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Erstus
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Quote Erstus Replybullet Posted: 08 October 2013 at 6:47am
@Lijj, Thanks.

@Night, Yay! I'm glad to have you as my first neighbour.

@Reo, Your tile is awesome, looks toxic. I would love to border it, but im not sure if i can. It might be forbidden for me.

Question: Tiles that share only a corner are not considered neighbours, are they? I'd like to do #41 if not.
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Gecimen
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Quote Gecimen Replybullet Posted: 08 October 2013 at 7:01am
@Erstus, no they aren't considered neighbours so you can take it.
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jalonso
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Quote jalonso Replybullet Posted: 08 October 2013 at 8:20am
@Reo...???
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Night
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Quote Night Replybullet Posted: 08 October 2013 at 8:35am
A rough idea.
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Quote Reo Replybullet Posted: 08 October 2013 at 11:10am
Originally posted by jalonso

@Reo...???

Hah yeah that's great!I think steps can be taken to make it look more like he's hanging, thought he was just standing there initially! But yes, that totally works with the theme!
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Night
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Quote Night Replybullet Posted: 08 October 2013 at 1:29pm
Sort of finished with this.
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Quote crozier Replybullet Posted: 08 October 2013 at 2:43pm
Well, here's mine. I think I am done.
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shampoop
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Quote shampoop Replybullet Posted: 08 October 2013 at 6:33pm
Showing some progress on #18.  I like the tree because I can break up the monotony of the large wall.  I want to start on the tree once I get some feed back on what's behind it =].


@Jal: I think we need to agree on the color of the ground and the bottom right corner of wall on your tile.   I don't think we can use both.  Most ppl are using the dark gray for the wall facing us (#55 for example).  Also, could you take a look at my ISO?  Specifically, it doesn't look like it;s lining up with yours?  The pixels get a little hard to read on the edges and I was struggling to find the correct position.

@Acherhar: My neighbor to the north! Could you chime in on the ground color as well?  We should be consistent =].  Should we try something interesting for inside the wall castle thing?
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Acherhar
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Quote Acherhar Replybullet Posted: 08 October 2013 at 7:22pm
@Aeveis & Lijj, thanks for the comments, I haven't had much time since then, so for now I'm going to continue with the lighter colors, and if that goes south I'll try for darker with a fix to the wall's edge, which I need to work on anyway.

@Sham, heya! I have no problems going for something more interesting inside the walls. I was stuck for ideas so I started working on the pit just to get something out there, but to be honest I'm sure something more fitting could take its place. As for the ground color it's no longer that dark, here's as far as I've gotten, please feel free to offer suggestions!



And if you want to do something completely different inside the walls of the castle, I have no objections to scrapping the interior I have now, just bear in mind that I don't have that much experience pixelling :p I'm also not too keen on the portion of wall in the back, that could go as well. What I want to try to get in there for sure though would be what I have quoted below.

Originally posted by Acherhar

WIP update:


I'm having problems with the background, trying for a cliff edge but I got stuck at this point. Also trying to use the lighter side of the palette so the brick wall doesn't merge with the cliff/background, but I can't get it to work at the moment. I would have gone with the darker colors but I feel the tile would be too flat. And I still need to incorporate the dragon and the eye once the background is finished;

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aeveis
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Quote aeveis Replybullet Posted: 08 October 2013 at 11:57pm
@Acherhar that sounds good. I'll probably get to tweaking my top corner to match the light rocks this weekend.

@shampoop Do you plan on making the wall lighter to match what jalonso has started in the corner there? just wondering, it could make the tree pop out more. Do you plan on adding anything behind the tree infront of the wall (is that what you were asking?) If something is coming out of the gate perhaps?

so far this is looking really cool in general, maybe I'll do another one if I have time. :)

Edited by aeveis - 08 October 2013 at 11:58pm
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Gecimen
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Quote Gecimen Replybullet Posted: 09 October 2013 at 2:02am
@Shampoop; you don't have to make a monotonous stone wall. Check how you can break it.

@Archerhar; transparency in your tile is not allowed.
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Erstus
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Quote Erstus Replybullet Posted: 09 October 2013 at 5:37am
@Jackaaaay, Do you think you could revisit right corner of #48 to help me blend?


Edited by Erstus - 09 October 2013 at 9:10am
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jalonso
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Quote jalonso Replybullet Posted: 09 October 2013 at 5:52am
@shampoop, The whole ground area in my tile is entirely WIP'd. I was waiting for you to post something and to even see if the tree would stay. Since you like the idea of it then I'll stick to the hanging guy. I will post another 'ground' later today to help your/my tile, k. I think placing a small ledge like Erstus has used in his tile will be nice.
About the wall. It seems maybe too much, too big. Maybe some destruction? You'll need to see what the tree will cover, I guess. The wall being lit can be light as I made on last update as there can always be a beam of sunlight but I can darken it up too.

