces, routine patrol 2- ZOMBIES!!!!! {Actually I need your imagination here...} 3- - Lieutenant, We need back up! - SHUT UP! Don't even think you maggots can steal bullets for bartering sausages on black market, shoot them, stab them, kill them!!!!! - AHHHHHH!!! - Yeah, that's it. Remember ladies, one bullet left, 10 pushups. 4- BUT... 5- So uh, which part belongs to lieutenant again? My 2x [which I personally think is better for eyes] workflow. Don't take it as tutorial. Edited by luigi_mu - 05 February 2013 at 8:46pm |
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2blackbar
Midshipman
Joined: 28 January 2013 Online Status: Offline Posts: 28 |
![]() Posted: 01 February 2013 at 11:54am |
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very nice but im not a fan of black outlines
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shaturu711
Seaman
Joined: 01 January 2013 Online Status: Offline Posts: 35 |
![]() Posted: 01 February 2013 at 1:40pm |
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Woo, lovely car, but other than the fact that it seems a bit.. Stretched it looks cool! ^^
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 01 February 2013 at 3:09pm |
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Welcome to PJ...sorry to come down a bit hard... Please note that this was sent back because you have NPA bits in the shadow and far too excessive use of type not handmade. That's the misc, k. I think the final version as a stanalone piece is fine for your PJ gallery but I would stear clear of a tutorial for which many will call you out on.Also 'skeweing' as you suggest is considered bad form and generally will invalidate a piece. Additionally, as a tutorial its a bit complicated bacause you have so many poor techniques and applications such as heavy banding, no color control, poor lineart bits, etc. Do check out cure's pixelart thread in the forum's resource section ;)
Edited by jalonso - 01 February 2013 at 3:09pm |
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luigi_mu
Seaman
Joined: 01 May 2014 Online Status: Offline Posts: 11 |
![]() Posted: 02 February 2013 at 12:35am |
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Originally posted by jalonso
Welcome to PJ...sorry to come down a bit hard...Please note that this was sent back because you have NPA bits in the shadow and far too excessive use of type not handmade. That's the misc, k. I think the final version as a stanalone piece is fine for your PJ gallery but I would stear clear of a tutorial for which many will call you out on. Also 'skeweing' as you suggest is considered bad form and generally will invalidate a piece. Additionally, as a tutorial its a bit complicated bacause you have so many poor techniques and applications such as heavy banding, no color control, poor lineart bits, etc.Do check out cure's pixelart thread in the forum's resource section ;)
Hi Jalonso, thanks for your honest feedback. Kinda new here, and still trying to figure out what's the best way to share my pixel work with PJ members. Originally posted by 2blackbar
very nice but im not a fan of black outlines Hi 2blackbar, true, but in the game with dark background, the blackline will become not that visible, so it fits the requirement I got ;) Originally posted by shaturu711
Woo, lovely car, but other than the fact that it seems a bit.. Stretched it looks cool! ^^ Hi shaturu711, thanks man! "Stretched car", yeah I know... kinda tricky when making iso mechas... /// Oh, by the way, I uploaded some soldier animations, your comments are most welcome ;D |
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shaturu711
Seaman
Joined: 01 January 2013 Online Status: Offline Posts: 35 |
![]() Posted: 02 February 2013 at 3:04am |
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Dig the animations man! :)
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