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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Watch out, this thread is old! Check out the new jungle thread
The Open Pixel Platformer is a Creative Commons licensed game project. We are looking for all kinds of pixel artists to contribute tiles and sprites to this set and turn this in a community build game in the future! Read more about the OPP You are very welcome to create your own sets, such as a cave, desert, sci-fi, town, miniature world, or whatever you fancy. If the art work matches the style guide and is licensed CC-BY it will be included in the project --- The jungle set Yay, I am opening the very first OPP set and inviting everyone to help out! If you want to make new tiles/sprites, do so! If you see something you can improve/edit, do so! If you want to add animations to existing characters, do so! As long as you license your work CC-BY it can be used. Sketches, line art and other unfinished art as well as it could be finished by others. If you want to contribute, pick an item on the todo list, the idea list or come up with your own tile, sprite, object or even background image idea. Make sure that it would fit with the already finished tiles that are at the bottom of this post, and perhaps you check out the last few posts of this topic to see what other people are working on at the moment! When you are finished or when stop working on it, upload it to the OPP wiki! Jungle set guidelines: Animals as enemies! And imagine that this takes place somewhere south America... Of course all additions should match the OPP style guide Inspiration: 1, 2, Todo list:
Idea list (thank you Ellian!) - Skulls - Flowers, carnivorous flower (could be a monster?), giant plants (thinking Rafflesia style, not a tiny little flower but more like giant kinds; may be platforms?) - Bees (background animated tiny ones) / giant bees (monsters) - Exotic birds (parrots, toucan...) - Adventurer camp (campfire, tents, clothes hanging, jungle helmet, crates, metal cooking ustensils...) - Native camp (spears, decorative skulls, fences, straw huts...) - Magic altars (giant engraved rock slabs, skulls (I love skulls okay?), voodoo-type magical artifacts...) - Water (ponds, poisonous water, swamp, mud, piranhas (monsters, again!)...) - Ladders, objects to climb or hang on to - Crocodiles and gators! - Snakes (background animated tiny ones) / giant snakes (monsters) - Frogs (background animated tiny ones) / giant poisonous frogs (monster) - Monkeys! (think chimpanzee, mandrills, gorillas...) - Spiders (background animated tiny ones) / giant spiders (monster) - Sloths, because sloths are like the coolest animals in the entire world. So far there is: Check out the OPP wiki for the latest sprites and tiles! Some mockups: ![]() ![]() ![]() ![]() Monsters: ![]() ![]() ![]() ![]() This work is licensed under a Creative Commons Attribution 3.0 Unported License. Artists: (list might be incomplete, check the wiki to be sure) Hapiel Skeddles Numberplay Jim16 Ellian RileyFiery Noburo Feel free to edit/improve, and add tiles, characters and animations to make this project a success! All art posted by the owner/creator in this thread will be licensed under a Creative Commons Attribution 3.0 Unported License. Edited by Hapiel - 24 January 2015 at 9:26am |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 635 |
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Here's my suggested edit: ![]() -changed ramp to be more straight, I believe our cartoony style requires pretty straight ramps, the current one is more realistic aiming. -removed dithering and used flat shapes with harder edges on the rocks. -added some dark outlines to the long grass, it just looked a little too flat. -changed shading on the grass, it was a bit bandy, there's not really a need to have the shadows go all the way up ![]() also made the mushrooms more defined/expressive if you like I can do the rest of the rocks Edited by skeddles - 22 May 2013 at 4:58pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Hey Skeddles,
Thanks for your edit! I like the changes that you made, how have i been able to pick such silly colors for the rocks? Watch out with the colors though, somehow some colors changed slightly. Now comes the boring part: Would you want to give this edit away to the project? If so, please add a CC-BY license. I know it feels silly to add a link to the license in every post someone makes, but I have come to the conclusion that this is the only safe way that we are sure all the work that is being done now can actually be used! The final package will contain a txt file with the jungle set stating that its authors: Hapiel & Skeddles & .. need to be attributed. So yeah, edit that post, or I will have to remake your edit myself ;). |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I would add lots of vegetation hanging on these tiles like it does on the 1st inspiration. That's just my opinion though. ... Wait I can try myself.
