Collaborations/Challenges | |
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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 23 February 2015 at 12:01am |
CHALLENGE: A Nintendo Silly SymphonyChallenge winner, 8 Bit Dreams, wants you to design a NES mock-up based on a Disney Silly Symphony short. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe A Nintendo Silly Symphony pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! |
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Drazile
Commander ![]() ![]() Joined: 04 May 2019 Online Status: Offline Posts: 247 |
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Woah, there are 75 of these shorts to choose from! So much possibilities, so little time to watch every one and work out the best plan...
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Isackender
Seaman ![]() ![]() Joined: 20 March 2015 Online Status: Offline Posts: 7 |
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Wait... F column is duplicated, isn't it?
Yanrishatum's Inspector Edited by Isackender - 23 February 2015 at 4:55am |
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Muxaun
Commander ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 105 |
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beautiful.
I hope at least one of your pig-designs will end up in one or another challenge. |
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Asmodeusss
Midshipman ![]() ![]() Joined: 06 August 2014 Online Status: Offline Posts: 43 |
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ultimaodin
Commander ![]() ![]() Joined: 04 May 2010 Location: Australia Online Status: Offline Posts: 162 |
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![]() WIP for Peculiar Penguins. Need a few more tiles for variation and a few extra sprites to liven up then finish making the conversation. Also the shark needs to be swimming around. |
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The world is but a shadow of emotion, cast in shades of grey.
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devinaaron
Midshipman ![]() ![]() Joined: 30 October 2016 Online Status: Offline Posts: 37 |
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Aww, seams i'll have to skip out this week again. This one just seamsno fun.
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Eggy
Commander ![]() ![]() Joined: 30 September 2019 Online Status: Offline Posts: 248 |
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![]() Wow, a metasprite made of 8x8 regular 8x8 sprites. This isn't the whole image, obviously. I want to make an animated mock up, and I've decided to do it piece by piece. The raster rules feel a bit confusing though (in other words, I dunno how they work exactly) and a bit restrictive for my idea too, so I'm going with some of the other rules instead. |
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DatMuffinMan
Commander ![]() ![]() Joined: 20 March 2016 Online Status: Offline Posts: 150 |
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Some tiles for Little Hiawatha. Current issue is getting him to read well even on top of the sand tiles, but I can't fit it into the 8x16 sprite size :(
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||||
Commander ![]() ![]() Joined: 28 February 2019 Online Status: Offline Posts: 197 |
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Just being a nerd here...
DMM, yours would follow the specs if it had the MMC5 chip built into the cartridge.. otherwise it would have to be one palette set for every 16x16 pixels to follow the base NES specs. That looks great though and you caould easily claim the cartridge has that chip in it to free up the palette sets for every 8x8 tile (see here: [Kasumi's posts] http://wayofthepixel.net/index.php?topic=10784.0 ) Since it's early on in the tiling process it would be easy to keep in mind and change the couple segments that share two palette sets if you wanted. And Ultimaodin same; at least in the portraits... but really, no need; just ref that expansion chip I guess. Or maybe replace the dark charcoal grey with that purple... ah anyway no need really (I'd have to thoroughly look over it with the grid to make sure and I have to head out for work now). And really no need! Looking good either way, and I like that animation Eggy. Edited by |||| - 26 February 2015 at 3:08pm |
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DatMuffinMan
Commander ![]() ![]() Joined: 20 March 2016 Online Status: Offline Posts: 150 |
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||||, yeah I'm aware of that, just threw the tiles together to see what they look like.
Edited by DatMuffinMan - 26 February 2015 at 6:25pm |
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8 Bit Dreams
Seaman ![]() ![]() Joined: 10 February 2016 Online Status: Offline Posts: 7 |
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Boy, I wish I had time to participate in my own challenge. Sick kid and loads of desk work has not permitted me any spare time.. Loving what I'm seeing so far.
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Eggy
Commander ![]() ![]() Joined: 30 September 2019 Online Status: Offline Posts: 248 |
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Heh, thanks |||| :D
After a bit of thinking and using Google... I think I'll go with the raster rules after all. Make that all of the NES restrictions, actually. And the sprite I've made is made of 64 8x8 sprites so... WIP background. ![]() Note: There is HUD, but for spoiler reasons it's not displayed. ;) |
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DatMuffinMan
Commander ![]() ![]() Joined: 20 March 2016 Online Status: Offline Posts: 150 |
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there we go, I think I've got some acceptable trees going:
![]() 14 total tiles. Edited by DatMuffinMan - 27 February 2015 at 8:41pm |
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Pheno
Midshipman ![]() ![]() Joined: 30 November 2019 Online Status: Offline Posts: 94 |
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Originally posted by DatMuffinMan
there we go, I think I've got some acceptable trees going: ![]() 14 total tiles. Looks okay, but also looks somewhat broken, like it's not meant to look like that. Are they finished? |
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DatMuffinMan
Commander ![]() ![]() Joined: 20 March 2016 Online Status: Offline Posts: 150 |
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@Pheno - whoops, didn't see your post before uploading. hopefully I fixed things?
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ultimaodin
Commander ![]() ![]() Joined: 04 May 2010 Location: Australia Online Status: Offline Posts: 162 |
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@|||| - Oh no T_T
I totally forgot the max number of sprite pallets I was just so focused on 3 colours and one base/background colour. |
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The world is but a shadow of emotion, cast in shades of grey.
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Doyoudigworms
Seaman ![]() ![]() Joined: 09 January 2017 Online Status: Offline Posts: 1 |
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![]() Three Little Wolves Here is my unfinished "Silly Symphony" mock-up. My timing could not have been worse. I discovered the contest late Thursday evening, worked a bit on it Friday and was left with some family/friend issues over the weekend, so no work done and deadline missed. It's a shame because I love restriction challenges and NES has some of the most interesting restrictions. My inspiration for this piece was taken from some early model sheets and then modified slightly to give a late life NES feel. So it features, sprite overlays and some more spirited tiling rather than something more uniform. The game would be a in the same vein as the Disney-Capcom games from the NES library but with a Lost Viking feel to the individual attributes of the Three Wolves. The bone flute works like a homeward bone from Dark Souls and sends you back to the start of the level but Health and Items are then replenished. Each pig that is killed is then harvested and and added to the cuts that will be fed to the gangs leader Big Bad. When switching between Wolves the other idle wolves seek refuge behind trees to dodge bullets and the Pig's elaborate 'Wolf Pacifier'. Wolf 1 Launches apples from his sling shot (stun) Wolf 2 Uses a butcher to collect prime cuts (Kill) Wolf 3 Collects various items and apples to be served with pig or to be launched from cannons or Wolf 1 slingshot. The background is all but missing, including some trees and nice filler pieces from this mock-up. Due to that...I feels pretty uneven. Didn't even finish a piggy sprite :( So wrote it off. Anyone is welcome to any of the tile assets in this mock-up. Edited by Doyoudigworms - 02 March 2015 at 1:31pm |
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jalonso
Admiral ![]() ![]() Joined: 14 June 2016 Online Status: Offline Posts: 13537 |
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@Doyoudigworms, Finish it and submit anyways :)
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