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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
![]() ![]() ![]() Posted: 09 June 2013 at 11:39am |
The Open Pixel Platformer is a Creative Commons licensed game project.
We are looking for all kinds of pixel artists to contribute tiles and sprites to this set and turn this in a community build game in the future! Read more about the OPP You are very welcome to create your own sets, such as a cave, desert, sci-fi, town, miniature world, or whatever you fancy. If the art work matches the style guide and is licensed CC-BY it will be included in the project --- The village set If you want to make new tiles/sprites, do so! If you see something you can improve/edit, do so! If you want to add animations to existing characters, do so! As long as you license your work CC-BY it can be used. Sketches, line art and other unfinished art as well as it could be finished by others. If you want to contribute, pick an item on the todo list, the idea list or come up with your own tile, sprite, object or even background image idea. Make sure that it would fit with the already finished tiles that are at the bottom of this post, and perhaps you check out the last few posts of this topic to see what other people are working on at the moment! Village set guidelines: Medieval village. Tudor style houses. If you have better suggestions, you can say so. Of course all additions should match the OPP style guide Todo list:
Idea list: Inside >>> - Furnishing (stools, tables, chairs, beds, drawers and so on) - Tableware (glasses, bottles, plates, jugs and so on) - Decoration (statues, hanging, tapestry, plants and so on) - Storage (chests, barrels, amphoras and so on) - Sellables (swords, shields, armors and so on) - Food (fruits, veggies, roasted chickens, meat slab hanging on hooks and so on) - Lightning (chandeliers, candles, torches and so on) - Various (tools, flowerpots, books, ink and feather, scrolls, napkins...) - Special : paintings! Time to make references and tributes! Outside >>> - Stone pathways - Farm/Barn - Decoration (flags, statues, fountains, well, signboards and so on) - Plants (bushes, hedges, flowers, flowerpots, trees and so on) - Various (clothepoles, birdhouses, mailbox, signs, rocks, chickens, dogs and cats, pigeons and other birds...) -Graveyard/Cemetery. ![]() This work is licensed under a Creative Commons Attribution 3.0 Unported License. Artists: Numberplay Gogglecrab Ellian A3um Feel free to edit/improve, and add tiles, characters and animations to make this project a success! All art posted by the owner/creator in this thread will be licensed under a Creative Commons Attribution 3.0 Unported License. What do you mean I copied Hapiel's format? Edited by Numberplay - 19 June 2013 at 8:16am |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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So far there is:
'finished' tiles (feel free to still improve them) - Mockup, created with tiles above - More assets, that still need to be made into tile sets: ![]() ![]() ![]() ![]() ![]() Characters and monsters: ![]() Edited by Numberplay - 19 June 2013 at 8:18am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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Thanks for picking this up!
I made a tiny edit to the stone and roof tiles: ![]() It is easy to get carried away with contrast, since on the first glance things indeed look better with more of it. However, background objects need to stay background objects so try to use as little colors as possible! I made an edit on the stone tile and the roof tile. Mine on the left, yours on the right. In the stone tile I removed the highlights and the darkest color is now only in the horizontal rows. In the roof tiles I rearranged them a little bit so that they repeat less often and took out some of the dents and made them slightly irregular. Feel free to copy directly or completely ignore, in the end there will be edits to it anyway. It stays a great base though and sets a clear theme to the set! as for your 'walkable tiles' question, I think it should have new tiles, but of course fit on top of the old ones too! Mix and match :D Edited by Hapiel - 09 June 2013 at 12:15pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Notice I edited the picture i sent you last week. I now have a better door, a window and a chimney. Also the plant pot would fit nicely under the window.
Also. PALETTE CHECK Edited by Numberplay - 09 June 2013 at 12:43pm |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Daniel, I'm not sure if the changes you've made are that much better, I mean, I can see what you were doing with the bricks and I think you're on to something, but it's not there yet. Otherwise I actually prefer NP's overlapping roof tile and the wider door. I love the wooden beams btw, really great!
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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The door in Hapiel's post is actually an older version I did.
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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Oh yeah, the new door and overlapping roof are definitely better :). I indeed edited something older.
Also I agree the bricks are not quite there yet, but I bet there will be someone to find the solution! |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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Shouldn't the roof's tiles be slightly tilted to follow the roof's slope?
