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Gecimen
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Quote Gecimen Replybullet Posted: 07 October 2018 at 11:46am
Top class tile Night! Shadow play ftw.

Taking #3.
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Irenaart
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Quote Irenaart Replybullet Posted: 08 October 2018 at 3:20am
@Geci; I'll need some time for my WIP. I hope that's okay? 
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Gecimen
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Quote Gecimen Replybullet Posted: 08 October 2018 at 3:35am
Well I know you won't disappear anywhere as you're a mod, so no worries; but if you want to stick to the rules you could share a very simple line draft.

All these time rules are to make sure participants don't forget about their reservations.

#3 wip 1:

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Theoden
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Quote Theoden Replybullet Posted: 08 October 2018 at 5:57am
Originally posted by Gecimen





I love the idea of the dino holding the swinging dude :)
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Gecimen
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Quote Gecimen Replybullet Posted: 08 October 2018 at 6:32am
Originally posted by Theoden

Originally posted by Gecimen





I love the idea of the dino holding the swinging dude :)


That would be a surprise but kudos for guessing it :)

Anyways I'm trying to draw a tree with visible leaves for the first time in my life so wish me luck :D

edit:#3  wip2

Breaching your tile's empty space Irena
(for those who wonder, it's within the rules).
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Theoden
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Quote Theoden Replybullet Posted: 08 October 2018 at 7:04am
Originally posted by Gecimen


That would be a surprise but kudos for guessing it :)Anyways I'm trying to draw a tree with visible leaves for the first time in my life so wish me luck :D


I thought it was pretty obvious from your WIP :)
It should be a piece of cake for you :D
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Irenaart
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Quote Irenaart Replybullet Posted: 08 October 2018 at 7:21am
Originally posted by Gecimen


Breaching your tile's empty space Irena
(for those who wonder, it's within the rules).

Good to know for the future. And no problem at all. I really like your WIP. You'll nail it!
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jeremy
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Quote jeremy Replybullet Posted: 09 October 2018 at 1:49am
68 wip

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Irenaart
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Quote Irenaart Replybullet Posted: 09 October 2018 at 3:03am
Very rough WIP for #96.

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Esven
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Quote Esven Replybullet Posted: 09 October 2018 at 9:12pm
I haven't had as much time to work on my tile as I would have hoped. Here's a WIP for 41 though.

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darchangel
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Quote darchangel Replybullet Posted: 10 October 2018 at 4:37am
WIP update to 85:


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Gecimen
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Quote Gecimen Replybullet Posted: 10 October 2018 at 8:15am
#3 (for now, I'm not super fond of the dino texture so might update that later):

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darchangel
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Quote darchangel Replybullet Posted: 10 October 2018 at 3:02pm
If everything looks good, I think 85 is done:


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upper0
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Quote upper0 Replybullet Posted: 11 October 2018 at 7:33am
wip for 24
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Finlal
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Quote Finlal Replybullet Posted: 11 October 2018 at 8:33am
84 pls
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Irenaart
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Quote Irenaart Replybullet Posted: 11 October 2018 at 9:58am
Wow, @Finlal is back! Sure, #84 is yours. 
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Finlal
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Quote Finlal Replybullet Posted: 11 October 2018 at 11:04am
A very rough wip
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Gecimen
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Quote Gecimen Replybullet Posted: 11 October 2018 at 12:44pm
@darchangel; looks good to me.

@finlal; hello dude :)
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Quote AdigunPolack Replybullet Posted: 13 October 2018 at 1:14pm
Alright, everybody.  Exactly one (1) month has passed since our own 2018 ISO collab project on PixelJoint had first been launched by our wonderfully amazing Gecimen and our awesome PJ staff, and during just that time alone, ladies and gentlemen, we had successfully produced and completed a grand total of a whopping 46 TILES so far... that is just about halfway home we are already in that, that short a time indeed!!!  A most splendid, splendid bravo especially for all of you truly, including by Gecimen, Irenart, Night, jeremy, Reo, Esven, and CuriousBeefJerky as well who did such definitively rather OUTSTANDING tiles that seriously helped make it all possible to the point of quite a sheer record-breaking process of where we are now *and* how far we have come, too.   !!

