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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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Something I am working on. I have not quite figured out how to deal with such a huge unrealistic balanced staff...
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Ha, off to a good start! I thought you said you didn't think you could animate these? LIAR.
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Conzeit
Seaman ![]() ![]() Joined: 24 September 2016 Online Status: Offline Posts: 8 |
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Thought I'd post this here since it seems this is the home of the project
![]() Ok, first 3 are people well known in the web. I'm pretty sure only the 2 guys are recognizable :p you tell me! the other two are ideas for heros. I read somewhere that people were talking of the tribal guys as heroes, I thought idea of a eastern island-ish guy was intresting but I dont think a tribesman as a hero is very smart when the white guy is an aviator...just saying :p it's supposed to be Regina Spektor, Reggie Watts, and Keith Apicary btw ![]() I added some radiosity to the donkey and made his face cuter also modified the puma to have a cleaner outline and less busy design, removed claws because only cheetahs have them drawn out all the time Edited by Conzeit - 21 August 2013 at 4:18pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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They look so great! But we can't keep on changing the style all the time... I am okay with redoing all characters so far but we need to stick with something that is also easy to recreate and animate!
What are the opinions on this? |
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Conzeit
Seaman ![]() ![]() Joined: 24 September 2016 Online Status: Offline Posts: 8 |
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I can totally see that, I tried to not veer too far with the animals I edited, I think they still work, dont they? My plan with the donkeywas to integrate that complex shading he had with the shading of the others, but I think I got sidetracked....sorry :p
With the humans I thought the style could cover black dot eyes and eyes with whites, in 40's cartoons different characters have different eyes. Still, I can see how they are not very reproducible. Fix them, dont use em, do whatever you have to =) Edited by Conzeit - 22 August 2013 at 3:25pm |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Alrighty guys, hopefully this stuff I've been working on will give this project a bit of a kick in the pants. Thinking about moving on to some enemies.
![]() ![]() Edit: Fixed white BG frame in idle animation. Edited by Noburo - 26 October 2013 at 1:21pm |
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DDR
Midshipman ![]() ![]() Joined: 10 May 2011 Online Status: Offline Posts: 37 |
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Looks good. I'll just pop this in the game. :)
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Looks great so far, love the subtle sway of the hair and the hat. Only critique would be that the left foot travels to far in front, making it look like a kick.
Edited by Damian - 27 October 2013 at 7:32am |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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I've gone ahead and redone some of my old designs.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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These things need some idle animations stat. Ready? Go!
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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I've got an entire day of travelling ahead of me today, so I won't get to that today, but I've also got the week off work, so I'll attempt animations hopefully tomorrow.
Edit: Another redesign, this one more drastic than the others. It looked odd in the first place though. Changed the hair colour, if only because I couldn't get the damn yellow to work for me! Not entirely happy with this one YET, so I'll come back to this another day. Any edit is very welcome. ![]() I'll add that its taken me to long to get where it is now, I'm not to great with drawing women, in particular feminine faces. Edit: Another iteration. ![]() Edited by Damian - 30 October 2013 at 4:07am |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Animation...I think I need more practice.
![]() ![]() ![]() ![]() I'm no animator, Noburo what do you think? My twin told me to add shoulder movement? Edit: Added old lady idle. For some reason both animations are quicker than they are on Photoshop? Edited by Damian - 30 October 2013 at 2:07pm |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Got a bunch of stray white pixels on the outside of the outline of the old man. In regards to the animations speeding up outside of Photoshop, make sure you are working with and exporting the frames at a 8/100. Also, I love the animation of his left hand so I hate to bring it up, but it looks quite large compared to his other hand and it seems to be a bit too far out and strained for an idle animation. One last tip, in an idle position for characters of this size, the entire pixel jump on the shoulders can be a bit too much. You can smooth out the animation by adding frames that alter it at a sub pixel level. If you shift the shading, it can create the illusion of the shoulder rising. You can see an example of this in my characters left shoulder. The pixels never move, they just change color to create the illusion of the shoulder rising.