EDIT : What you think about this before I keep going? I used Skeddles colors for the rocks. Also I don't know how i messed the greens but it's not really important for My own part. ![]() EDIT2 : I tried brown colors on the vine after looking at the previous picture, Looks better. EDIT3 : Wow Still working on 1 single tile and still see potential. ![]() I guess it's better than the previous one and I also fixed the bug i caused with the greens. Note : I have no problem with the licence for this project. Edited by Numberplay - 23 May 2013 at 10:23am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Great improvement! I did edit it already before I noticed you updated it. I will put your new one in this tile file later.
![]() Also here is a mockup, created with Tiled ![]() |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Messing about in a document, edits and WIP's. I'm sorry about loads of unfinished work, I'm posting it in the hopes someone else might want to fiddle with them. I will also try to finish a few things,but day jobs get in the way.
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I was also working on a tree myself.
![]() @Jim I love what you did on my vines Edited by Numberplay - 23 May 2013 at 5:48pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Tried to do branches this morning. I'm not really convinced about this but it might inspire people to do something better. Added moss here and there thinking it would look good.
![]() EDIT : Branches were too straight. Added curves. I'll probably do the same on the trunk. ![]() EDIT 2 : More new stuff and changes. ![]() -Bigger grass at the base. It looked too small on the previous picture. -Some stuff to put on branches. Flower could potentially be used on the ground too. Edited by Numberplay - 24 May 2013 at 2:12pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Hi Numberplay
Great work! I have a few suggestions: Get rid of the dithering (and the highlights on the horizontal branches), it kind of alters the style. Also the tree should perhaps not have perfectly straight outline but get some texture, like the tree from Jim. I really like what you've done on the base of the tree! |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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How's this? Using only the tiles I made, It looks very good in my opinion although there are a few things that needs to be fixed (the flower is the greatest example, it looks like it's floating over the branch). I was using dithering for the wood texture but I see it can be avoided here.
Please feel free to edit my tiles. ![]() ![]() Edited by Numberplay - 25 May 2013 at 10:08am |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Worked on the tree in my previous WIP, still a lot to be done, but it's gradually getting there.
-Removed image for revision. Edited by Jim16 - 25 May 2013 at 1:28pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Jim you don't use the good colors (color count gives 36). Are you sure you have the latest version of DB32?
Edited by Numberplay - 25 May 2013 at 12:10pm |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Photoshop is showing 46. I'll remove the last image I posted so that no body carries over any colours. I'll post the other one later. Thanks NP.
![]() Edited by Jim16 - 25 May 2013 at 2:47pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Awesome work Jim!
I also love your bridge and mushroom! As for the characters, I had planned for this 'world' to consists of only animals, but your characters are so great! Luckily this is a community effort so in the end you guys get to decide what things look like :D Oh, some comment on the tree: Are you not afraid that with such a strong light source from the right the non-directed objects (such as characters) start to look awkward? Perhaps you want to go for a light source more from the front -- I edited the tileset. To make the bridge fit there needs to 4 tiles. Two for the actual bridge, one behind the grass tile and one to make the top part go down to the base. I thought it would be funny to make a tile that would tile seamlessly horizontally by itself as well though I failed making something interesting. However, needing these two extra tiles still seems a bit silly. Is there an easier solution to this problem? ![]() ![]() Edited by Hapiel - 25 May 2013 at 5:31pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Why not make the bridge tile fit over the grass corner?
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Because then the tiles would not be evenly placed all the time. I mean, if every tile goes in its own 32x32 square, the bridge wil not touch the grass unless a second tile is used.
Or do you mean something else? |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Oh I wasn't thinking about reducing the number of tiles. I just found it odd that you make a tile to hide it behind the grass corner. Why not make a tile that fit over it.
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I though about this last night.
![]() Maybe the flag could be animated or could be removed. I wanna hear what people would like before finishing it. I notice the skull may be too small. Edited by Numberplay - 26 May 2013 at 7:48am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Enlarge the skull indeed, but its great to have spears :D
I don't think there is an easy way to handle animations in tiles for now, but I do like the ribbon... Keep it, without animation! |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Enough or something between?