Ohhhhh, what a damn glorious, glorious time for all of us to be alive right now, all of you, because if we simply keep up that pace the way we are currently going, we’d have the whole entire 2018 ISO collab map on PJ successfully filled and completed by a precise estimate of THREE (3) MONTHS or less... and at this rate, that thing would be finally done all the way through right before the Christmas Day of 2018 even shows up!!!  Wouldn’t that be just spectacular, hmmmm?  !!!

And let’s not forget: so utterly glad I took part in this resplendent phenomenon of a pixel-art collab project myself by actually chipping in a couple of rather amazing tiles right out of the gate as well, too... including that “Living Prehistoric Tribal Native Tar Goddess” one that richly helped set the scene for the ever-magnificent overall stage to come in terms of me inspiring all you wonderfully superb guys and gals on this entire project for this exact theme that we are currently on indeed!!!  Had to do it, too!! 

Overall then, an ABSOLUTELY MOST BRILLIANT job especially by collectively all of you on making such phenomenal, phenomenal progress that rapidly puts us on the fast track towards getting this whole sumptuously beautiful realm of “PrehISOria” of ours fully 100% finished for the entire pixel-art public worldwide to just see and witness the grandest breathtaking majesty of it all!!!  Let’s successfully complete it all before 2019 even begins... and it is QUITE a very real possibility at this point from where we all stand, that is for rather sure!!!  !!
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Gecimen
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Quote Gecimen Replybullet Posted: 14 October 2018 at 11:29am
Couldn't agree more with you Adigun, the collab has broken all records so far, both in terms of time & quantity and quality alike.

All collabs we have done so far has gone stagnant after a short period, such as a month or less. This will happen to this one as well but having completed half of it before the stagnation is amazing. Still, I wouldn't estimate an ending time for it (the last single tile of the first collab we made took 2,5 months to be completed and delayed the whole collab by itself )

Btw, why don't you grab another tile yourself? Don't be intimidated, the most challenging tile you pick will hone your pixels skills the most!
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Finlal
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Quote Finlal Replybullet Posted: 14 October 2018 at 4:33pm
Done
I can change it at the lower borders if any of my neigbours wanna add something

Hey Geci
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Morbidus
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Quote Morbidus Replybullet Posted: 15 October 2018 at 2:56am
Hello, can I reserve 14, please?
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Gecimen
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Quote Gecimen Replybullet Posted: 15 October 2018 at 2:58am
Updated the main image.
Going to get #91 for some underground city/catacomb stuff.

@Morbidus: sure.
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Irenaart
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Quote Irenaart Replybullet Posted: 15 October 2018 at 7:10am
New WIP for #96. Still don't know where I'm going with it, but I hope that will find out soon...

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Gecimen
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Quote Gecimen Replybullet Posted: 15 October 2018 at 8:11am
Seems awesome already!
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Morbidus
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Quote Morbidus Replybullet Posted: 15 October 2018 at 12:35pm
Made something, not sure if I should change anything:
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Gecimen
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Quote Gecimen Replybullet Posted: 15 October 2018 at 1:44pm
Seems good, perhaps except for the screaming face.
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AdigunPolack
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Quote AdigunPolack Replybullet Posted: 15 October 2018 at 1:54pm
Originally posted by Morbidus

Made something, not sure if I should change anything:


For your very first crack at this year’s ISO collab project on PJ, Morbidus, I believe you did quite a wonderful job truly on Tile #14 that you already first chosen... and since it clearly shows the two men trying rather desperately to fend the big prehistoric ravenous cat off before it even takes a nasty clawed swipe at them viciously, what you did to create that scene right there is really convincing here!  And as for especially the one man on the right just above... his frightened, total open-mouthed expression with his arms well-outstretched with his back to the outer walls of a hut is just absolutely PRICELESS, I gotta say; that is such a great, great touch in addition to the many spilled apples that fell out of the basket that he dropped upon him being so extremely plain scared of that very creature indeed, too!!!  ;)

So all in all, your tile came out so wonderful indeed as it is so far, with definitely some real excellent pixel-work from you overall on that!!  Great work especially on that, and such a pleasure to meet you, Morbidus!!!  !
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Quote notnullnotvoid Replybullet Posted: 15 October 2018 at 3:15pm
@Esven thank you for the critique! It gave me the idea to try decorating the sloped roof with a native american style lizard symbol, since there were already lizards featured in the tile. It's a challenge to fit it in such a limited space, though.



