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Damian
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Quote Damian Replybullet Posted: 21 March 2016 at 11:07am
I'm not 100% sold on the wooden stair case as it is, but I like the idea.

I did a recolour a while ago. Having everything be the same colour would look boring very quickly. Clearly recolours should be done once the main assets are done and agreed on, but I wanted get a sense of what can be.



EDit: I also wanted to look at the windows again, but only the glass, they're all very dark and don't seem to make much sense lighting wise. Not that I've done any better.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 22 March 2016 at 12:09am
I believe I'm done with this now.


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melanke
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Quote melanke Replybullet Posted: 23 March 2016 at 2:04pm
Amazing
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melanke
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Quote melanke Replybullet Posted: 26 March 2016 at 6:26am
you are right, the stair case isn't good and it will be hard to make a interactive stair case because the angle of the stairs have to match the angle of the house. Our player position is facing to us, its animation will not match the stairs angle.

So I think I am gonna make just a decorative staircase background
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melanke
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Quote melanke Replybullet Posted: 26 March 2016 at 8:39am
@Damian, I am not satisfied with the window reflection color, I've tried other colors but it simply doesn't looks good.


Maybe after deciding a better background we can choose better.
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Damian
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Quote Damian Replybullet Posted: 27 March 2016 at 2:53am
@ Melenke, I tried the way owl boy did their windows, with reflections of clouds, but I just couldn't make it work :/ We'll get there eventually.


This is an edit of the tileset, but very unfinished. I just wanted your thoughts before I do anymore. I tried to fix a few things where we lacked volume or lighting didn't make sense. Most of the changes I made are on the stone buildings, also one of the circular windows and lastly the chimney.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 27 March 2016 at 3:17pm
It's all looking pretty fantastic to me. One thing I'd suggest would be to fill the missing shingle patches with a lighter color to suggest structure underneath the shingles.

I'll also take a stab at the windows here and see if I can puzzle it out.
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melanke
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Quote melanke Replybullet Posted: 28 March 2016 at 8:11pm
I like the lighting and all the improvements except for this one:

It is a little bit weird, also the pink light in the roof is strange for me.
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Damian
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Quote Damian Replybullet Posted: 29 March 2016 at 2:26am
Kinda doodled the hard shadow in, forgot I left it there. But yeah, I agree.
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melanke
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Quote melanke Replybullet Posted: 02 April 2016 at 12:18pm

Hi again, I've been busy this 2 weeks but I am back :)
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melanke
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Quote melanke Replybullet Posted: 02 April 2016 at 2:36pm
Some update in outdoor items:

What changed:
- light pole
- hay cart
- mailbox
- birdhouse
- fence
- clothepoles
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Hapiel
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Quote Hapiel Replybullet Posted: 03 April 2016 at 1:25am
Great stuff!!
Some perspective issues, perhaps the tons shouldn't be visible from the top just like the crates aren't. Also the clothepoles could face each other a bit more peraps, but it really is a great idea! Oh and who are those clothes for, giants? :p

Thanks for keeping adding quality work to this set! So great :D
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Harmonica!
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Quote Harmonica! Replybullet Posted: 03 April 2016 at 9:52pm
Here's a quick edit to your crates melanke. I was thinking a pine wood look might look nice.


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melanke
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Quote melanke Replybullet Posted: 05 April 2016 at 4:24pm
I like it, thanks
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Harmonica!
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Quote Harmonica! Replybullet Posted: 09 April 2016 at 9:51am
I played around with street lamps today.


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melanke
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Quote melanke Replybullet Posted: 14 April 2016 at 4:37pm
Maybe it is better now:
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melanke
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Quote melanke Replybullet Posted: 15 May 2016 at 12:03pm
Hello, how are you? :)

I am updating the house again with another approach to customize the colors:


We need 3 layers to make the house now: walls, wood stuff, roof:
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melanke
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Quote melanke Replybullet Posted: 15 May 2016 at 12:05pm
I am thinking about to make a brick wall with white pilars and a wooden roof, I will post here this week
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melanke
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Quote melanke Replybullet Posted: 18 May 2016 at 7:38pm
Here is the result :)


