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kodh
Seaman ![]() ![]() Joined: 07 September 2020 Online Status: Offline Posts: 3 |
![]() ![]() ![]() Posted: 16 May 2018 at 4:21pm |
Hi everyone, that's my first time posting on a online forum, i hope that my topic is on the right section
![]() I uploaded a image to the gallery and i was asked for revision. I would appreciate some help! ![]() I'll point out some mistakes that i'm aware, if you see something else please tell me. - I forgot to polish one of the rock's highlight on the right side. I kinda liked the dittering on the rocks, but i dont know if it is bad dittering, it doesnt look that noisy to me. - I forgot to add "detail" on one of the beholder tentacle. - Maybe the grasses highlights need some polish, am i right? - I liked the ground's texture, but not sure if its tottaly bad dithering. - The beholder values seems not matching the cave's darkness. Highlights on beholder made it strange. - Dithering on beholder is bad, but i couldnt make it properly because i dont know how do i do a rogh skin texture. I realized these points after my image getting rejected. I worked on it for like 10 hours without stopping, missed those things before posting. Please help me with my image, thanks! ![]() |
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NancyGold
Commander ![]() ![]() Joined: 27 October 2021 Online Status: Offline Posts: 526 |
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I guess they rejected it because of many pixels being not perfectly placed and the lineart being broken. Still your artwork is awesome and lot better than most of the stuff getting approved, just a little on the rough side.
Also, while concept and palette are great, the light source is badly handled. I.e. the only light comes from the cave entrance, but some parts of the monster are highlighted from the back. And the way you highlight also makes shapes cardboard thin. I find it a lot more severe problem, than the actual reason they probably rejected your art. But well, mods are pixel nazis. |
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kodh
Seaman ![]() ![]() Joined: 07 September 2020 Online Status: Offline Posts: 3 |
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Thank you for the feedback. I'll try to clean the linework and redo the beholder skin and lighting.
When i look on the beholder i feel it really flat too. Do you think the rocks needs some changes? And the ground? Thank you for your time. ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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@snv: Your insult is not appreciated. The mods are volunteers and pixel lovers. Indeed we attempt to hold up high standard regarding pixel and cluster level control. @kodh Congratulations for posting on a forum for the first time, I'm glad you did so :). Your piece has potential to be great but indeed needs cleaning up, and can also use better form and light. Some of my tips: The sword would look so much stronger if it was placed on a pixel perfect angle, like the lines on the bottom here ![]() The texture on the creature is a mess. Maybe draw out his form and shading without any texture first, and then we can figure out a pattern/style in which he comes out looking scary but more organized. For some inspirations you could look at the dithering textures in the gallery of Andylittle or Mandrill Because of the low contrast the rocks are less noticeable, but you could of course apply good textures there too which would help turn this from a 'good' into a 'great' piece! For rock textures I recommend browsing through Helm's gallery But step one is getting the shading and forms right, good luck! |
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kodh
Seaman ![]() ![]() Joined: 07 September 2020 Online Status: Offline Posts: 3 |
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@Hapiel
I get it now, straight lines must have the same amount of pixels on each segment, cool. I'll rework the sword. I'll redo the beholder painting, shading and fix some of its linework this weekend and post the updated image. I actually do not want the rocks stand out that much and end up distracting the viewer from the focal point tha is the warrior and the monsters, but i dont know if i should increase contrast. Thank for the profiles, i've checked some of them and its only godlike works, i'll study some of ther techniques and color choices. Thanks for your time. ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I didn't mean you should increase the contrast, just that you could apply a less random texture to them too, even though it's less necessary because of the low contrast
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