I wanted the person sitting on the edge watching the tile 58 fight to be somewhat of a mysterious woman with very long hair falling over her shoulders, but I've been having a tough time making that read well within the palette.

I think she's still a couple pixels smaller than the reference, so I may try to make her a bit bigger. After that, and cleaning up a few details, I think I will call my tile done, unless there is any more critique on it.
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Morbidus
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Quote Morbidus Replybullet Posted: 15 October 2018 at 10:13pm
Changed the face to be less extreme:



Same, but with whites in the eyes:

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AdigunPolack
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Quote AdigunPolack Replybullet Posted: 15 October 2018 at 10:59pm
Originally posted by Morbidus

Changed the face to be less extreme:



Same, but with whites in the eyes:



Of the two latest versions of your tile here, Morbidus, I QUITE like the second (2nd) one a whole lot better; the whites in the eyes of that scared man look a lot more refined, and therefore makes this already great piece much more complete indeed.  Excellent job again!!  
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Gecimen
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Quote Gecimen Replybullet Posted: 16 October 2018 at 1:48am
Great tiles notnullnotvoid and Morbidus.
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AdigunPolack
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Quote AdigunPolack Replybullet Posted: 16 October 2018 at 3:16am
Originally posted by Gecimen

Btw, why don't you grab another tile yourself? Don't be intimidated, the most challenging tile you pick will hone your pixels skills the most!


Now you got me talking once again into giving this 2018 ISO collab map yet another go, Gecimen, so why not? 

Speaking of which now, could you please give me Tile #73 as my next pick here?  I may *just* have an idea on quite how to complete an already impressive-looking adobe-created house that you and notnullnotvoid rather brilliantly first started, as it could use truly a serious helping hand at getting this important bit done... and this is where I should truly come in, giving how well I have done the first couple of previous tiles successfully before this one.  So yeah, Tile #73 is my next target that I will go with as my 3rd tile.  What do you think, man?  ;)
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Gecimen
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Quote Gecimen Replybullet Posted: 16 October 2018 at 3:44am
@AdigunPolack; don't see why not :)

WIP #91

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upper0
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Quote upper0 Replybullet Posted: 16 October 2018 at 8:18am
Originally posted by upper0

wip for 24


sorry for my last inactive. but i thought about past wip and reworked it, because building process concept looks bad from behind of pyramide angle. for this new i took what Gecimen offered and add new forest biome for future tiles.

wip update

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Quote Reo Replybullet Posted: 16 October 2018 at 9:15am
Ah! Sorry for falling behind. Will see if I have some time to at least get a WIP going!

@Geci: Wow! That tile is just stunning, one of the most impressive tiles we've ever had in my opinion.

@Upper0: It's great that you're adding a forest but give your neighbors something to continue! All your trees are still within the borders! throw them some curve balls!
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Quote Drazile Replybullet Posted: 16 October 2018 at 9:38pm
Finished tile #15! sorry for the hold up, i've been pretty busy.

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Gecimen
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Quote Gecimen Replybullet Posted: 17 October 2018 at 8:23am
@Drazile; looking fine!

@Reo; thank you, it is finished now but any criticism may change that :)

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Quote Irenaart Replybullet Posted: 17 October 2018 at 11:48am
@Gecimen; Amazing tile, Geci! So detailed and neat.

And everybody else. Great progress so far!
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Quote AdigunPolack Replybullet Posted: 19 October 2018 at 12:17am
A most TRULY SPLENDID upcoming new weekend to all of you, and as for my Tile #73 that I have seriously been working on for the past couple of straight days now, here it is for you in all of its finished glory:




I had to visualize and combine both Native American and South American wall designs in this one in order to make it my own... and this is clearly the result right here.    Notice closely all the details on the ancient patterns and especially that face itself that looks so fierce, brave, and absolutely rather courageous under pressure as you can definitely see in its fullest entirety, all in pure isometric form here.  And quite an original I have made that face to be indeed using my own style of pixel art, isn’t it?  One look, and you will most easily see why I had to complete that superbly awesome adobe-based home to really put it over the top in such a damn good way, as you can see just above this paragraph here!!!  ;) !!

Talking of which, ladies and gents, unless there are any criticisms to speak of on Tile #73, I am officially calling this one completed.  What do you think of that tile indeed?

