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Quote administrator Replybullet Topic: CHALLENGE 2/2/2015: B.C. (Before Columbus
    Posted: 02 February 2015 at 12:01am

CHALLENGE: B.C. (Before Columbus)

Pixel a scene depicting daily life in an ancient American civilization. This
includes any ancient culture from North or South America.

Canvas size - Max 250 (width) x 150 (height).
Colours - Max 30.
Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The B.C. (Before Columbus) pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Muxaun
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Quote Muxaun Replybullet Posted: 03 February 2015 at 11:07am
Step0:
quick sketch



Step1:
touch the worst parts.
Just to see how it goes.



Step1.5
slice it into two layers and make quick animation just to see how large it will be


Well it will be big. more than 600 frames. I will also have to make turning animation, fire animation, add some parallax, maybe HDR effect (but it will cost me some colors), add some human silhouettes, cloud animation, make proper cycling of the background

enough work till the end of this week.

Edited by Muxaun - 03 February 2015 at 11:08am
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Kudashn
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Quote Kudashn Replybullet Posted: 03 February 2015 at 11:25am
WOAHH! I like your WIP, the grass animation is huge!
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Muxaun
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Quote Muxaun Replybullet Posted: 03 February 2015 at 12:19pm
the grass is the simplest part actually.

it's this animation: repeated many times.

It is tempting to write a program to add grass automatically, but I am not sure if it will be against the rules or not.
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Limes
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Quote Limes Replybullet Posted: 03 February 2015 at 9:43pm
Wow, Hope you finish, Its an unpopular contest too you'd have a first for SURE!
I use GraphicsGale
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Quote Splurge Replybullet Posted: 03 February 2015 at 11:28pm
Originally posted by Limes

Wow, Hope you finish, Its an unpopular contest too you'd have a first for SURE!

If he finishes that in style, I think it'd be a contender even in a crowded weekly challenge.

I somehow like the roughed out steps a bit more than the more finished hard lines though - maybe uneven them a bit, to show heavy use? Guess I'll reserve judgement and see how it pans out...
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Quote Pookaball Replybullet Posted: 03 February 2015 at 11:28pm
This seems like a contest I'd try taking part in, and, yes, Muxaun's WIP is indeed fascinating.
I'd even like it as a whole picture, not the animation, but that's against the rules :c

Either way, here's my WIP so far.

I don't really know where to take it, but I can draw a few people and maybe a campfire there. Also I need to draw more vegetation and props/doodads.

Edited by Pookaball - 04 February 2015 at 12:17am
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TrojanMonkey
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Quote TrojanMonkey Replybullet Posted: 04 February 2015 at 4:30am
I thought to myself : "Hey, let's go check out PixelJoint after not visiting for so long!"
And then my whims meet with a challenge which stumps me like no other challenge had managed before.

Well, f**k me.
P.S: Muxaun, which program did you use to animate your scenes?

Edited by TrojanMonkey - 04 February 2015 at 4:44am
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Muxaun
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Quote Muxaun Replybullet Posted: 04 February 2015 at 5:00am
Originally posted by TrojanMonkey

Muxaun, which program did you use to animate your scenes?

I wrote a simple program in C#.
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Pookaball
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Quote Pookaball Replybullet Posted: 04 February 2015 at 8:26am
@Muxaun
Cool, I always thought studying programming can come in handy in art. Do you automate a lot of animations like this and how exactly does your program work?
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Quote AlphaJaif Replybullet Posted: 04 February 2015 at 2:22pm

Don't really know what I'm gonna do with the pyramid yet but here's where I am after a day.
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Hapiel
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Quote Hapiel Replybullet Posted: 04 February 2015 at 2:36pm
Originally posted by Muxaun

Originally posted by TrojanMonkey

Muxaun, which program did you use to animate your scenes?

I wrote a simple program in C#.

I wanted to know the same... There is nothing between frame by frame manual editing like graphicsgale and no pixel manipulation at all but move your existing objects like Spriter...

I am curious to what your program can do, how it managed to copy and paste those grass animations so good!
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Muxaun
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Quote Muxaun Replybullet Posted: 04 February 2015 at 8:45pm
added some more assets, fixed background layer, experimented with clouds.