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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The colours on that are not off according to photoshop. It looks good, as does all of your tiles so far. I would say that you're a bit off in regards to the style, but I guess that will come after working with it for a while.
I'll try and make an edit that fits in style more, that and I'm a sucker for the whole skull, barbarian/American Indian type themes. Edit: NP, I've had a closer look, you're trying way to hard to add detail where you probably don't need to(and giving yourself more work ![]() Here's the edit of your sprite, still unfinished and maybe more exaggerated than you initially wanted. ![]() ![]() Edit2: I might change the dark area of the tree, make it lighter, it all depends on if it still ends up having volume or not. ![]() Edited by Jim16 - 26 May 2013 at 3:36pm |
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RileyFiery
Midshipman ![]() ![]() Joined: 11 October 2020 Online Status: Offline Posts: 78 |
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Did a back and forth with Hapiel. With his input, here's what I got:
![]() I'm not entirely thrilled with it now. It doesn't feel like it matches. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Yep, we need an external opinion on how it should look.
Here is my version: ![]() ![]() Jim, your doggy made me lol! I made an edit on the skull, perhaps white should be used for it? I love the flag you made btw. ![]() Edited by Hapiel - 26 May 2013 at 5:30pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Yeah I see now where I went wrong. Btw i was trying to make it stand alone like Hapiel did on his picture rather than make someone weild it (remove the skull then). It's supposed to warn adventurers they're entering a dangerous area.
For the temple areas we could have both for two different temples. I like both colors anyway but we would have more options with the gray choice since more colors are around this area. Don't forget to add vines and vegetation everywhere. This is a jungle not your regular forest. Edited by Numberplay - 26 May 2013 at 7:26pm |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Originally posted by Numberplay I know, I was just messing about.
Btw i was trying to make it stand alone like Hapiel did on his picture rather than make someone wield it (remove the skull then). It's supposed to warn adventurers they're entering a dangerous area. BTW guys, those buildings are really small! The door alone is half the size of any character? Also, maybe you're trying to add detail to to many individual tiles. Spread it out a bit. I kinda like this as a reference, Link Originally posted by Hapiel That was my initial thought, however the high value of white worried me a bit. It takes up a lot of visual priority, and looks like its a foreground object. I don't know, you probably could get away with it being white I made an edit on the skull, perhaps white should be used for it? I love the flag you made btw. ![]() ![]() Edit: Something more on the lines of this? ![]() Edited by Jim16 - 27 May 2013 at 2:47am |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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Since everyone is working actively on tiles, I figured I'd do something different: what about some creatures?
I started with a leopard: ![]() Then I figured it was probably too detailed to fit the style. Also the face didn't share the current features (big round black eyes, cartoonish nose), so I changed it to this, trying to keep a fierce face as it's an enemy sprite: ![]() Then some alternative color ones: ![]() ![]() |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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@Jim up until now you never posted your tree without all those other tiles/characters on it. Could we have a version we can try to edit.
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Thanks NP, had one of those Homer Simpson moments, D'oh!
Still in WIP mode, and going through a few iterations before I neaten up the pixels here and there. Ellian, you must of missed my dog, but I do like your cat, a lot! Edit: I'm reverting back to this tree. ![]() Edited by Jim16 - 27 May 2013 at 8:49am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Awesome stuff Ellian!
