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Admiral
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Quote administrator Replybullet Topic: CHALLENGE 3/7/2016: Overworld Map
    Posted: 07 March 2016 at 12:03am

CHALLENGE: Overworld Map

Create a mockup of an overworld map for a hypothetical game.

 A good example of an overworld map, from Chrono Trigger:

http://i.imgur.com/spLZ1FC.png

Canvas Size - Max 256 x 256.
Colours - Max 20.
Transparency - No.
Animation - No.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Overworld Map pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Sleepnaut
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Quote Sleepnaut Replybullet Posted: 08 March 2016 at 5:52am

Trying to catch medieval russian roots on this wip.
The main problem to solve for me now is ground handling, gray filling under snow definetly doesn't look really cool. In this case, the limit of colors, which I used to doesn't count , makes the task pretty interesting.
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kitsieandmeow
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Quote kitsieandmeow Replybullet Posted: 08 March 2016 at 10:47am


Hopefully can finish this in between finals!
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pavanz
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Quote pavanz Replybullet Posted: 08 March 2016 at 2:59pm


going by the post-apocalyptic approach
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Sleepnaut
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Quote Sleepnaut Replybullet Posted: 09 March 2016 at 9:30am
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Finlal
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Quote Finlal Replybullet Posted: 09 March 2016 at 5:21pm

Not much time left, but still worth trying. A very rough sketch, without colors even.
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JeffSturmann
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Quote JeffSturmann Replybullet Posted: 10 March 2016 at 11:33am


My first overworld map ever. I don't have too much time to work on it since the college vacations ended, but i'll hurry to make something more pleasant to look at until sunday midnight.
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kitsieandmeow
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Quote kitsieandmeow Replybullet Posted: 10 March 2016 at 4:00pm


Alas, I won't have time between finals this week. This is as far I was able to get. Maybe after finals I'll finish just because.

I look forward to seeing everyone elses' entries <3
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josemwarrior
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Quote josemwarrior Replybullet Posted: 12 March 2016 at 4:38am
I'm not very good at choosing colors even (I think a bit like everyone). I have not used any references, but I wanted to convey a gloomy environment, desert, where the church and insquisición were prevailing. I started working on this palette:



That it had reminiscent of the work of Kentaro Miura, Berserk. But I realized that even the colors do not work well, everything seemed a gradient of a gradient. I started to read, color great forum posts, and I opted for using palette DB32. As the color change was made retrospectively and not I started working with these colors, it may have affected the final result. But even so, I am quite satisfied with the result:



I'll still have some time to polish. I am open to criticism or suggestions.
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GOOD old SIMPLE troll
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Quote GOOD old SIMPLE troll Replybullet Posted: 12 March 2016 at 2:23pm
My work

Color count:14
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jalonso
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Quote jalonso Replybullet Posted: 12 March 2016 at 4:40pm
Originally posted by GOOD old SIMPLE troll

My work

Color count:14


Cute map. Colors are not that great tho. Especially the green which makes for a hard read. Maybe lighten and yellow it up a bit?
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GOOD old SIMPLE troll
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Quote GOOD old SIMPLE troll Replybullet Posted: 14 March 2016 at 12:17pm
Originally posted by jalonso



Cute map. Colors are not that great tho. Especially the green which makes for a hard read. Maybe lighten and yellow it up a bit?


Many thanks for the constructive critic.
My goal was to stick to a 8X8 driven map, inspired in the graphics from the first half of 80's
I'm somewhat starting, and for that colors problem...do you think good idea to profoundly study : http://pixeljoint.com/forum/forum_posts.asp?TID=5692

besides :
http://pixeljoint.com/forum/forum_posts.asp?TID=10695
And of course that great deal of artistic manuals over there
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