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Damian
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Quote Damian Replybullet Topic: Tile a day - Mockup
    Posted: 29 March 2020 at 1:13pm
I've been wanting to do more pixel art for a while, but I procrastinate a hell of a lot. I know I haven't got the time to sink into a large project right now, so I've decided to do a mini challenge for myself.

So here's the challenge.
-Make at least 1 tile a day.
-Keep it simple! ( I always try to go big and then never finish what I'm working on )
-Choose a colour palette as a base, but don't confine to its limitations, be flexible where needed.

The most important thing for me is to enjoy what I'm creating. So I've decided to make a small fantasy mockup of a house interior with 1 Character in it ( A bear :) ).

Here's the colour pallet I chose: LOSPEC500
https://lospec.com/palette-list


Day 1



Here's a basic floor tile. Its comprised of 3 separate 16x16px tiles that in turn tile as a set. I don't think I'll make variations of this as I'm happy for the mock up to look like there is a noticeable pattern in places. So yeah, its just some really simple floor boards on top of a joist. Initially I was going to split the joist into segments, but that doesn't make sense, so its just one continuous long slab of wood.

Here's how it looks in the mockup so far. The dimensions of the mockup are subject change, I might make it vertically longer.

Kind of a wacky wood grain patten, but I kinda like it so I'm going to stick with it for now. Also I know the challenge is 1 tile a day, but I might find that I'm in the mood to do more, so I probably will make more than 1 tile on some days.

Always happy for any feedback btw.
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Damian
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Quote Damian Replybullet Posted: 31 March 2020 at 12:42pm
Day 2 & 3





Okay, so somewhat productive yesterday evening and over the last hour. I'm trying to make it obvious that the house is inside of a tree. Not sure if that really reads well? I'll add subtle branches and stuff coming off in the future so hopefully that will help.
Also its not actually dark outside, I just want the house to be the focal point here. When I finish the inside of the house I'll do a mockup of the outside of the house. The only true reflection of the outside will be the window/future windows.

Visually there is a lot of brown. I'm a bit worried as the bear will be brown as well that he will get get lost, but thats an issue for another day. I'm hoping that once I get other things in the house like a chimney and other bits of furniture that that will be enough to break up the monotony too.
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Hapiel
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Quote Hapiel Replybullet Posted: 31 March 2020 at 9:25pm
Nice to see you pixelling!

As for the obvious tree house: I think it will get much more obvious if we could see the sky outside the trunk. Although I get your focus problem.. hmm.....

Perhaps the walls can be more organic, less straight cut? That could help.

Good luck, I'll be following this :)
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Damian
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Quote Damian Replybullet Posted: 01 April 2020 at 10:25am
Hi man, hope you're well :)

I could easily make the outside bright and vibrant I guess, but like I said I want to make the inside the focal point so will avoid it unless I really can't find a way to get the look right. I want it to be like RPG's (mostly top down) where if you go into a house the exterior blackens out.

As for the walls, I'm fighting the urge to do anything that requires a lot of work. Not out of laziness, more to keep everything simple and keep the scope small. The idea it to finish this hopefully in a reasonable amount of time. I,e 2 weeks. From there I will hopefully move to doing a mockup of the the exterior. I always trap myself in big projects that I just don't have the time to finish, which in turns gets me down, which in turn results in not doing any art. <- So yeah, trying to avoid that mostly.

Day 4





[My reply to a post on Pixelation] - Sorry for the copy and paste
Thanks Chonky Pixel. I think you're right. I've lowered the contrast in the background and even desaturated the colours slightly. Still needs more work so I'll fiddle around with it some more as I go. All part of the process.
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Damian
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Quote Damian Replybullet Posted: 02 April 2020 at 1:35pm
Day 5




Decided to take a break from doing the tiles for the house and shifted to creating a character.
Still trying to figure out how I want him to look. I'm sure he will change a lot through the process of making this mockup. But it will be nice to have something there for scale.
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Quote Squali Replybullet Posted: 03 April 2020 at 12:27pm
Looks good. I like that little bear character.
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Damian
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Quote Damian Replybullet Posted: 04 April 2020 at 3:18pm
Thanks :)

Day 6



So I did absolutely b$$$er all yesterday. I finished work for the week, got the beer out and then hopped onto Destiny 2. So not very productive art wise, but sometimes you just need to sit back and relax.