I really dig the spotted leopard, though it might be too hard to animate.. I hope you give a go at some of the animations! Jim, I like how you put the tree on the 'greenish' background. Perhaps we could make a leaf pattern to put behind the tree! A darker low contrast leaf pattern for background, and a slightly brighter variation for the foreground Numberplays, keep the submissions coming! Things like the spear inspire great edits :). I think your tree needs to be updated, but perhaps we wait a bit more until Jim's tree style is clear so it can match. I do like the plants you put on it a lot! To structurize this collaboration more, I am going to add a slightly more detailed to-do list. If you see something that you'd like to do, you can 'claim it'. Of course you can still use other peoples help, but I will assume you try and make sure it gets finished :) --- On the list: Tree (trunk, branches, leaves) Grassland: Bottom tiles Slopes Temple: Hapiel Blocks, doors, stairs, symbols Spike pits (no platformer is complete without them) Perhaps some thorns or spears Monsters (very important). Death, attack, idle, walking animations #1: Leopard. Ellian #2: ? Background objects: Multi tile plants/flowers -- Feel free to add and suggest more than is on here. Also, I 'claimed' the temple tiles, but feel very free to contribute to it! I will just fill up the gaps and make sure it gets finished in the end :) |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I'll probably concentrate on adding vegetation to existing tiles. I Think I get this part best and I should take advantage of it. (I've made giant leaves for test and they look great) Currently working on a 64x32 bush
For my tree, I wasn't sure about keeping it. I see the size and style is way off since I've seen Jim's work but I'll keep it in check in case I can change it to match Jim's style. Or we can have this size for background elements. Edited by Numberplay - 27 May 2013 at 8:20am |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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Jim, indeed I missed your dog - poor cute thing, I'm sorry.
And that tree shape is just awesome, really platformer-like. You totally expect your character to walk on that branch, really gives a good retro platform feel, I love it! Tossing in a few ideas for fore/background objects and monsters: - Skulls - Flowers, carnivorous flower (could be a monster?), giant plants (thinking Rafflesia style, not a tiny little flower but more like giant kinds; may be platforms?) - Bees (background animated tiny ones) / giant bees (monsters) - Exotic birds (parrots, toucan...) - Adventurer camp (campfire, tents, clothes hanging, jungle helmet, crates, metal cooking ustensils...) - Native camp (spears, decorative skulls, fences, straw huts...) - Magic altars (giant engraved rock slabs, skulls (I love skulls okay?), voodoo-type magical artifacts...) - Water (ponds, poisonous water, swamp, mud, piranhas (monsters, again!)...) - Crocodiles and gators! - Snakes (background animated tiny ones) / giant snakes (monsters) - Frogs (background animated tiny ones) / giant poisonous frogs (monster) - Monkeys! (think chimpanzee, mandrills, gorillas...) - Spiders (background animated tiny ones) / giant spiders (monster) - Sloths, because sloths are like the coolest animals in the entire world. And so on... I'll keep this list updated if any nice idea comes to mind. :) Edited by Ellian - 28 May 2013 at 2:18am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Great list Ellian, I put it in the top post!
@Jim, I can not remember exactly how it looked but the other tree seemed better in my memory! A more central light source can't hurt so much right? |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I'm trying to see how to make it look natural on the ground. It looks like it's a bit too high.
![]() ![]() This is what it looks like on ground. ![]() ![]() I'm thinking maybe put some flower at the middle once It look ok on the ground. Feel free to help me. EDIT : ![]() ![]() -Fixed the tall grass. they were too straight at the root. -Added a flower as example. Doesn't look so bad. Edited by Numberplay - 27 May 2013 at 11:11am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Hi Number,
I really really like the shape of the base leaves! The tall grass underneath seems a bit distracting, especially with the overlap. Also, why the inner dark lines in the flowers? Here is my suggestion: ![]() |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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It feels so empty under the leaves like that. That's why i put grass. But I just found out a better solution.
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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That works very good too! I updated the tileset
![]() Also, I have removed the bridge from the tileset, it needs an end... ![]() |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Edit of the plant (needsmore work). Be careful in using so many colours NP, it can create priority problems in the scene.
![]() Update on the tree: ![]() Daniel, I have plans for the bridge, but it'll have to wait until I can finish the tree. Which will take time. |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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5 colors on the leaves which are the same as all the leaves we done until now. 6 other colors on the flower (2 on the middle). Although the orange could be replaced I don't see it cause any problem in the scenery. and the outline is meant to avoid this problem.
I don't like your edit. It's far too simplish and we lose the shape of most leaves. I noticed a few random pixels near the bottom right section of the tree. Also I feel the pink highlight color contrasts too much. Edited by Numberplay - 27 May 2013 at 2:39pm |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Originally posted by Numberplay Nope, outlines are used on moving objects to separate them from the background. If everything has a dark prominent outline you'll end up with everything clashing. Notice the grass tile uses the middle tone as the outline.
outline is meant to avoid this problem. Originally posted by Numberplay
I don't like your edit. Fair enough. Originally posted by Numberplay I removed the random pixels, thanks.
