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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() ![]() ![]() Posted: 16 June 2006 at 1:36pm |
Using the fun concept generator thing I got: An angry creatures hammers a dinosaur on a water lily. EDIT: Now it's going to be a game concept.Creature: ![]() ![]() ![]() Scene: ![]() ![]() ![]() Nothing too fancy but it's mainly for fun. I don't expect this to be a full fledged game. I'm still open for critiques of course. Edited by Aleiav |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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I think your having a problem with the hammer head is at a different angle than the handle
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Okay scratch that concept.
![]() I've decided to do it like a game (to jump on the mockup/game graphic bandwagon we've got going on here). I'm going to have the creature run up to the dinosaur and conk it on the head eventually, with a hammar, in an animation and game/like thingy. But first, before I go into the backgrounds and whatnot ![]() ![]() I've decided to not give him a mouth. His eye looks screwed up to me but I'm not sure how to fix it. >_< I'm pretty excited about this. :) I've always wanted to do a mockup type of thing but I've never had any good ideas. :D sooo, suggestions? EDIT: I've made the creature WALK! But it DOES look a bit weird becuase it looks like his hands and feet are moving but he's not moving. Not sure how to fix that. ![]() EDIT 2: I've improved the walking thanks to crits on PJ IRC from orbofwisdom w00t! :D Edited by Aleiav |
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Akira
Commander ![]() ![]() Joined: 03 March 2005 Location: New Zealand Online Status: Offline Posts: 220 |
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Why not add a bit of rotation? it would make the walk alot more walk like. and lift the characters feet. Generally 3 frame walks aren't all that great.
Pretty cool character. i might do an edit if i get bored enough |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Lol the walking animation is nifty. I think the actual sprite however, needs more contrast so the details stand out. At the moment it's very dark all over, and the eye is just a white dot for me. Also perhaps the legs could go back and forward one frame more (off the ground) as he seems to be sliding.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I still a have to say the arms look stiff. They MOVE but they don't BEND. Also, a highlight color might help it look more interesting.
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Now my post makes no sense :(
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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@ Akira: It's actually a 4 frame walk :P But the feet should be lifted more, you're right. Right now it looks like a bit of a moonwalk, yes? I'm really not sure how I can do some rotation aside from maybe moving his eye over, but I'm afraid that'll make it look like he's jittery from cocaine or something. If you could do an edit and show how I might make it rotate more, that'd be cool.
@ Larwick: it looks really dark? damn monitors. ![]() @ Monkey: Aaaah, now I get what you mean. I didn't before, cause I have the bendy but they are still stiff. I'll also work on that. :) I have a highlight color but I don't think it contrasts enough. :P @ Carp: Oh noez. :P Well, I'll be updating soon hopefully with the hammaring animation, so then it may make sense. We'll see how that goes. Thanks for the crits guys. :) I used this tutorial to learn how to do the walking animations, fyi. For all those who were just as confused as I was when attempting walking animation. :P |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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So I tried to edit the walk... he came out looking really odd.
Original: New: ![]() But I'd still appreciate thought/edits/further explanations, etc. Edited by Aleiav |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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His knees aren't bending, this is why it looks weird.
The left hand flashes once infront of his face and so it looks strange. |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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His knees are bending, it's just hard to see when it goes that fast.
![]() Maybe they're not bending, enough? Maybe I've made the shoes too big? The hand flashing out looks less awkward when the other arm is bent. When the arm is more curved, I've no way of working in the other hand without making it look weird. ![]() |
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CDI
Commander ![]() ![]() Joined: 30 October 2005 Online Status: Offline Posts: 247 |
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hmm... maybe his legs need to go back further seeing how he is moving so fast
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Oookay, I've updated the walk/run animation.
![]() It's a bit weird but I think at least he does look like he's walking/running rather than doing a foreward moonwalk. I like the stiff arms better than wiggly ones, but I've gotten some crits about the hands. I'm not sure if I'm going to make the hands any bigger/more detailed. We'll see when I do the hammar animation, which I'm going to do soon. |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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UPDATE! Made a hammaring animation. Looks a bit weird.
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halfDemon
Commander ![]() ![]() Joined: 04 February 2006 Online Status: Offline Posts: 318 |
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It looks a bit weird because the shoulder and arm are bending unnaturally... I think.
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Every pixel counts, even the dead ones.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Bump for update!
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Litteraly.
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kaltsu
Midshipman ![]() ![]() Joined: 19 June 2006 Location: Finland Online Status: Offline Posts: 41 |
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Whee!
I like those screens and love the concept. Rather be furryball
hammering little lizards then some shiny knight slashing zombies or
whatsoevers any day.
Animation of your character is oddly clumsy & edgy but seeing it on the "screen" makes it only look sympathic. Great. |
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miau
Commander ![]() ![]() Joined: 11 December 2005 Online Status: Offline Posts: 122 |
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Mmmmh that hammer theme is inspiring. Couldn't resist...
![]() Edited by miau - 01 August 2006 at 5:08am |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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ha ha! Yours is more convincing than mine. :P XD
Thanks for the compliments everyone. I don't really feel like I love the character enough to do a lot of the extensive spriting animations for a possible game. But this is definately my first type of mockup/game attempt so it's good practice methinks. Off to submit! |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Originally posted by Aleiav
Off to submit! Uhhhh.... Ummmmm.... NM |
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