Thank you all ever so much once again especially, everybody, and I’ve *really* enjoyed creating that newest tile myself for all of you; quite enormous fun!!!  !!


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Gecimen
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Quote Gecimen Replybullet Posted: 19 October 2018 at 1:22am
Hey Adigun,
The wall design indeed looks great! Good work.

A few criticism about the tile.
First off the shadow of the wall on the left side:

In this edit you can also see some antialiasing done to the hard looking lines.

Finally one or two people / items / animals sitting or standing around the house would do the tile a lot of good, not to mention give you a sweet challenge of pixel art (and also add to the context of the tile). What do you think?
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upper0
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Quote upper0 Replybullet Posted: 19 October 2018 at 7:57am
Originally posted by upper0

Originally posted by upper0

wip for 24


sorry for my last inactive. but i thought about past wip and reworked it, because building process concept looks bad from behind of pyramide angle. for this new i took what Gecimen offered and add new forest biome for future tiles.

wip update



Finished 24


updated
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Gecimen
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Quote Gecimen Replybullet Posted: 19 October 2018 at 8:16am
Originally posted by upper0

Originally posted by upper0

Originally posted by upper0

wip for 24


sorry for my last inactive. but i thought about past wip and reworked it, because building process concept looks bad from behind of pyramide angle. for this new i took what Gecimen offered and add new forest biome for future tiles.

wip update



Finished 24


The left person is way too small for our scale, I have to ask you to revisit it. Thanks.
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upper0
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Quote upper0 Replybullet Posted: 19 October 2018 at 9:29am
Originally posted by Gecimen


The left person is way too small for our scale, I have to ask you to revisit it. Thanks.

post is updated
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zedOFF
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Quote zedOFF Replybullet Posted: 21 October 2018 at 2:02pm

I'm doing this too long probably. Trying to make it look at least half decent, i don't know. Any tips?
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Quote Gecimen Replybullet Posted: 22 October 2018 at 2:41am
Well the greatest tip exists in your neighbor Jeremy's tile.

In general, the thing that will help you is studying the tiles that appeal to you closely and trying to do what they've done. I've done it in the past a lot. Redoing a texture, a person's face, a shape, a from of antialiasing etc.

When you don't know what to do, add a light border (to make it light, pick lighter tones where the lightsource comes from). This will especially help both your statues and people.

Then check your shapes. For example on the hand statue (which is not bad to begin with), some fingers look misshaped, start changing them 1 pixel at a time (paint a pixel, zoom out and recheck the shape).

Don't ever forget shadows. Examine carefully where the light comes from and slightly darken the areas that should not be taking light directly. Shadows are what defines the geometry. Without proper shadows, things will look afloat.

For the house/roof texture; again study your neighboring tiles. Reo's tile has a lot of tips there.

The head statue will be a harder challenge. The chin needs to be taller vertically and shorter horizontally. Never ever start adding vines or cracks before you finish the main thing.

For the nest and eggs, check my tile right below yours. Study it carefully and then it will be easier to do your own thing.

After all is done add antialiasing. It's a bit early to tell you how so ask again after you move a little forward.
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Quote notnullnotvoid Replybullet Posted: 22 October 2018 at 6:13am
That's so cool, Adigun! I'm glad you put such a vibrant finish on the pueblo. It seems this collab has had less in the way of planned structures/mini-collabs than the last one, but I think that's fitting since these kinds of villages were built in a spontaneous way in the real world too.

I also have a few last minor changes I'd like to make on my tile if that's alright:



Here is a comparison to show what's changed:



To be honest, I was worried that I might be jumping in way out of my depth joining this collab at first, but it turns out that sharing borders with other tiles is a huge help since it gives you a good starting point, and you can learn from what others have done in their tiles.

On that note, may I take a crack at #21? I think I've got a fun idea for it.
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Quote Gecimen Replybullet Posted: 22 October 2018 at 7:12am
@notnullnotvoid; I'm glad it grew up on you. Surely, 21 is yours.

@zedoff; here is an edit I did to the hand.


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Quote AdigunPolack Replybullet Posted: 23 October 2018 at 2:47pm
Originally posted by Gecimen

Hey Adigun,
The wall design indeed looks great! Good work.

A few criticism about the tile.
First off the shadow of the wall on the left side:

In this edit you can also see some antialiasing done to the hard looking lines.

