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jalonso
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Quote jalonso Replybullet Topic: I SO dead people
    Posted: 24 September 2013 at 9:16am
The theme for this isometric collaboration is horror. Exteriors and Interiors rooms, halls, catacombs, labyrinths, sewers, tombs, sacrificial altars and anything that fits within the horror theme is OK. As for characters, vampires, mummies, zombies, ghosts, murderers, spiders, even aliens and OTT fantasy are OK as long as they are horrorific!

Rules
You can create more than one tile but your tile may not neighbor your own tile (even diagonally).
Only one active tile reservation at any one time per participant. You must finish a tile before making a new one.
Once you reserve a tile you must post an initial WIP within 7 days so it doesn't hold others up.
Once you post an initial WIP you get 14 days to update your tile or post a comment letting us know its active. Every new WIP/post update (busy, school, work, sick, moving, etc.) thereafter buys you 14 days.
Pink outer tiles MUST use transparency to 'break the grid'. (See the ISOak collab edges)
Inner tiles CAN NOT use transparency.
You must use the supplied palette colors (13) only, but you don't have to use them all in your tile (Those making outer tiles will have one extra color for transparency).
NO animations.
Your tile must match the tiles surrounding yours, unless your tile has no neighbors (first 5 tiles). This will become increasingly tougher as tiles get added. Some tiles will need to match on as many as 4 sides.
Matching your neighbors does not mean it has to continue their idea/concept. Just that it blends seamlessly somehow.
Please keep the collab's general light-source and scale as shown below consistent in your tile. This may be tweaked in your tile if you use secondary light sources.
Please post your tile on its own as a comment and make sure to say what number it is and it will be added to the collab master image by a Collab Manager in order to keep the color palette true.
Your tile may be added to the master image in WIP stages if it shows the tile's direction enough to help others visualize their own tiles.

Special Rules
The first 5 tiles may be anywhere at all and require no neighboring tiles.
From the 6th tile on your tile MUST have at least one neighboring tile already posted that your tile blends into.
If one of the first 5 tiles picked is next to the first 4 tiles then #6 may pick a tile with no neighbors. Or once 5 general starting points have begun.
In the event that a tile is made without a reservation or 2 people accidentally work on the same tile a special vote may be held, or a duel to the death may be started by the 2 people.
Special rule(s) may be added to accommodate whatever loophole y'alls manage to find and exploit.

Note
s
Novice or pro, all are encouraged to collaborate.
Possible tile rejection if your tile is not in isometric projection or fails in scale.
Possible tile rejection if your tile does not match and blend into your neighbor(s) tile.
Possible tile rejection if your tile just doesn't blend in with some degree of harmony. Should this happen to you check for comments left for you...there will be some!
You can get tips and help to improve your tile on this thread. No need to make a separate WIP thread.
You are encouraged to take all c+c on your tile. You do not need to apply all given c+c but please don't ignore them. Especially from your neighbor. Remember this is a 'collaboration'.
Please use the 'PJs Image Specs' link HERE to check your final tile colors has max 13 colors (14 if an outer tile) and the right colors.

This project features Erstus' award winning 13 color palette.
If you submit your tile to your PJ Gallery you do not need to credit
Erstus but it would be nice of you.



Edited by Gecimen - 18 August 2014 at 8:07am
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jalonso
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Quote jalonso Replybullet Posted: 24 September 2013 at 9:22am
Official Collab image and reservation list.

It's done!




1 Finlal 2 jalonso 3 Gecimen
4 SpeedyCube 5 a3um 6 |||| 7 Arkan85 8 SpeedyCube
9 melbs 10 Acherhar 11 Dennis 12 Skoby 13 Night 14 jalonso 15 pavanz
16 jalonso 17 aeveis 18 |||| 19 Pix.Ed. 20  wigglywoo83 21 Ashkin 22 SpeedyCube 23 aeveis
24 Finlal 25 jalonso 26 Limes 27 TropicalSnowcone 28 jalonso   29 Metaru 30 Pix.Ed.  
31 SpeedyCube 32 |||| 33 Reo 34 a3um 35 aeveis 36 Limes 37 jalonso 38 SpeedyCube
39 Di.H 40 crozier 41 Erstus 42 Erstus 43 |||| 44 aeveis 45 Limes
46 darchangel 47 wigglywoo83 48 Jackaaaay 49 |||| 50 Night 51 Levaunt 52 Gecimen 53 jalonso
54 jalonso 55 Nevercreature 56 Night 57 KEtsumio   58 Gecimen 59 Limes 60 aeveis
61 Dont 62 |||| 63 Limes 64 aeveis 65 jtfjtfjtf 66 |||| 67 Hunch 68 Levaunt
69 aeveis 70 a3um 71 |||| 72 Gecimen 73 Drazile 74 Gecimen 75 Pandora'sSecret  
76 FlyGuy 77 ADrawingMan 78 jalonso79 Limes80 Finlal 81 Infectus 82 |||| 83 Finlal
84 Limes 85 Gecimen86 Levaunt 87 jalonso 88 SpeedyCube 89 Finlal90 Drazile
91 Gecimen92 Finlal93 Dont 94 ||||95 ClownAround 96 Gecimen97 IvanM 98 darchangel