Also, idea list, because I have a reputation to maintain: Inside >>> - Furnishing (stools, tables, chairs, beds, drawers and so on) - Tableware (glasses, bottles, plates, jugs and so on) - Decoration (statues, hanging, tapestry, plants and so on) - Storage (chests, barrels, amphoras and so on) - Sellables (swords, shields, armors and so on) - Food (fruits, veggies, roasted chickens, meat slab hanging on hooks and so on) - Lightning (chandeliers, candles, torches and so on) - Various (tools, flowerpots, books, ink and feather, scrolls, napkins...) - Special : paintings! Time to make references and tributes! Outside >>> - Decoration (flags, statues, fountains, signboards and so on) - Plants (bushes, hedges, flowers, flowerpots, trees and so on) - Various (clothepoles, birdhouses, mailbox, signs, rocks, chickens, dogs and cats, pigeons and other birds...) I could get a million other ideas but I really should go to sleep right now lol |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I separated the whole thing in 3 tilesets. This way people can concentrate on 1 whole floor when editing.
![]() ![]() ![]() Here are thing I think could still be improved on each. The roof tiles could indeed be tilted to follow the shape. I already though about that. We could have windows up there too. The upper floors (because we could have many) could have better windows in my opinion. They seem a bit big. I might have tried too hard on the stone wall. But I couldn't get anything good without all those colors. I included both windows (one with and one without the flower pot) to have opinions and help people do their own edit of the flower pot. Of course, most decorative stuff done down here will probably end up being stand alone tiles since we're on the ground. Also, I compared the proportions with our first character and his head ends up 1 pixel higher than the door. I guess we need really big doors. |
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Mishok
Seaman ![]() ![]() Joined: 18 December 2014 Online Status: Offline Posts: 36 |
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Hi, friends!
Make some old Celtic cross. I know, that it is not good, but maybe you will advise something about it. ![]() |
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Mishok
Seaman ![]() ![]() Joined: 18 December 2014 Online Status: Offline Posts: 36 |
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I don't understand about palette, so make it in colors like the house above.
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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A palette is a color scheme, which contains all the colors you will be using.
The palette they're talking about can be found here So, you should use, and ONLY use, those colors. Other rules ca be found in the styleguide For instance, the lightsource comes from the top. The source in your image comes from the top/left. Hope this helps you along the way, and oh... don't give up. We've all been where you are right now, and awesomeness only comes with practice, stumbling, falling, cursing, fixing and trying again. Well maybe not with cursing. Edited by Club Beuker - 12 June 2013 at 5:02am |
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Without me, it's just aweso
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Mishok
Seaman ![]() ![]() Joined: 18 December 2014 Online Status: Offline Posts: 36 |
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Club Beuker, thank you
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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Here's a few small furnishings I worked on:
![]() - Book - Bottle - Ink & Quill I had a lot of fun with these! I'll probably make some more if you guys like what you see! |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I really like them. Maybe you could make a whole bookshelf. Also we'll have to move them around once we have tables so that they are aligned.
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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Good idea! I'll update this post when it's done.
EDIT: ![]() Got it finished! I'm still debating whether we should have a set "Full bookshelf", or a group of books that we can add to it. Btw, you have yet to add Ellian to the artist list. ;) Edited by gogglecrab - 18 June 2013 at 7:33pm |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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![]() Some tablewares and flowerpots~ And back to work I go~! |
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Mishok
Seaman ![]() ![]() Joined: 18 December 2014 Online Status: Offline Posts: 36 |
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Remake the cross and make some knight mockup.
What do you think about that? ![]() |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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@Ellian I love the table, but the things on top aren't tiled. What if we want to change the setup?
@Mishok I don't like the dithering on the grave and it's not cartoony. The grass is barely readable. The knight looks good although the sword looks a bit large. |
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Mishok
Seaman ![]() ![]() Joined: 18 December 2014 Online Status: Offline Posts: 36 |
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Numberplay, okay. I did not think about cartoony. I have some ideas about other mockups of viilage people, hope I will do it. ))
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I tried working on the contrast of the stone wall. I agree the highlight is not necessary for background elements but the dark color is needed. It keeps the tile readable.
