WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Wooden Texture on Walls and Floors Post Reply Post New Topic
Author Message
ThePelicanPirate
Seaman
Seaman
Avatar

Joined: 19 September 2018
Online Status: Offline
Posts: 7
Quote ThePelicanPirate Replybullet Topic: Wooden Texture on Walls and Floors
    Posted: 24 April 2018 at 3:26am
I've been trying my hand at some isometric rooms, and have been practicing with some wooden surfaces. This is an example of some tiles that I've made so far:
 
I like the objects, though I'm getting the feeling that the floor and walls are too flat, and otherwise just not looking like they have a wooden texture like I was going for. I've been trying to add some texture to no avail (looks more like scribbles than anything else), and was looking for some guidance on where to start with all this. I'm quite a beginner, so any help is appreciated. :)
IP IP Logged
eishiya
Commander
Commander
Avatar

Joined: 04 August 2022
Online Status: Offline
Posts: 1109
Quote eishiya Replybullet Posted: 24 April 2018 at 7:28am
To avoid the scribbly look, keep the texture lines consistent. Instead of trying to draw all the little grain details, only draw the larger ring structures and the like. Try to keep them from intersecting, since they usually don't. Boards and panels are usually cut with the grain of the trunk, but often not perfectly with it, so they usually have these very long lengthwise "rings", plus some smaller ones where branches used to grow.

To keep the texture from being distracting, you should use a low-contrast colour. If you can't use a low-contrast colour, it's better to have no texture at all, in my opinion.


Here's a door I did a few years back:

The colour choice is a bit weird due to the limited palette, but hopefully you can see what I mean about keeping the lines all connected and keeping the rings in mind as you draw the texture.
You could elongate the shapes more vertically, this would give the look of boards cut with the grain rather than straight/diagonally across it (that was a mistake I made with this door). You could also play with the scale of the texture. Trees come in different sizes, and so do boards.
IP IP Logged
ThePelicanPirate
Seaman
Seaman
Avatar

Joined: 19 September 2018
Online Status: Offline
Posts: 7
Quote ThePelicanPirate Replybullet Posted: 26 April 2018 at 9:22pm
Thank you for the advice and the example, eishiya! I've been looking at some other wood photographs, and one of Fool's works I've seen recently ( http://pixeljoint.com/pixelart/112252.htm ), to try and get an idea of the wood patterns, and came up with this:



I've decided on adding an extra colour between two of my shades to reduce the contrast and make the individual boards still visible (the top example is without the extra colour), I'm thinking it's looking a lot better already even in this crude set-up, but still needs improvement (more boards, for a start). I'll keep working on it.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum