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Author | Message |
squiddymute
Seaman ![]() ![]() Joined: 12 September 2018 Online Status: Offline Posts: 5 |
![]() ![]() ![]() Posted: 14 September 2018 at 3:46am |
I have an idea for an adventure game and i'm in the process of designing the prologue, making backgrounds, assets and characters.
My time is very limited with this so the couple of weeks I managed to create the following. Keep in mind I'm a total noob and this is basically my first serious attempt in pixelart, adventure game backgrounds etc. SCENE#1 (Almost done) ![]() A character (lets call him Max) ventures in a cave with some sort of mineral in it. In the inner side of the cave there are weird glowing green veins, similar to the mineral material. The glowing veins appear to be coming from deep inside the cave. There some sort of passage there that opens up after a puzzle gets solved. This scene is almost done, I just need to add a couple of green minerals and some green glow from those. SCENE#2(WIP) ![]() Deep inside the cave Max discovers a strange device. The device appears to be drawing power from the mineral in the cave. There some sort of panel which appears to be activating the device. Max needs to activate the device. I'm trying to create an alien teleporter device which was placed there thousands of years ago. So yes it should be wethered and alien. The density of the miniral in this area should be greater and the green glow as well. There also a sequence here with an alien-mind-flayer type of character which is under development the mind flayer guy is standing on the far right of the room. Also i need to create remains of a skeleton on the left side which are connected to the story. Off course any ideas or tutorials are welcome.I'm trying to come up with ideas for alien teleportation devices, how to draw metallic textures and last but not least my most critical one is the lightning which i'm struggling to understand sometimes. Any feedback is welcome. Thanks! |
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squiddymute
Seaman ![]() ![]() Joined: 12 September 2018 Online Status: Offline Posts: 5 |
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*cricket*
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mkd
Midshipman ![]() Joined: 19 May 2016 Online Status: Offline Posts: 41 |
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Not about the pixel art (sorry) but as a programmer I would be worried about the characters going through doors animations. It could be hard to do if they don't have standardized size or place in the image. Like in the first image, if the character goes to the left door, you will have to make a walking anim back faced + the anim to go through the door etc. How do you plan to do this?
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squiddymute
Seaman ![]() ![]() Joined: 12 September 2018 Online Status: Offline Posts: 5 |
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on the first scene the doors are in perspective (hoped that was evident, i guess it isn't for some reason :P) so the character scales down as he ventures towards the 2 doors, so no animation is needed for this just a scaled down version of the character.
the right door on the 1st and 2nd scene is actually a passage so there will be an animation of the character hunching to go through. Obviously the same animation will be used on scene1 with a scalled down version of the character. |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Automatically scaling pixel art tends to look very bad, so make sure you're happy with how it looks before you commit to it.
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squiddymute
Seaman ![]() ![]() Joined: 12 September 2018 Online Status: Offline Posts: 5 |
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well yes i guess it does look bad but in some scenes i think that you need to use perspective to make things more dramatic or give emphasis on what the scene portrays. I could have made a straight corridor using single point perspective without having to scale the character at all but it wouldn't look much like an actual cave.
I guess i have to work on the character animations a bit and test the scaling on scene#1. Thanks for you replies. |
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