![]() Left is original, middle is w/o highlight, right one I removed a bit of the darker color. I think that last one works but I want opinions before putting it in the finished section. (also maybe put some stones of different colors) Edited by Numberplay - 17 June 2013 at 7:07pm |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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Hey all!
Yet again, I'm throwing in some texture/coloring ideas ![]() I've dropped the highlights and added more size variations to the stones. Also I've used some probably odd colors wherever I could:) @Mishok - I'd suggest to make the cross more, erm... chubby? Like this Update A new character appeared! ![]() Edited by a3um - 19 June 2013 at 1:24am |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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@Numberplay
Sorry, I've been totally stupid and made this in a hurry... totally forgot to make the table tile or something. I'll change that a bit later when I have time to do more furnishing and items. :) @a3um I just realized... Shouldn't the house have some sort of outline to fit the style of, well, everything else so far? Anyway, the new stone wall looks way better. Suggesting the stone shape rather than having a full outline looks way better, and will make character/important sprites more readable. :) The moss is a great addition too (assuming it's to be refined); maybe some vines or ivy? I'd like to see the new roof tiles (on the left) used in the actual house to see how they fit, but they look better... And the new character is super cute, love him! |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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@Ellian - I've modified only stone tiles while the rest is same as in Hapiel's post. Of course they're far from being polished:)
Edited by a3um - 19 June 2013 at 2:43am |
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Ellian
Seaman ![]() ![]() Joined: 04 October 2011 Online Status: Offline Posts: 18 |
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Well derp. Sorry, I'm having a hard time focusing these days. @_@
(doesn't change the fact that those stone tiles look way better like that!) |
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TylerDurden
Seaman ![]() Joined: 10 June 2013 Online Status: Offline Posts: 3 |
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Hi, I made some more Graves aswell as modifying the celtic cross, i dunno tell me what you guys think...
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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@A3um great work on the stone wall. I'll try doing some tiles with yours so we can finally use them. I'm not convince with the door, I still prefer my own with the handle. You fooled a bit too much with the hue in my opinion.
@Gogglecrab I noticed just now you made an empty bookshelf. I like it. We'll see later about the books. @TylerDurden I like the two big graves. I think they'll work very well. The smaller ones seems too small though and the celtic cross is not there yet. @Everyone We still don't have ground tiles. This is an important asset we need for mashups. |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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I've had this for a while, but never got to finish it because I'm so busy at the moment. Anyway, take from it what you want.
![]() Edited by Jim16 - 19 June 2013 at 10:01am |
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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I went ahead and took a shot at a cobblestone road!
![]() I'm pretty satisfied with it overall, still not totally set on the little top section though, feel free to make an edit! |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Why not raise the light stone section to fit in both tiles. This way the character would walk somewhere near the middle of the road. Also remove the dark top section. I don't get what it is and it doesn't feel necessary.
Apart from that thanks for the work. Edited by Numberplay - 19 June 2013 at 8:06pm |
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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Yeah I was originally planning it to be a curb, but as I said before, I wasn't very pleased with it.
Anyway...."POOF!" ![]() Fixed! Good call on that one, I like it better now that he's more down the middle of the road! ![]() Edited by gogglecrab - 19 June 2013 at 9:30pm |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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I did an edit and squeezed the top area a bit.
![]() I want to see grass areas too so transitions will be a must. I'm not convinced about the color for the ground but i didn't like dark blue. If anyone can come up with something better I'll be more than happy. |
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TylerDurden
Seaman ![]() Joined: 10 June 2013 Online Status: Offline Posts: 3 |
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Had a go at making a Well, Not sure about the size though, tell we what you think.
![]() Edited by TylerDurden - 21 June 2013 at 3:08am |
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DawnBringer
Commander ![]() ![]() Joined: 03 November 2022 Online Status: Offline Posts: 566 |
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@TD: You need to review your program settings/work-process, since you have 4-6 almost identical copies of most colors, for a total of 39 in that image.
About the well; if you are trying to convey a round well, you could add some perspective and depth by making the center-stones wider and the side-stones narrower and darker. ![]() |
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Added a texture to the ground tiles.