@Reo, yes, the hanging is not reading right yet.
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Quote |||| Replybullet Posted: 09 October 2013 at 6:14am
Can't.. resist..

I'm claiming #49
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Erstus
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Quote Erstus Replybullet Posted: 09 October 2013 at 9:15am
I'm trying to figure how to add some toxic fumes.


Edited by Erstus - 09 October 2013 at 9:19am
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jalonso
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Quote jalonso Replybullet Posted: 09 October 2013 at 9:43am
Originally posted by Erstus

I'm trying to figure how to add some toxic fumes.


Could be quicksand :/
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Erstus
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Quote Erstus Replybullet Posted: 09 October 2013 at 10:33am
I'm not sure, what you mean, but
Yes it could.. Do you think, i should go with that?

Edited by Erstus - 09 October 2013 at 10:36am
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jalonso
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Quote jalonso Replybullet Posted: 09 October 2013 at 12:23pm
@Erstus, No, I was just giving you an alternative idea should toxic fumes not read right because that section looks like a swamp.
Your tiles are beautiful. My only crit is that the overall lighting looks soft and, imo, more harsh and dramatic lighting could add more drama.

Edited by jalonso - 09 October 2013 at 12:23pm
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Acherhar
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Quote Acherhar Replybullet Posted: 09 October 2013 at 12:46pm
WIP:


Decided to scrap the previous background, it seemed too busy and I wasn't having luck with the cliff face, so here's a fountain instead, which may mysteriously start spewing blood. Sorry Sham, hope I didn't mess anything up!

UPDATE:


Edited by Acherhar - 09 October 2013 at 8:51pm
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shampoop
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Quote shampoop Replybullet Posted: 09 October 2013 at 1:32pm
Hey,

If you go that route, i will tie it in with the back of the wall.

Reply to all:  So something more like this (i clean it up later)


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Erstus
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Quote Erstus Replybullet Posted: 09 October 2013 at 1:52pm
@jalonso, Ok, and you're right, it does look more like a swamp. That gave me an awesome idea of a swamp serpent. Thanks! Also good crit about lighting, i'll experiment on that.

New WIP:
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jalonso
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Quote jalonso Replybullet Posted: 09 October 2013 at 2:07pm
Originally posted by shampoop

Hey,If you go that route, i will tie it in with the back of the wall.Reply to all: So something more like this (i clean it up later)




I'm going to update my tile now that I see what you have going on. I will remake the ground so my hanging guy doesn't read as standing on ground. Do you want to have leaves on the tree?
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shampoop
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Quote shampoop Replybullet Posted: 09 October 2013 at 2:15pm
I was thinking about leaves but I think it might look more scary if the tree does NOT have leaves.  Plus I'm not that comfortable with leaves so I guess NO =]
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Gecimen
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Quote Gecimen Replybullet Posted: 09 October 2013 at 2:25pm
leaves of blood? yes. otherwise, no :)

                                - theme police
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Acherhar
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Quote Acherhar Replybullet Posted: 10 October 2013 at 1:39am
Still working out the fountain's colors:



UPDATE:


Will probably tear more of the wall down, not sure if I'll keep the eye or dragon, may try for something smaller.

Edited by Acherhar - 10 October 2013 at 9:29pm
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jalonso
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Quote jalonso Replybullet Posted: 10 October 2013 at 6:11am
@Shampoop, Update with new ground to help the guy hanging on the tree look better. I'll add him in after you're done.

@Gecimen, leaves can be a horror. You obviously don't work in your yard.
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Erstus
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Quote Erstus Replybullet Posted: 10 October 2013 at 7:01am
Water is difficult :P
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jalonso
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Quote jalonso Replybullet Posted: 10 October 2013 at 9:50am
Originally posted by Erstus

Water is difficult :P


In iso pixels sometimes the best solution for water is ignoring the top surface and pixelling what's underneath. See this fool piece and see the right side by the wall where there is little top textures. I know you know this already and need no help ;)
http://www.pixeljoint.com/pixelart/29178.htm

Edited by jalonso - 10 October 2013 at 9:51am
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Arpo78
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Quote Arpo78 Replybullet Posted: 10 October 2013 at 7:37pm
I'll be waiting for 18 to start mine ;)

Edit: removed strange stuff.


Edited by Gecimen - 11 October 2013 at 7:21am
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Gecimen
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Quote Gecimen Replybullet Posted: 11 October 2013 at 7:22am
Originally posted by Arpo78

I'll be waiting for 18 to start mine ;)


You don't have to wait.
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jalonso
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Quote jalonso Replybullet Posted: 11 October 2013 at 8:08am
I'm totally looking forward to seeing what Arpo78 makes.