Day 7



Today is another story. I've set sometime aside to do some art and maybe even a bit of programming, so should be a VERY productive day for the most part. So far today I've worked mostly on the Bear, to mostly look more like a bear. Also taking what Chonky Pixel said into consideration too, the bear was looking very flat when really he's a bit fat, so hopefully he's looking a bit beartter.<-- ignore me, I think I'm hilarious, probably not haha.


I actually uploaded this and have immediately made changes, his legs were a bit too long, so he's now 1 pixel shorter. Also main changes to how the lower part of his garment drapes. He will inevitably be changing constantly. Also I've names him Bearny Roark, again subject to change. If he has a partner I'd probably call her Ursa M Roark.



Day 7 - part 2




Made some small changes to Bearny.
I'm still not happy with the wood background, so I will rework that at some point. I don't know, I wanted to create perspective, so that the room looks rounder, but I don't know how to do that. I might just simplify it. Anyway, Instead of getting bogged down by that I've moved on to making a chimney. For the most part I think it works :hehe:
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Damian
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Quote Damian Replybullet Posted: 06 April 2020 at 12:38am
Day 8




Posting this a day late, did some work yesterday redoing the background. Still not fully happy with it, but my thought was just keep it simple and then add to it. I will take the time to just clean up lines, but first I need to be happy with how it looks. The window looks really boring, I need to find away to make it look interesting, still looking for a good reference. Chasms windows are super simple, Owl boys is a bit all over the place as most of them are made specifically for that building. I'll come up with something eventually.
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Hapiel
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Quote Hapiel Replybullet Posted: 06 April 2020 at 4:42am
Wood grain on the background seems a bit random! Why does it continue between boards, and why is it so circular, rather than elongated?
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NancyGold
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Quote NancyGold Replybullet Posted: 09 April 2020 at 1:04pm
I would second Hapiel. Youtube has several tutorials on wood anatomy (how and why these lines form in the real trees). And interior wood is a bit too contrast.

Maybe something like following will do?


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Damian
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Quote Damian Replybullet Posted: 10 April 2020 at 3:36am
This post was from 2 days ago on pixelation -Would have posted it here but apparently there were server issues. Appreciate the feedback and will definitely look that up SNV.

Day 9



So yesterday I decided it was in my best interest to skip doing the tile a day. Mostly because I worked a whole day and then did some heavy lifting around the house, unfortunately hurting my back a bit in the process. So a bit of rest and tv was in order for the evening.



Day 10




Bit more productive today. Still trying to figure out how I want that background to look. Hapiel over at pixel joint rightly said that it looked weird with how the grain pattern moved from 1 beam to the other and that the pattern itself looked very random. I can't say I put much thought into it. Kinda had an idea and went with it, but clearly that didn't work. I still think I could make that look good if I put more effort and time into it. Decided to change it up to what I have above. It's actually inspired my something I've done in the past. Again could still be better, so feedback is always welcome.

Still need to do what I said I would from my previous post. A job for tomorrow I think.
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Quote NancyGold Replybullet Posted: 10 April 2020 at 5:31am
Originally posted by Damian

Still trying to figure out how I want that background to look. 


Basically trees have dead interior, and only their bark is actually alive. Each year trees form new bark, becoming fatter and fatter. Until they collapse due to their age

You can determine tree's age by looking at the number of circles/lines inside.

That is the reverse of what amphibians, like snakes do when they shed their skin
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