![]() I edited one background suggestion from the cave set on Pixelation to come up with this. What do you guys think? Also great work on the well but with that many colors, won't it stand out too much. Edited by Numberplay - 21 June 2013 at 12:40pm |
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TylerDurden
Seaman ![]() Joined: 10 June 2013 Online Status: Offline Posts: 3 |
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Took all the feedback into account, and tried to edit it accordingly, still not sure on it though....
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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NP, I don't think the ground texture works at all in context of the chosen style.
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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![]() more heads! Edited by a3um - 25 June 2013 at 8:33pm |
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DawnBringer
Commander ![]() ![]() Joined: 03 November 2022 Online Status: Offline Posts: 566 |
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@a3um: Wrong palette there.
Actually there seems to be incorrect colors in many images...even with a correct palette pasted in the picture. You guys need to make sure you're using the right version of the palette and that your software isn't screwing with your colors (if it does, stop using that program) |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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@DB - oh, not again... I guess I should use one file with a correct palette for all my wips. When I edit someone else pic it always ends up like this.
Also, fixed Edited by a3um - 25 June 2013 at 9:36pm |
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guima1901
Seaman ![]() Joined: 08 August 2009 Online Status: Offline Posts: 17 |
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Made an edit in the well.. hope I can help
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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Originally posted by DawnBringer You guys need to make sure you're using the right version of the palette and that your software isn't screwing with your colors (if it does, stop using that program) I have no clue how to fix this problem... In the beginning I moved all tiles to my master file (assuming that grafx2 does not screw up colors though I do often save as png not gif...), but not things are everywhere. Also there seems to be a little bug in grafx2, if you try and remap a brush or image it sometimes does not select the correct colors. However, if you make a copy of the palette (so that it is there twice, check many of the original jungle submissions they have this) this problem does not exist any more. Either way, who is going to write software to batch fix all images at once to have the same palette? --- Also, is there someone who could upload/organize all the current village stuff, wip or not, to the OPP wiki? |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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Originally posted by DawnBringer You guys need to make sure you're using the right version of the palette and that your software isn't screwing with your colors (if it does, stop using that program) I have no clue how to fix this problem... In the beginning I moved all tiles to my master file (assuming that grafx2 does not screw up colors though I do often save as png not gif...), but not things are everywhere. Also there seems to be a little bug in grafx2, if you try and remap a brush or image it sometimes does not select the correct colors. However, if you make a copy of the palette (so that it is there twice, check many of the original jungle submissions they have this) this problem does not exist any more. Either way, who is going to write software to batch fix all images at once to have the same palette? --- Also, is there someone who could upload/organize all the current village stuff, wip or not, to the OPP wiki? |
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DawnBringer
Commander ![]() ![]() Joined: 03 November 2022 Online Status: Offline Posts: 566 |
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"Also there seems to be a little bug in grafx2, if you try and remap a brush or image it sometimes does not select the correct colors."
Think you're confused about something here; I remap in Grafx2 every day without problem (well, there's a small index issue, but colors (rgb-values) are fine). To remap: Load the new palette/image into the spare, select [Palette and Remap] in the [Go / Copy to other page]-menu ("two papers" button). Are you doing it any other way? If you have specific example of when you believe things go wrong, please describe it. PNG shouldn't change your colors, at least not if you stick with PNG-8: If corruption happens; it may be your program or settings. |
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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Originally posted by Hapiel
Also, is there someone who could upload/organize all the current village stuff, wip or not, to the OPP wiki? I'm your man! I'll have it up in a bit when I have access to a computer! (Mobile at the moment) |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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<3
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ryanninjasheep
Seaman ![]() Joined: 26 July 2013 Online Status: Offline Posts: 1 |
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Hihi, I'm new.
I made a barrel. ![]() The stuff that is in the middle is supposed to be slime or something. |
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anodomani
Midshipman ![]() ![]() Joined: 03 February 2014 Online Status: Offline Posts: 13 |
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I tried my hand at a few furnishings
![]() Edited by anodomani - 31 July 2013 at 3:56pm |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Quick NPC character I plan to have doing some playing animations for in the village. Poop hair.
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 677 |
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Here are a few variants, working on more ;)
![]() ![]() annnd some children Npc mechanic. ![]() Why are these guys so much smaller then the main dude. Some royalty. ![]() Edited by Limes - 25 January 2015 at 7:52pm |
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