RED numbers = Completed tiles
PURPLE numbers = WIP tiles in Main Collab image
BLUE numbers = WIP tiles posted on thread only
GREEN numbers = Special circumstance tiles (Extra time allowance)
YELLOW numbers = Tiles with more than 1 person (un-reserved)
Tiles lost
Date
Tile
Artist
Details





Anyone may use this letter after a tile reservation is made if no activity or progress happens with a tile. Anyone can contact a neighbor to push them along too. Please give participants up to 2 weeks leeway.
Collab Form letter
Remember you have tile #XX reserved on the I SO dead people collab.
Please post a progress report, a WIP or a cancellation on the thread, thx :)


Below shows latest update date and time.


Edited by Gecimen - 24 April 2015 at 2:34am
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jalonso
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Quote jalonso Replybullet Posted: 24 September 2013 at 9:31am
This time around the theme will call for characters and these having personality and some level of expression seems likely. We have increased the people scale slightly from the classic size for this but there should be no problem with this as shown in the image below by Pawige that is smaller than the scale for this collab. Note this is not isometric and is only a ref for general details on human sized characters.



Edited by jalonso - 24 September 2013 at 9:32am
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Metaru
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Quote Metaru Replybullet Posted: 27 September 2013 at 7:38am
before claiming any tile, is something like this allowed? i was thinking about a closed space for this, although i dont see anywhere on the rules we're restricted to open enviroments and such.
I ate leel's babies
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jalonso
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Quote jalonso Replybullet Posted: 27 September 2013 at 11:08am
Met, what are you talking about? Interior and exterior are the first words of the 2nd sentence about the theme being HORROR :/
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gogglecrab
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Quote gogglecrab Replybullet Posted: 27 September 2013 at 1:15pm
Might I reserve tile 66 my good man?
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Haze01
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Quote Haze01 Replybullet Posted: 27 September 2013 at 3:03pm
Hello.  I am confused by the example lightsource's shading.   Is the light coming from above and to the right, at a right angle?  Or is the light coming from above and to the top-right, in line with the isometric grid?
 
I think the intention is to have the lightsource at a right angle to the object but the shadow cast by the object is not making it work for me.  It looks like a shadow for a thin wall rather than for a box.
 
 
If the lightsource is at a right angle, the brightest part would be the rightmost edge of the cube.  The visible right side and the hidden right side would be the same shade, the top a bit darker.
 
If the lightsource is in line with the isometric grid, the brightest part would be the top-right edge of the cube.  The hidden right face of the cube and the top of the cube would likely be the same bright shade, the visibile right face and hidden left face the midtone, and the visible left face the darkest.
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jalonso
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Quote jalonso Replybullet Posted: 27 September 2013 at 3:52pm
@Haze01 and ALL,
We discussed the lighting when planning and I'm pleased the first question relates to that. We always make the lightsource your bottom left example in these collabs. This time with the theme being 'horror' we are taking for granted that many will use secondary, ambient and other lightsources for perhaps dramatic effect or harder shadows or whatever certain areas end up being. The lightsource given is intended to be the 'world' general lightsource.
We'll update that main template image with your bottom left example.
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Quote Ashkin Replybullet Posted: 27 September 2013 at 5:50pm
I guess I'll give this a try. Gimme tile #21, please.
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jalonso
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Quote jalonso Replybullet Posted: 27 September 2013 at 6:55pm
I'm taking #25
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Nevercreature
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Quote Nevercreature Replybullet Posted: 28 September 2013 at 3:13am
Yeah! I love the new theme
#55 please!


Edited by Nevercreature - 28 September 2013 at 3:14am
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Erstus
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Quote Erstus Replybullet Posted: 28 September 2013 at 3:21am
I'd like to do #42.
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Gecimen
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Quote Gecimen Replybullet Posted: 28 September 2013 at 3:37am
First 5 tiles are reserved. In order to prevent first week traffic, I'll disturb all of you guys daily (so that a few tiles get done a.s.a.p. and open up new spaces to reserve).

@Metaru; yes your tile concept is within the rules of the collab.


