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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
![]() Topic: first mock upPosted: 27 February 2006 at 12:22pm |
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ill make some enemies and then animate the character.. i dont want to add any detail until its animatedlol.
i will revise it later this week and makew the tiles better. and the background.. unless i keep it.. which i might
Edited by Sibix |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 27 February 2006 at 12:34pm |
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I really love the backdrop. The only things I don't like would be, the black lines around everything looks odd... |
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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Posted: 28 February 2006 at 2:08am |
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your clouds are strange, the circle technique is ok for the sky, but seemes strange for clouds (AMHA)...
As Souly said, the black lines are not welcome. And the grass is not finished as you said, really want to see it finished ^^ |
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Mindiell
French n00b |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 01 March 2006 at 3:36am |
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I think you should make a second grass tile, it's a bit boring with a single one.
Sidenot : AMHA is the french for IMO |
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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Posted: 01 March 2006 at 5:00am |
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Originally posted by fil_razorback
Sidenot : AMHA is the french for IMO Why the hell did I thought to 'At My Humble Advice'
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Mindiell
French n00b |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 01 March 2006 at 9:57am |
![]() ![]() It could have done the trick ![]() |
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Saiklor
Commander
Joined: 16 May 2005 Online Status: Offline Posts: 230 |
![]() Posted: 01 March 2006 at 1:32pm |
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okay I hope I can make myself clear...
when the second lightest blue of the sky fades into the third lightest you have some nice, small dots to help with the "dithering" but when the first lightest fades into the second you seem to have restricted yourself to large and medium dots. If I were you I'd toss in some small dots and perhaps even overlap where 1st meets second into the area where 2nd meets third to make it smoother visually. I find the strip where there are NO dots to draw attention when what you probably want (given this is a background) is a continuos and interesting, but ignorable, backdrop. and I like the idea of keeping the same shading for the clouds, but clouds are generally shadowy on the bottoms and light on the top, so perhaps the reason it currently looks odd is because you have a shadow all around the edges and the side of the cloud fully lit. Commonly this is called pillow-shading, and although I've never seen it done with such flair, it's still akward and a bad way to shade. and if this is a mockup for a real game then I have a question: how would the little man on the far right get under the shelf he's currently on? he's too big to walk under it! maybe raise it a bit? |
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www.semesteratsea.com
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 02 March 2006 at 2:53am |
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I'd go with the foot over the edge thing, looks weird. Not to say there
aren't games out that do it, just you have nothing else going on to
back it up as a style choice.
I really like the way you have gone about dithering the sky, funky! Edited by hawken |
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sterlingpixel
Seaman
Joined: 02 March 2006 Location: United Kingdom Online Status: Offline Posts: 1 |
![]() Posted: 02 March 2006 at 5:53am |
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not sure on the background but the rest looks cool ;)
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 02 March 2006 at 6:50am |
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I'll be the first one to say I like the black lines. ;)
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 02 March 2006 at 8:54am |
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I agree with jj but then I almost always like black outlined pixel art. I think you went a tiny bit overboard on the sky though. I like the style just a little too much.
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