On a side note, the first version of the old man with the accidental wiggle of his mustache is killing me. |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Traveler Walking
![]() Traveler Idle ![]() |
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Sir Cutswood
Seaman ![]() ![]() Joined: 28 December 2014 Online Status: Offline Posts: 8 |
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So, hello, guys! First time posting here, Hapiel invited me over, and I'm very interested.
Here will be my first formal submission, albeit it's a bit small, but just trying out if I got the style down, crits would be nice. ![]() |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Hey man! Cool bird, almost makes me want to make a chocobo like bird :) I do think it can use some work. The bird seems like its going fall over, so you probably need to move the legs under its center of gravity a bit more. I'd also make the tail feathers come out further back rather than go up, which might help with the previous problem too. I really like what you're going for though, and you're more brave than I am to use that yellow! Looking forward to the updates man.
Edited by Damian - 21 January 2015 at 8:58am |
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BathMaster_2000
Commander ![]() ![]() Joined: 28 August 2015 Online Status: Offline Posts: 84 |
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![]() A Spanish explorer to parallel the natives. I haven't an ounce in my body with the ability to animate well. I'll try to do an idle animation though. I may have stayed a bit too closely to the character template though. |
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Sir Cutswood
Seaman ![]() ![]() Joined: 28 December 2014 Online Status: Offline Posts: 8 |
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![]() So I got to remaking that bird, and made it not so grumpy, more stubby and chubby. |
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BathMaster_2000
Commander ![]() ![]() Joined: 28 August 2015 Online Status: Offline Posts: 84 |
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that looks much better cutswood! Now it doesn't look as floppy and stuff.
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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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Nice work Bathmaster! It is perfectly fine to use existing OPP sprites as a base for characters :)
@Cutswood: That new bird is a big improvement! However, in order to fit it in the project it needs to adjust its style a bit. Watch the outlines, they only need to be a single px thick and not black, yours are heavily over AAd Also the feather pattern can be simplified, which saves effort in animation and makes it match better. Here is a quick sloppy edit on the head: ![]() |
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Sir Cutswood
Seaman ![]() ![]() Joined: 28 December 2014 Online Status: Offline Posts: 8 |
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Thanks for the crits, Hapiel! Will get back to rerendering it soon.
But first! A slime... Thingy. |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Hey guys, thought I'd share what myself, Hapiel and Noburo have been working on in some of our free time. We thought it would be nice to have a piece of each community currently contributing to the OPP, simply put directly into the heart of our project by making their mascots into OPP characters, npc or otherwise. So far we have Sara from Open Game Art(Kindly hosting the wiki) and the Pixel Joints Nerd. Unfortunatly, I can't seem to find one for way of the pixel (if you find one please let me know!).
Current iterations of OGA's Sara: ![]() Pixel Joint's nerd: ![]() As always, critique and edits are very welcome, if not expected :) |
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Kazen
Midshipman ![]() Joined: 22 January 2015 Online Status: Offline Posts: 33 |
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Really nice versions of the mascots! I did a female villager that's in the style of the player-character. Any suggestions on what to change? Otherwise, I'll try to animate her.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Looks great! The only thing I would say is that so far all of the characters have had a red nose, and the eyes tend to be a bit taller.
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Harmonica!
Midshipman ![]() ![]() Joined: 31 October 2020 Online Status: Offline Posts: 58 |
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Here's something I've been working on. The resting arm is giving me trouble.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Looking good! I think some of the difficulty you're having is because of the size of the hands. Most of the characters tend to be a bit larger. Feel free to re-purpose some of the arms drawn for other characters. Not only would it save some time, but it also helps to keep the characters looking closer to the same style.
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Harmonica!
Midshipman ![]() ![]() Joined: 31 October 2020 Online Status: Offline Posts: 58 |
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I repurposed some arms and it does indeed look much better!