Finally one or two people / items / animals sitting or standing around the house would do the tile a lot of good, not to mention give you a sweet challenge of pixel art (and also add to the context of the tile). What do you think?


Again, I absolutely agree with you 100% on everything you said, Gecimen, as literally all of your points on my current tile here are right on the money, so to speak; definitely well said indeed, to be honest!! 

And so, taking your key advice to heart, my man, I have now updated Tile #73 right here to help make it even better:




...and seeing as this is a prehistoric theme indeed on this year’s entire ISO collab project on PJ, I *just* had to add in a fiercely strong, bold, yet absolutely brave native tribeswoman with a rather sharp fishing spear which also doubles as quite a usefully powerful weapon against the many intruders as she protects that entire splendidly-made adobe house with her loyal husband (as evidently shown from your already most superb Tile #72 that you did such a marvelously brilliant job on from much earlier in this project, Gecimen! ) who is standing side by side with her on different ends of the entire abode itself.  They are truly made for each other... even as they DO look out for one another in this ever-dangerous, unpredictable, and rather extensively endless prehistoric realm.  “BE ON YOUR GUARD AND ON THE READY!!”, she says to her man there in such fierce yet truly loving fashion, as she cares rather deeply for him with all of her heart, and he for her, as well.

By the way, this is the *very* first time I had ever, ever created a pure pixel-art character in isometric form... and yet, I have been having some bad major trouble getting it made period due mainly to the fact that my main computer decided all of a sudden recently to not even start up at all (with absolutely NO initial boot-up beeps whatsoever!!) and had to suffer through restart after restart after restart after random automatic restart, not to mention some nasty abrupt shutdowns while I was in the middle of working under even the most normal of operations... it was just jarringly painful ( !! ), and easily makes me think rather seriously that I am MOST DEFINITELY gonna get a brand-new computer soon.  I do not know for sure when that will even happen at all, but when I get enough money to afford me a much better computer, I will truly be back in the running for sure.  Until then, in the rare few times nowadays that I did manage to get to get a successful boot and a full start-up, I finally got fortunate enough to richly improve Tile #73 and get it completely finished.  Please, do quite bear with me as I go through this horrible bit, as I am likely gonna be out of action on this project for a very long while unless I have a new and better computer indeed.

But for now, at least I FINALLY finished Tile #73 at last, and with what is there on offer here on this tile indeed, please enjoy it as handsomely as ever as a wonderful addition to this current 2018 ISO collab map, ladies and gentlemen... it was truly well worth the wait, I most certainly promise!!!  !!



Originally posted by notnullnotvoid

That's so cool, Adigun! I'm glad you put such a vibrant finish on the pueblo. It seems this collab has had less in the way of planned structures/mini-collabs than the last one, but I think that's fitting since these kinds of villages were built in a spontaneous way in the real world too.

I also have a few last minor changes I'd like to make on my tile if that's alright:



Here is a comparison to show what's changed:



To be honest, I was worried that I might be jumping in way out of my depth joining this collab at first, but it turns out that sharing borders with other tiles is a huge help since it gives you a good starting point, and you can learn from what others have done in their tiles.


First of all, notnullnotvoid, thank you especially so much for the outstanding comment on my Tile #73... most awesomely appreciated as deeply as ever!!!  !!  And second, all of what you just said is ABSOLUTELY true as well, as I can most particularly plain relate to quite all of that there when it majorly comes to such amazing teamwork like this just in order to make a huge pixel-art project here a ton much better.  It all takes precise top-notch quality and thoroughly high standards in how phenomenal pixel-by-pixel artistry is made in order to get it all done successfully, overall.  You got that exactly right, man!!!

And by the way, truly wonderful job and improvements on Tile #65 overall, notnullnotvoid; connects quite beautifully to both my and Gecimen’s tiles in building that splendidly damn magnificent adobe-based home that is just, just PERFECT for this entire prehistoric world that you, I, and all of us are creating in the purest pixel-art form that we alone can all collectively imagine — only we are sure making that rather imagination a total living-and-breathing reality, let’s get all that absolutely correct in rather a much more gorgeously wonderful way, also!!  Really enjoyed working with you here!!!  !!!


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Quote Gecimen Replybullet Posted: 24 October 2018 at 2:56am
@Adigun; this is now a superb tile! The character looks excellent for a first try; I'm really glad I pushed you into this challenge now! Wonderful work.
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