Edited by Gecimen - 28 September 2013 at 8:46am
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Motrox
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Quote Motrox Replybullet Posted: 28 September 2013 at 1:51pm
I'd like to do #58 :)
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Quote Ashkin Replybullet Posted: 28 September 2013 at 6:57pm
Quick WIP to show what I'm planning on. Plenty of detailing to do (door, walls, behind the door, debris in front of door, etc.) but the concept is apparent. Doors are scary, yo



Edited by Ashkin - 28 September 2013 at 6:57pm
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failureboy
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Quote failureboy Replybullet Posted: 28 September 2013 at 8:57pm
I would like 36, please
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jalonso
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Quote jalonso Replybullet Posted: 29 September 2013 at 9:17am
Motrox and failureboy, note that the first 5 areas need to be posted as a starting point then after that all have to have a neighboring tile.
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Quote Bololoch Replybullet Posted: 29 September 2013 at 9:48am
I would really like to work the tile 48. Thanks.
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jalonso
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Quote jalonso Replybullet Posted: 29 September 2013 at 10:10am
Originally posted by Bololoch

I would really like to work the tile 48. Thanks.


You can have that tile but you will need for Nevercreature to post his #55 first, k. Maybe he'll post a WIP soon so you have an idea what you need on that side, k.
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Bololoch
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Quote Bololoch Replybullet Posted: 29 September 2013 at 11:27am
Ok. Thanks Jalonso. I'll wait for Nevercreature's WIP. I was thinking about doing a cemetery's tomb.
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failureboy
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Quote failureboy Replybullet Posted: 29 September 2013 at 2:12pm
@jalonso, I will wait and submit another tile request later
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Quote Mino Replybullet Posted: 29 September 2013 at 2:23pm
If you don't mind my asking, why don't we save ourselves some trouble and use an actual isometric grid, instead of a diagonal diamond grid?
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jalonso
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Quote jalonso Replybullet Posted: 29 September 2013 at 3:41pm
Mino, the diagonal is just an 'area' you claim. We have found that any grid that falls within iso angles end up showing the 'lines'. Additionally, with non-iso tiles all have to be slightly more careful about matching their neighbors seamlessly because noone is apt to 'lean' on an edge and further show the grid. An iso grid would/could bring up issues of overlapping.
*We gave that some thought :p
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Dont
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Quote Dont Replybullet Posted: 29 September 2013 at 5:28pm
I can't make my tile this week, so i cancel the request of the tile #33. thanks & sorry.

Edited by Dont - 01 October 2013 at 5:47pm
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Ashkin
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Quote Ashkin Replybullet Posted: 29 September 2013 at 7:05pm
Further progress. Still need to add some more debris and stuff, but I'm ready for critique if anyone has any.



Edited by Ashkin - 29 September 2013 at 7:04pm
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Metaru
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Quote Metaru Replybullet Posted: 29 September 2013 at 9:56pm
if ashkin is taking 21, then i'll follow him on 29.
I ate leel's babies
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Quote Mino Replybullet Posted: 29 September 2013 at 10:14pm
Originally posted by jalonso

Mino, the diagonal is just an 'area' you claim. We have found that any grid that falls within iso angles end up showing the 'lines'. Additionally, with non-iso tiles all have to be slightly more careful about matching their neighbors seamlessly because noone is apt to 'lean' on an edge and further show the grid. An iso grid would/could bring up issues of overlapping.
*We gave that some thought :p

ah, gotcha
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Gecimen
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Quote Gecimen Replybullet Posted: 30 September 2013 at 7:36am
@Metaru; #29 is yours, you can safely begin.

@Motrox, failureboy, Bololoch, Dont: Tiles 13, 14 and 28 are up for grabs.
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Bololoch
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Quote Bololoch Replybullet Posted: 30 September 2013 at 9:30am
Originally posted by Gecimen

@Metaru; #29 is yours, you can safely begin.@Motrox, failureboy, Bololoch, Dont: Tiles 13, 14 and 28 are up for grabs.



Ok Gecimen. If you are agree, I'd like to do the tile 28. Thanks.
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jalonso
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Quote jalonso Replybullet Posted: 30 September 2013 at 10:20am
#25 as a seed tile. I'll revisit as neighbors do their tiles.



Edited by jalonso - 30 September 2013 at 1:29pm
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Quote |||| Replybullet Posted: 30 September 2013 at 7:52pm
That's beautiful ^
So can I order a #33 with fries?
Oops it's taken.. just saw that. hmm
make it #32 if I can.


Edited by |||| - 30 September 2013 at 7:56pm
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aeveis
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Quote aeveis Replybullet Posted: 30 September 2013 at 10:09pm
Hi, can I have #17? Thanks.
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Gecimen
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Quote Gecimen Replybullet Posted: 01 October 2013 at 2:20am
Originally posted by ||||

That's beautiful ^
So can I order a #33 with fries?
Oops it's taken.. just saw that. hmm
make it #32 if I can.