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Kazen
Midshipman ![]() Joined: 22 January 2015 Online Status: Offline Posts: 33 |
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So I increased the size of the eyes by one pixel, two seemed to much, and made the nose more red. I also tried some different hairstyles. Better?
![]() Oh look a Harmonica!: What happened to the eyes? Looks like the left eye has been offseted to the left. the breasts looks big and pointing in different directions and the shirt overall looks a bit lacking in shading. I made a quick edit to show what I mean (I hope it's okay). ![]() |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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PJ Nerd redone: Arms and hands are my bane!
![]() Not sure why random images like the previous PJ nerd are gone from my imageshack account when I pay for the damn service : EDIT:Here's the old one for comparison. ![]() |
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melanke
Commander ![]() ![]() Joined: 16 February 2016 Online Status: Offline Posts: 75 |
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The new style looks more like a nerd nowadays. But I still like the old body, it could be used with another head for other purposes.
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pistachio
Seaman ![]() ![]() Joined: 16 February 2017 Online Status: Offline Posts: 9 |
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Join the dark side, we have pixels.
![]() ![]() ![]() Promo stuff. IDK where these fall under, so I'm dumping them right here ![]() ![]() |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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I can totally see the first 3 characters standing around with different laughing animations. Pixel snakes rule!
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BigPotato
Midshipman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 19 |
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![]() A head. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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Thanks BigPotato, and welcome!
Are you considering giving this floating head a body too? ;) |
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BigPotato
Midshipman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 19 |
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I suppose. :)
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Jão
Seaman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 6 |
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I know I'm not as accomplished and skilled as most of you here, but anyways, let's try. Was a bit tied up so I worked on these on my phone, without any real comparison to actual sprites (but I did read the style-guide a few times). I wonder if this is straying too far from the style? Or any suggestions at all, specially proportion wise? Many colour adjustments left to make too.
I thought of making these characters also related to other means of transportation (given that the main traveller dude is a pilot of sorts), so this is a captain and a train condcutor brewing. ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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Not a bad start Jao, I like the designs for these character. However, there is a lot of fixing to do still! If you're serious about fixing these up, perhaps take them to the WIP forums to get some better feedback, as I sadly don't have the time (or the skill) at the moment the moment to give you the right help!
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Jão
Seaman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 6 |
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Oh! Will do! I dunno why, for some reason I thought it would be better to ask for tips here. I'm a bit tied up today and tomorrow, but I'll see if I can post even maybe a second pass at the WIP forums by thursday :)
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Hey Jao, I made a quick edit on one of your characters. Don't be afraid to use more contrasting colors!
![]() A tip for you if you don't already do it. If you're trying to copy the style of existing character sprites, go ahead and stick one on your canvas so that you can easily study it up closely. |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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Great advice Gabe, and good edit to.
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pistachio
Seaman ![]() ![]() Joined: 16 February 2017 Online Status: Offline Posts: 9 |
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Villagers or something
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() @Jão, study the proportions we're using. Really obvious asymmetry will be tough, sprites will be flipped so you're going to have to draw them twice basically, unless you figure no one notices. You can use straight black as the darkest sprite color, in fact I'd encourage it. EDIT: ![]() |
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Jão
Seaman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 6 |
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These are great edits and tips, pistachio and Noburo, I'll get started on it right now.
EDIT: As per Happiel's suggestion I've opened a WIP thread. It's here. thank you once more for all the input so far! |
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pistachio
Seaman ![]() ![]() Joined: 16 February 2017 Online Status: Offline Posts: 9 |
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Robros from a factory set
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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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Cool! I wanted to push to open an arctic tileset soon, but some sci-fi would be really cool too!
The second bot reminds me of the cavestory bomb making bot :p |
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KEtsumio
Midshipman ![]() Joined: 11 January 2011 Online Status: Offline Posts: 25 |
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Remember this playable hero plant girl? Re-did her to fit the new style...Hopefully.
Will post more stuff later.. 030 ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 3185 |
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I definitely remember plant girl! She is going to be a playable character!? That means there still are a loooooot of animations to do :p
Nice update :) |
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