Tileset:
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Hapiel
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Quote Hapiel Replybullet Posted: 29 May 2016 at 12:57pm
Nice! Those colors are hard to work with, if only I'd have free time I'd fiddle around a bit with them myself, but it is great to see this new stuff pouring in :D
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melanke
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Quote melanke Replybullet Posted: 29 May 2016 at 3:10pm
Thanks for the feedback, even if you can't actually send any improvements please send more messages to the board, with ideas or any feedback, without it I would feel too lonely haha
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Hapiel
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Quote Hapiel Replybullet Posted: 31 May 2016 at 3:36pm
I've just toggled email notification for this topic, so I'll be faster next time ^^

As for ideas: This house set seems to be so complete now, it should be spread and promoted! Posting it in all asset stores & galleries, spreading the word about the project, which might in turn get some activity here? ;)
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melanke
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Quote melanke Replybullet Posted: 31 May 2016 at 3:42pm
I've posted on: https://www.reddit.com/r/PixelArt/comments/4b8d20/meta_open_pixel_platformer_opp_a_collaborative/

but no one cares :/

It was really difficult to me to start posting on PixelJoint, maybe it is an obstacle for new adopters
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Hapiel
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Quote Hapiel Replybullet Posted: 31 May 2016 at 3:55pm
Yes, the forum is a barrier which we had intended to get rid off some day.

If you happen to have free time and the will to reorganize stuff around here, send me a PM or email and I can let you know what our plans looked like ;)
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Hapiel
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Quote Hapiel Replybullet Posted: 11 June 2016 at 3:50pm
Finally had the time to look into the bricks! As I was working I realized how much of  a great job you did! Well organized, beautiful windows &  balcony, everything works great together!

:D

As for the bricks, I suggest something that looks a bit less like plastic:



What do you think?

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melanke
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Quote melanke Replybullet Posted: 12 June 2016 at 4:30pm
I liked the big bricks, it add some style, but I have to admit, your version of the brick wall makes more sense, since our characters are really small, but there is some bricks with smaller width that is frustrating me hahaha and I don't think the diagonal lines of brown bricks are necessary, we could spare more, randomize more the position of the bricks.
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eishiya
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Quote eishiya Replybullet Posted: 12 June 2016 at 6:00pm
I hope it's alright to chime in with some critique even though I'm not participating!
The beams and bricks on the sides of the buildings are too big. Perspective should make them appear quite narrow, so them being as wide as they are makes the buildings all look like they're very narrow.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 12 June 2016 at 10:23pm
I was thinking the roof tile vines could be more cartoony and colorful.

The orange wall was a great idea.
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Hapiel
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Quote Hapiel Replybullet Posted: 13 June 2016 at 6:05am
@eishiya
Of course, all help is welcome! Yes you are right about the bricks! As for the beams, they seem alright to me but that might be subjective.

@Melanke
This was my best attempt at randomness, the diagonal lines were unintentional :p, I could try and fix that a bit

@Harmonica
Great stuff :D
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Hapiel
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Quote Hapiel Replybullet Posted: 13 June 2016 at 12:52pm
Here is an updated tileset with the new bricks, I tried to get rid of the diagonal lines and narrowed the bricks on the side of the building. I just realize


@Melanke, could you demonstrate the purpose of the off-set repeated tiles?

As for tiles with holes, like the round ones for the round windows, I don't think they are neccesary as anyone can overlap tiles.. The same goes for the doors with the missing lower corner perhaps.. What do you guys think?


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melanke
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Quote melanke Replybullet Posted: 14 June 2016 at 7:12pm
@Harmonica
I love your flower and vines! Maybe a little more of vines in the same style would be good too, so the flower would not be too repetitive.

@Hapiel
The circular hole and the door hole are there just for the shadow, I believe that the circular hole is unnecessary, we can get rid of it, but the door makes a big difference.
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Hapiel
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Quote Hapiel Replybullet Posted: 15 June 2016 at 3:17am
Ah sorry, I meant the hole in the corner of the door itself, which is overlapped by the baseboard of the buildings. The hole in the wall for the doors makes sense indeed!

What about the offset tiles?
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melanke
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Quote melanke Replybullet Posted: 15 June 2016 at 5:15am
Is because now the door can be in a layer above the wall, I think it's easier to work with.

by "Offset tiles" you mean the walls below?
The walls on top are for the roof shadow, the walls below are for the beams shadow.