I noticed a few random pixels near the bottom right section of the tree. Also I feel the pink highlight color contrasts too much. |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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That flower edit technically looks better, but the result is kinda dull compared to the original :/
![]() ![]() ![]() I felt like doing a frog, today. I updated the list in my previous post with some ideas for jungle fauna; hope that'll help. Edited by Ellian - 28 May 2013 at 4:19am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Nice frog! I thought about making a frog too when I still believed it was something tiny. Then I realized the extra effort that would go in a frog animation and I let it be for a while ;)
About the flower: I like both Jims and Numberplays. Also I agree that the background objects should indeed not have more contrast/colors than neccesary. It probably looks extra nice right now, but in the end the whole screen might get distracting. With less contrast this flower could be on the screen multiple times without giving a 'priority issue' :) |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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![]() Plays faster on my browser than it's supposed to be, but I'm at work right now and can't really reexport it; oh well~ ... -ribbit- |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Ellian, love the friggin frog! It's a shame about the animation being faster, please fix it for us!
I've been playing around with leaves. Major WIP. ![]() |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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My gif software kinda suck, I made this in a hurry at work during a break lol
I'll try to do something more... serious tomorrow; I manage to make a version that doesn't suck as much for my tumblr, but it's still kinda messed up... No idea what is causing this, guess I should just find another gif making soft. ^^ ![]() Leaves are going nicely, keep going! Edited by Ellian - 28 May 2013 at 3:07pm |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 635 |
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Do we want
A) Cartoon Animals / Bugs (leopard, spider, snake) B) Generic RPG creatures (golem, skeleton) C) Made up creatures (unique to this game) I made a golem, just because I felt like it, crit or edit or insult please, too detailed? ![]() Edited by skeddles - 28 May 2013 at 6:56pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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My answer : All of them. Why not let PJers go with their imagination (I had some idea about voodoo stuff but I want to priorize other things)
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Skeddles, I do agree with NP, this should be a creative process, and I don't think the process should be limited in any way (within reason).
As for critique, the face is a bit out of perspective with the body. Feet are not in line (one of the character requirements), and some of the lighting is odd, like under the head/on the stomach and even the furthest hand. Otherwise very good. I do like how you've created the rock texture, adds a lot of volume to the character. |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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Same as NP, all of them; the creative process shouldn't be limited, or motivation will fall apart, right?
The ideas I listed were, well, only ideas. That golem looks great; Really looks like a rock, it's the kind of stuff you do want to see in a game, imo! Now maybe it's a little too heavy on details- but character style isn't really well defined yet. So far people only agreed/discussed on the main character style, who seems to be really cartoonish, with few details (this is why I removed the fur effects from my first leopard), big eyes, popping out nose and so on... Guess that's a good occasion to talk about character style, uh? |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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What sort of requirements are placed on backgrounds objects such as tents? Will the tiles have to be made such that variations can be made, or can a stand alone piece be used? Also, how do tiles interact with the ground tile? Is it layered and placed on top/behind the grass? Anyways, here's a quick piece I threw together, but I don't know if it's usable in it's current state.
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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I think that some objects will have to be stand alone, such as the leaves used in the fore ground that I am currently making and certain other background to foreground objects. That's not to say we can't fit them on a tile-set mind you. As for layering, I think it all depends on what the programmer would want, or what you want in terms of design.
As for general layering in a game for me it'd be something like 2 foreground layers, 2-3 mid-ground and 3-4 background layers, where two of the background layers would be incorporated into a parallax scroll and the other 2 for static purposes like trees with leaves behind them etc. Noburo, the tent looks fantastic, although I could see some minor detail added here and there, like a swirl on the wood and the green moss facing the light being slightly lighter. NOW, I expect an entire camping set from you! Some ideas: -A log to sit on -Camp fire (lit/unlit?) -another tent (preferably facing the other direction with slightly different details) -Totem pole Edited by Jim16 - 29 May 2013 at 11:46am |
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