Edited by jalonso - 11 October 2013 at 8:08am
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Bololoch
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Quote Bololoch Replybullet Posted: 11 October 2013 at 11:08am
WIP:


I wish you a good weekend
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Quote gogglecrab Replybullet Posted: 11 October 2013 at 3:47pm
Sorry about any delay. My tile is still active, I've just been a little preoccupied with Halloween coming up and all. Anyway, I'll update you guys on the tile as soon as I can!


Edited by gogglecrab - 11 October 2013 at 3:48pm
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Metaru
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Quote Metaru Replybullet Posted: 11 October 2013 at 6:46pm
going to reclaim 29. i completely forgot about this :V




i'll get it done by the weekend, if not in a couple of hours.

edit:


and its done
<2

Edited by Metaru - 11 October 2013 at 9:43pm
I ate leel's babies
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aeveis
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Quote aeveis Replybullet Posted: 11 October 2013 at 8:59pm
@Acherhar looking pretty good! I can make more appropriate edits to mine this weekend to better match the light ground.
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Quote |||| Replybullet Posted: 12 October 2013 at 4:41am
Here's tile #49:


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Acherhar
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Quote Acherhar Replybullet Posted: 12 October 2013 at 9:25am
Thanks Aeveis! I went over into your tile just to give you a sense of where the yellow pavers would be placed, feel free to change that haha.

Originally posted by ||||

Here's tile #49:



This is awesome.
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Ashkin
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Quote Ashkin Replybullet Posted: 12 October 2013 at 2:56pm
Awesome tiles, Night + Metaru. I've minorly updated my tile so it is slightly less embarrassing in comparison.

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aeveis
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Quote aeveis Replybullet Posted: 12 October 2013 at 5:28pm
Made a bunch of edits, felt there was too much wall so got rid of some of it (leads up to what used to be a window space). Hopefully this frees up some space for you as well, Acherhar. I did creep a bit into your space mostly to compensate for that chunk of wall I took out.

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Quote Jackaaaay Replybullet Posted: 13 October 2013 at 7:26am
@Erstus Just working on



probably edit more, but this is it atm

Edited by Jackaaaay - 13 October 2013 at 8:56am
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Quote |||| Replybullet Posted: 13 October 2013 at 10:10am
Originally posted by Acherhar

Thanks Aeveis! I went over into your tile just to give you a sense of where the yellow pavers would be placed, feel free to change that haha.

Originally posted by ||||

Here's tile #49:



This is awesome.

Thanks a lot!


I like the pattern of your  fountain, it makes for good angle variation.

Jakaaaay, thanks for updating!

Also Erstus' and Night's tiles are still 1 pixel too low on the main image.

Edited by |||| - 13 October 2013 at 10:29am
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Reo
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Quote Reo Replybullet Posted: 13 October 2013 at 12:06pm
I won't be able to finish my tile until next week. But you guys around me keep doing what you want and I'll blend with you hen I get back.
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Quote Colonel_Bracket Replybullet Posted: 13 October 2013 at 12:59pm
Reserving tile 57.
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Acherhar
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Quote Acherhar Replybullet Posted: 13 October 2013 at 10:10pm
Thanks Lijj!

Aeveis, that looks great, I'm loving all the tiny details. I do like the extra space, thank you! I'm working on fitting in a Ringwraith instead of the dragon. Also thank you for cleaning up the floor, I'll follow your example with the rest of the tile!
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Erstus
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Quote Erstus Replybullet Posted: 14 October 2013 at 4:45pm
@Jalonso, Thanks, you made my decisions easier. I did think of that.

@Jakaaaay, Awesome..

@Lijj, You nicely improved that ledge with green highlight. This surely goes to my tiles too. Thanks!

Here's the update of #41


Edited by Erstus - 15 October 2013 at 4:44am
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Quote Gavralcraw Replybullet Posted: 14 October 2013 at 10:57pm

Can I call 36 please?

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Quote Colonel_Bracket Replybullet Posted: 14 October 2013 at 11:40pm
Blast, I'll have to unreserve 57.

Apologies for the inconvenience.
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Gecimen
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Quote Gecimen Replybullet Posted: 16 October 2013 at 7:12am
@Gavralcraw; sure.
@colonel_bracket; no probs, come back when you have the time.
@Reo; no probs, thanks for the info.

MAIN IMAGE UPDATE
If you notice your tile is missing or not up-to-date, please comment so we can correct on next update.


Edited by Gecimen - 16 October 2013 at 7:12am
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Acherhar
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Quote Acherhar Replybullet Posted: 17 October 2013 at 7:27pm
I'll be busy up to Monday, but after that I should have the tile finished by the end of next week, sorry for the delay.
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Quote jalonso Replybullet Posted: 18 October 2013 at 8:15am
@Acherhar, I'm intrigued by your fountain and have been eyeing tile 2 or 3.
Are you going to be adding more gore and horror to your tile?

@All, more gore, horror and blood pleeez.
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