WIP (Work In Progress)
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Sibix
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Quote Sibix Replybullet Topic: first mock up
    Posted: 27 February 2006 at 12:22pm

ill make some enemies and then animate the character.. i dont want to add any detail until its animatedlol.

 

i will revise it later this week and makew the tiles better. and the background.. unless i keep it.. which i might

 



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Souly
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Quote Souly Replybullet Posted: 27 February 2006 at 12:34pm

I really love the backdrop.
The clouds are beautiful, and I love the circle technique.

The only things I don't like would be, the black lines around everything looks odd...
And part that really bugs me is the knight... things foot and how it goes over the edge.


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Mindiell
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Quote Mindiell Replybullet Posted: 28 February 2006 at 2:08am
your clouds are strange, the circle technique is ok for the sky, but seemes strange for clouds (AMHA)...

As Souly said, the black lines are not welcome.

And the grass is not finished as you said, really want to see it finished ^^
Mindiell
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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 March 2006 at 3:36am
I think you should make a second grass tile, it's a bit boring with a single one.

Sidenot : AMHA is the french for IMO
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Mindiell
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Quote Mindiell Replybullet Posted: 01 March 2006 at 5:00am
Originally posted by fil_razorback

Sidenot : AMHA is the french for IMO


Why the hell did I thought to 'At My Humble Advice'
Mindiell
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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 March 2006 at 9:57am

It could have done the trick
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Saiklor
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Quote Saiklor Replybullet Posted: 01 March 2006 at 1:32pm
okay I hope I can make myself clear...
when the second lightest blue of the sky fades into the third lightest you have some nice, small dots to help with the "dithering" but when the first lightest fades into the second you seem to have restricted yourself to large and medium dots. If I were you I'd toss in some small dots and perhaps even overlap where 1st meets second into the area where 2nd meets third to make it smoother visually. I find the strip where there are NO dots to draw attention when what you probably want (given this is a background) is a continuos and interesting, but ignorable, backdrop.

and I like the idea of keeping the same shading for the clouds, but clouds are generally shadowy on the bottoms and light on the top, so perhaps the reason it currently looks odd is because you have a shadow all around the edges and the side of the cloud fully lit. Commonly this is called pillow-shading, and although I've never seen it done with such flair, it's still akward and a bad way to shade.

and if this is a mockup for a real game then I have a question: how would the little man on the far right get under the shelf he's currently on? he's too big to walk under it! maybe raise it a bit?
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hawken
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Quote hawken Replybullet Posted: 02 March 2006 at 2:53am
I'd go with the foot over the edge thing, looks weird. Not to say there aren't games out that do it, just you have nothing else going on to back it up as a style choice.

I really like the way you have gone about dithering the sky, funky!


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sterlingpixel
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Quote sterlingpixel Replybullet Posted: 02 March 2006 at 5:53am
not sure on the background but the rest looks cool ;)
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JJ_Maxx
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Quote JJ_Maxx Replybullet Posted: 02 March 2006 at 6:50am
I'll be the first one to say I like the black lines. ;)
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kwigbo
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Quote kwigbo Replybullet Posted: 02 March 2006 at 8:54am
I agree with jj but then I almost always like black outlined pixel art. I think you went a tiny bit overboard on the sky though. I like the style just a little too much.

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