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Archendrus
Seaman ![]() Joined: 04 April 2015 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 04 April 2015 at 7:58am |
Hi Everyone! New to the forums. I'm a beginner with art, both pixel
and otherwise. I have done a little bit, and even completed a couple
games! You can check out my best yet here:
http://archendrus.itch.io/protostriker-m
I've recently realized that I spend way more time studying and practicing programming and other technical aspects of game development, than I do with art or game design. Looking to change that! My first step is looking at lots and lots of pixel art. 8-16 bit style pixel art has always appealed to me, but as I dig around I'm finding this "other" style that I really like as well. I'm not sure if it even has a name so I've just been calling it "Modern" pixel art. I was hoping some of you could help me to understand the differences between these two styles and what really makes one over the other. Modern Style: ![]() Retro Style: ![]() I'm still learning, so some of my terminology may be off. Major differences from what I can see: - Modern style (top) one is less detailed, but uses more colors per sprite - Black outlines in retro style not present in modern style - Modern colors are way less saturated - Retro one sticks to a predefined palette, where to modern one's palette seems to be chosen as needed. Some more examples: Modern: ![]() Retro: ![]() All the differences as described above as well as: - Use of dithering in the retro one vs no dithering in the modern one. - More total colors in the modern one - Pixels seem "chunkier" in the modern one? - Overall less shading, or simpler shading in the modern one. I've read a lot about 8-bit style "restrictions" when creating the game I linked above, such as sprite size, colors per sprite, colors per palette, and I think I pulled it off with some success. But how would one go about creating something in this modern style? Thanks for any replies! Edited by Archendrus - 04 April 2015 at 7:59am |
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yrizoud
Commander ![]() ![]() Joined: 03 May 2021 Location: France Online Status: Offline Posts: 342 |
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What you call modern style seems to be low-resolution with basically unlimited colors, relies mostly on strong flat colors (antialiasing and subpixelling seem to be kept at a minimum).
For a game in this style, you have a challenge of keeping the characters readable, because they will naturally blend a lot on backgrounds. |
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Archendrus
Seaman ![]() Joined: 04 April 2015 Online Status: Offline Posts: 2 |
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Lone Scout
Seaman ![]() ![]() Joined: 06 May 2016 Online Status: Offline Posts: 11 |
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I find that the modern style requires a lot of skill to actually pull off. I feel as if that retro style should be used more for games because of the necessity of making all game elements readable - the modern style being better for art pieces because of their unique elements.
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Nice observations! This modern style indeed seems to be the result of low resolutions and high colors!
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Orzie
Seaman ![]() ![]() Joined: 22 April 2015 Online Status: Offline Posts: 4 |
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For me, the preferable pixel style contains no dithering and rich details on the every inch of the picture, with bright contrasts and specific gamma.
But I guess many people here won't call it pixel art lol. ![]() |
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