#33 isn't taken. It's yours now :)

Originally posted by aeveis

Hi, can I have #17? Thanks.


yes!
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Quote |||| Replybullet Posted: 01 October 2013 at 2:58am
Thanks a lot  Gecimen.

 I already went ahead and worked on #32.


Now if only Jalonso could update the bottom left side of #25 a bit.


Edited by |||| - 01 October 2013 at 3:09am
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Gecimen
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Quote Gecimen Replybullet Posted: 01 October 2013 at 4:11am
Originally posted by ||||

Thanks a lot  Gecimen.

 I already went ahead and worked on #32.


Now if only Jalonso could update the bottom left side of #25 a bit.


Great tile, yes of course he can..
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jalonso
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Quote jalonso Replybullet Posted: 01 October 2013 at 6:10am
Originally posted by ||||

...Now if only Jalonso could update the bottom left side of #25 a bit...


That's terrific. What's the basis of that creature? I'll update that edge :)

Edited by jalonso - 01 October 2013 at 6:10am
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Gecimen
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Quote Gecimen Replybullet Posted: 01 October 2013 at 7:07am
Originally posted by jalonso

What's the basis of that creature?


I think it's up to you what to do with that creature inside your tile's borders :)


Edited by Gecimen - 01 October 2013 at 7:06am
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jalonso
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Quote jalonso Replybullet Posted: 01 October 2013 at 7:11am


I'll update my edges as neighbors finish theirs and will finish my centers after that.
@ anyone bordering this tile. Do whatever you want and I'll find a way to seam :)
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Nevercreature
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Quote Nevercreature Replybullet Posted: 01 October 2013 at 9:39am


Tile 55

Here it is. I can polish it if you want.


Edited by Nevercreature - 01 October 2013 at 9:39am
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Quote Nevercreature Replybullet Posted: 01 October 2013 at 9:40am
Wow! Good job Jal and Lijj!! 
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Quote shampoop Replybullet Posted: 01 October 2013 at 9:51am
Starting on #18.  Thanks
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Gecimen
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Quote Gecimen Replybullet Posted: 01 October 2013 at 10:16am
Originally posted by Nevercreature



Tile 55

Here it is. I can polish it if you want.


It's great. If you want to polish it, you can begin with the bricks and the ground (they look like concrete at the moment, which I don't think was your aim)
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Quote Nevercreature Replybullet Posted: 01 October 2013 at 11:25am
Updated!

I think this version is better.






Edited by Nevercreature - 01 October 2013 at 11:28am
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Quote crozier Replybullet Posted: 01 October 2013 at 12:18pm
Looking good, so far! Could I have 40, if you please?

@Ashkin- I think if you were to have a stronger texture or the floor that would help. I don't really dig the tiles, right now. Also, the blood on the walls doesn't seem like it is the right color for some reason. Doesn't contrast enough, I think. (see never-creature's blood)

edit: and what are you mods' opinions on text in the artwork? I recall the Iso collab before the last one had one or two instances of text. Is that allowed this time? ("Your hp or your gp")

Edited by crozier - 01 October 2013 at 12:42pm
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Gecimen
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Quote Gecimen Replybullet Posted: 01 October 2013 at 1:01pm
@crozier; Ashkin's tile is far from finished but you may edit his tile to show what you mean or pick a tile near him and show a fine example and expect him to continue that.

As for the text, we don't really plan this theme to be over comical, as it's supposed to be horror, and text usually contains funny stuff, but it is not forbidden as long as it doesn't disrupt the scene (read: no huge text boxes please).

40 is yours.

main image updated.


Edited by Gecimen - 01 October 2013 at 1:07pm
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Bololoch
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Quote Bololoch Replybullet Posted: 01 October 2013 at 2:12pm
For the time being...a big headstone. You haven't consider the background. More on that tomorrow.

WIP:
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Quote Bololoch Replybullet Posted: 01 October 2013 at 2:16pm
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Quote |||| Replybullet Posted: 01 October 2013 at 5:43pm
Originally posted by jalonso

What's the basis of that creature?

Sorry a slow response... I just kind of did it without much thought.. I'll call him 'the bottom-feeder' . He's only terrifying in that he has a nasty tongue.

Thanks for updating your side, and your ripples look great.

Lookin' good Nevercreature .


Edited by |||| - 01 October 2013 at 5:44pm
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Quote Ashkin Replybullet Posted: 01 October 2013 at 11:32pm
More work, I guess. Still no idea what to do with the floor tiles or anything, and the dents on the door look awful, might just remove them entirely.



Edited by Ashkin - 01 October 2013 at 11:32pm
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Quote aeveis Replybullet Posted: 02 October 2013 at 1:07am
Wip, still working on shading and detail to the castle wall.


Edited by aeveis - 04 October 2013 at 2:24am
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