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JaumeAlcazo
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Quote JaumeAlcazo Replybullet Topic: Ninja Girl with Dawnbringer 16 palette
    Posted: 23 September 2018 at 10:31am
I've been playing a little today. Any thoughts on how to improve?

Inspired a bit by 2b from Nier Automata.

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ihatemundays
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Quote ihatemundays Replybullet Posted: 27 September 2018 at 6:16am
I like the art style from the neck down, but the cartoonish look of the face looks a little out of place. But I could see this character either being a Castlevania-esque character or in a fighting game. Great job!
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JaumeAlcazo
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Quote JaumeAlcazo Replybullet Posted: 28 September 2018 at 12:26pm
Thanks for the comment! :)
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dpixel
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Quote dpixel Replybullet Posted: 07 October 2018 at 12:18am


Just messin around.  The db16 is a great palette.
Aside from anatomy issues, you have a lot of colors that blend with similar shades which don't read well.  Define your shapes with as few colors as possible.  Less is more.  Every pixel counts.
hehe (ಠ_ಠ ) o_- :p
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JaumeAlcazo
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Quote JaumeAlcazo Replybullet Posted: 08 October 2018 at 5:23am
OOoohh! O_o! You killed me.

This is much more better.

sh*t, this is hard.

I will study the piece.
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dpixel
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Quote dpixel Replybullet Posted: 08 October 2018 at 9:10am
Some other tips:
-Think in terms of pixel clusters.
-Try to avoid single pixels unless it serves a purpose.
-Keep the light source consistent. (2 light sources can be tricky as you have here)

A good place to start a study is comparing the light ball.  Notice the clusters.
My edit is still a little on the sloppy side, but you get the idea.
hehe (ಠ_ಠ ) o_- :p
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