Theese all will end up sitting on different layers.
+ I'll have to add more assets.
+ put grass animation back, add animated people, animate trees, stars and fire.


Originally posted by Pookaball

@Muxaun
Cool, I always thought studying programming can come in handy in art. Do you automate a lot of animations like this and how exactly does your program work?

actually this is the first time I am actually automating the work. Pixeling everithing manually is the core of pixel art itself IMO.

But I think that the most boring work should be automated though.

Originally posted by Hapiel


I wanted to know the same... There is nothing between frame by frame manual editing like graphicsgale and no pixel manipulation at all but move your existing objects like Spriter...I am curious to what your program can do, how it managed to copy and paste those grass animations so good!

it just moves layers and saves the result to separate files. Layers can be animated. Then I load those files into gimp, optimize them and export as gif.
Nothing special.
here's a screenshot of the UI if you're interested:
http://i.imgur.com/ThrOEWN.png

Edited by Muxaun - 04 February 2015 at 8:47pm
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Hapiel
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Quote Hapiel Replybullet Posted: 06 February 2015 at 3:31am
Originally posted by Muxaun




Thanks for the explanation. Now I still wonder how you did the grass quickly, maybe this is a GIMP feature (I don't use GIMP, I woudn't know).

Anyway, I noticed why the scrolling looks a bit odd:
If you'd be driving by the scene at this speed, the sun wouldn't move position at all! The moving sun suggest that the camera is rotating but not moving, but then the background would actually have to move faster than the foreground, not the other way around!
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BathMaster_2000
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Quote BathMaster_2000 Replybullet Posted: 06 February 2015 at 9:23am
to me, the scrolling sun suggested the passage of time from the late afternoon to night.
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Muxaun
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Quote Muxaun Replybullet Posted: 06 February 2015 at 2:00pm
@Hapiel: I didn't think this way.
You're probably right.
But what if the camera is moving AND slowly turning around?

Now I still wonder how you did the grass quickly, maybe this is a GIMP feature

there are several plugins that allow copy-paste of multiple layers. Like this: http://registry.gimp.org/node/24270


.Update:
1.36 Megabytes!
It is VERY hard to manipulate everything.

I still have to animate the fire, fix layout and colors to make everything visible.
+ animate alpacas, hair, stair, and the sky looks like it should be animated too. Too much work.

[UPDATE]
Looking at it now I think I should abandon the parallax idea and just make a good static scenery without shifting everything

Edited by Muxaun - 06 February 2015 at 2:39pm
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jalonso
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Quote jalonso Replybullet Posted: 06 February 2015 at 2:45pm
I like the parallax I do think its moving too fast and it would be great if it looped.
So cool seeing something new from you :)
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Quote Volrak_Rutra Replybullet Posted: 06 February 2015 at 5:16pm
i gotta chime in, i don't really like these multicultural challenges, as i personally don't know much of either Australia or Americas before Columbus
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Muxaun
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Quote Muxaun Replybullet Posted: 06 February 2015 at 5:17pm
fitting everything to look good with parallax and looping it properly is a pain: it is a long process of adjusting layout, speed, building the animation, staring at it for a minut and repeat all steps over and over again.

Tried polishing some parts without parallax.
Here's a result


I have to sleep to decide wich way I'll go.
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Quote jeremy Replybullet Posted: 06 February 2015 at 9:16pm
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Muxaun
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Quote Muxaun Replybullet Posted: 07 February 2015 at 1:07pm

tried to add reflections to the smoke and failed

clouds look unfinished, but I don't know how to fix them.

I guess this is going to be the final version.

Edited by Muxaun - 07 February 2015 at 1:16pm
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Quote Froste Replybullet Posted: 07 February 2015 at 2:54pm
Originally posted by Muxaun


tried to add reflections to the smoke and failed

clouds look unfinished, but I don't know how to fix them.

I guess this is going to be the final version.


Well now, I guess I'm out. LOL
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Quote jalonso Replybullet Posted: 07 February 2015 at 4:34pm
Originally posted by Froste

Well now, I guess I'm out. LOL


wimp :p
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