Have you tried building in a tile editor with this tileset? Maybe it will make more sense :)
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Hapiel
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Quote Hapiel Replybullet Posted: 15 June 2016 at 6:16am
Yes, but also all the bars/frames appear double, and so do the roofs!
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melanke
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Quote melanke Replybullet Posted: 15 June 2016 at 6:50pm
That is because I've introduced an alternative wide:

Originally posted by melanke

Some really small changes:
- removing purple and green light in woods made ir a little cleaner
- wooden windows with larger glass tiles fits more in the context
- wide alternative to make layered houses



Here is a mock:
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Harmonica!
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Quote Harmonica! Replybullet Posted: 15 June 2016 at 11:42pm
This should cover it now.


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melanke
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Quote melanke Replybullet Posted: 18 June 2016 at 6:58am
...
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Hapiel
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Quote Hapiel Replybullet Posted: 18 June 2016 at 8:17am
I've noticed you changed the bricks :p. Not to my liking, especially on the shadow side the gray lines bother me a lot!
Which worries me in general, and has done so before: How to pick the best variant as a community, without insulting creators of either version?

Thanks for keeping the set up to date ;)
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melanke
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Quote melanke Replybullet Posted: 18 June 2016 at 8:21am
I can live without the gray lines, I don't mind it at all, give me a minute to change this
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melanke
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Quote melanke Replybullet Posted: 18 June 2016 at 8:26am
You were right, is way better now:


Tileset:
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melanke
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Quote melanke Replybullet Posted: 18 June 2016 at 8:35am
About insulting the original creator:
Sometimes I worry about this too, but I think we have to not be jealous, I really prefer the big bricks but for the good of the project I accepted the small bricks, Harmonica made better versions of outside elements that I originally made, I got a little jealous, but it happens hahahaha I want you to change my art, and I will change yours too!!
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Harmonica!
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Quote Harmonica! Replybullet Posted: 08 August 2016 at 12:20am




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melanke
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Quote melanke Replybullet Posted: 08 August 2016 at 5:16am
Looks cool Harmonica!
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Harmonica!
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Quote Harmonica! Replybullet Posted: 21 August 2016 at 9:35pm
So, here's a sidewalk design I've been working on. I believe it's more in line with the previous ground tiles.


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Damian
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Quote Damian Replybullet Posted: 22 August 2016 at 4:15am
Oh yeah, that looking a lot better. Very clean and definitely going in the right direction.
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Hapiel
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Quote Hapiel Replybullet Posted: 27 August 2016 at 6:59am
Sweet tiles Harmonica :)
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Hapiel
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Quote Hapiel Replybullet Posted: 08 February 2017 at 4:32am
It's taken me a while, but I finally updated and structured the village set.
Here is the latest version, with improved roof tiles:


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melanke
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Quote melanke Replybullet Posted: 08 February 2017 at 6:34am
Hey Hapiel

What have you changed? Did you removed some variations (vines and cracks)?
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Hapiel
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Quote Hapiel Replybullet Posted: 08 February 2017 at 7:19am
In the process of restructuring aaaallll old tilesets, I've also removed some tiles which Damian, Noburo and me didn't consider to match the rest of the set. Although variation is cool, they didn't seem to fit in very well and didn't reflect the quality of the rest of the tiles.

I've removed the vines, redid the roof tiles, stripped appart some of the horizontal bars from the vertical bars to make less duplicate tiles, removed the duplicate house which was moved a couple pixels sideways and the matching roof (it would take a developer 2 seconds to add the house on a 16px grid and recreate the structures in the mockups with the current tiles), stripped the roof objects from their base tiles so that they can be reused on any color roof, removed some unnecessary tiles such as the hole for the round window.

While reorganizing this set I had to experiment a lot with these tiles to see how they worked (I hope this organization makes them easier to understand), and I've come to realize again how much effort you must have put in to make these! They are really really great, and I hope they will be used more in the future :D

Also, I came across some stairs in a previous version of these tiles, they seemed too unfinished to add in but did look very interesting. Would you consider finishing those some day?

A loooot of updates are coming up soon, mostly on the organization side, but we've met up in person last weekend to get some things straight and will be kicking stuff in action again, glad to see you're still around!
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melanke
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Quote melanke Replybullet Posted: 08 February 2017 at 7:31am
> removed the duplicate house which was moved a couple pixels sideways
Well, I liked that feature, but ok :/

The other things you removed I agree that wasn't necessary.

About the stairs, IDK, it would be impossible for the character to take that stairs without a new animation, and it faces the other way, maybe we could figure out another approach.

It's great that we are improving on organization, that is something we needed.

Anyway, I want to jump in, I want to participate more, just let me know what I could do :)
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