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Reo
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Quote Reo Replybullet Posted: 20 March 2021 at 6:47am
Originally posted by pixelated cloud


My first WIP for Tile #55. It features a road sign and a knight. I'm trying to make the road for the path a little bendy but not too wide, maybe I need some rocks against the side? That and if you have any advice on shading for the knight would much appreciated. (and yes I've just seen the stray pixel on the signpost)    


Edit 900 years later: Thank you almighty Esven for helping me slay the dragon that is Imgur

I would give the same advice to you as to Fishy, worry about accurate projection and geometry before shading. Right now your knight is totally flat like it was a character in a 2d-sidescroller. Here's how you could line things up to get the correct angles. But I like where the tile is going!

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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 20 March 2021 at 7:23am
@Geciman @Reo Thank you for the comments and wisdom (props for that sick gif Reo)
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Esven
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Quote Esven Replybullet Posted: 20 March 2021 at 7:31am
I think I'll try my hand at #19.
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Christoballs
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Quote Christoballs Replybullet Posted: 20 March 2021 at 7:41am

WIP. St George and the Dragon
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Gecimen
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Quote Gecimen Replybullet Posted: 20 March 2021 at 8:13am
sure Esven.
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Mirre
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Quote Mirre Replybullet Posted: 20 March 2021 at 8:39am
Tile #69 is finished!


@jeremy: LOVE your new tile with ye olde dragon.

@Christoballs: Love the theme! Just alerting you to the fact I have a roof in my tile that borders on yours. :)

I really want to claim a new tile and damn these are going fast!
Reo seems to be nearly done with #39. Can I claim #32 if I make sure to match it to his whenever it is done? I have an idea of what to do there. :)
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Reo
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Quote Reo Replybullet Posted: 20 March 2021 at 9:12am
@Mirre: I'm done! so please, go ahead. Lovely tile! And the cat, how is the wizard gonna collect them all?


@Jeremy: Damn that was a good idea!

20 for me please.
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Gecimen
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Quote Gecimen Replybullet Posted: 20 March 2021 at 9:16am
Wow both tiles are excellent Mirre & Reo! Really amazing start to the collab so far, we're used to master quality entries to the collabs, but this fast? That never happened! I think both the theme and the palette really excited all of us.
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Christoballs
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Quote Christoballs Replybullet Posted: 20 March 2021 at 9:47am

54 done. Thanks for pointing out the roof, Mirre!
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Reo
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Quote Reo Replybullet Posted: 20 March 2021 at 9:50am
You've got two missing rows of pixels Chris!
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Eggy
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Quote Eggy Replybullet Posted: 20 March 2021 at 9:51am

Basic construction of the building is down.
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Christoballs
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Quote Christoballs Replybullet Posted: 20 March 2021 at 9:59am
Originally posted by Reo

You've got two missing rows of pixels Chris!

Ah yes, thanks. Should be fixed, now

Edit: going to request 31, looks like it could be fun :)
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Sazdx
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Quote Sazdx Replybullet Posted: 20 March 2021 at 10:34am
May I give 52 a go? :D
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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 20 March 2021 at 11:07am
Aright, after all that helpful advice I managed to bunker down and managed to finish Tile #55!


I'm super mega pleased with how this came out. You might recognize where this knight is from if you've ever had your armor trimmed before.

edit 2:55: slightly tweaked it, so if you had it downloaded, re download it
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Christoballs
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Quote Christoballs Replybullet Posted: 20 March 2021 at 11:11am
@Sazdx of course, added you to the OP!
@pixelated cloud Congrats :) I'll need to have a closer look. Mhhh...
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Gen_void
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Quote Gen_void Replybullet Posted: 20 March 2021 at 11:27am
Is 89 available? can i have it please? i am doing it right nowwwww
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Christoballs
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Quote Christoballs Replybullet Posted: 20 March 2021 at 11:34am
@Gen_void I'm afraid you can't, please read the rules carefully:
- From the 11th tile on (or once a finished tile has been put into place) your new tile reservations MUST have at least one neighboring tile already posted that your tile blends into.

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Gen_void
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Quote Gen_void Replybullet Posted: 20 March 2021 at 11:52am
Ok, can i have 9 then? its unmarked.
Can i have the pixel size or the tile? or is it any mockap already to paint over it?
i want to start with this, it have trees and bodies! maybe some blood too :D
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Reo
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Quote Reo Replybullet Posted: 20 March 2021 at 12:06pm
Originally posted by pixelated cloud

Aright, after all that helpful advice I managed to bunker down and managed to finish Tile #55!


I'm super mega pleased with how this came out. You might recognize where this knight is from if you've ever had your armor trimmed before.

edit 2:55: slightly tweaked it, so if you had it downloaded, re download it


I think adding proper shadows from the signs, rocks and knight will finish your tile. Take a look at the example in the pinned post of where the shadows fall. Good job on re-working the knight! :D
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Esven
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Quote Esven Replybullet Posted: 20 March 2021 at 12:10pm
Haven't gotten too much done but here's WIP.

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Reo
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Quote Reo Replybullet Posted: 20 March 2021 at 12:12pm
That looks absolutely lovely Esven and goes perfectly with what I'm planning :)
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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 20 March 2021 at 12:23pm
Alrighty, I'll get right on it!
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Mirre
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Quote Mirre Replybullet Posted: 20 March 2021 at 1:17pm
Originally posted by Gen_void

Ok, can i have 9 then? its unmarked.
Can i have the pixel size or the tile? or is it any mockap already to paint over it?
i want to start with this, it have trees and bodies! maybe some blood too :D


Number 9 is next to #1 which is one of the first 10 tiles claimed. If you want #9 you just need to wait for Irenaart to finish hers before you can start. So you know what you are continuing from. :) Sounds like you have a nice idea though!

In the first post of this thread (top of page 1) there is an example with the palette, the tile, and shading examples. But I can tell you the tile is 99px wide and 100px high.
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Gen_void
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Quote Gen_void Replybullet Posted: 20 March 2021 at 2:35pm
Thanks for the pixel size of the tiles! that thing so important is not acknowledge in the rules or any, for people new to this who wants to be introduced is not quite clear and maybe can push back.

And the hierarchy of the tiles is not mentioned either, i need to wait for the tiles of the first line to continue/start mine? now i am getting the idea but i am little confuse hahahah.


Can i have 6? PLEASE TELL ME I CAN!
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Mirre
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Quote Mirre Replybullet Posted: 20 March 2021 at 2:54pm
Originally posted by Gen_void

Thanks for the pixel size of the tiles! that thing so important is not acknowledge in the rules or any, for people new to this who wants to be introduced is not quite clear and maybe can push back.

And the hierarchy of the tiles is not mentioned either, i need to wait for the tiles of the first line to continue/start mine? now i am getting the idea but i am little confuse hahahah.


Can i have 6? PLEASE TELL ME I CAN!


I'm afraid it's the same story with #6. #13 was claimed as one of the first 10, so need to wait for Krugelix to finish that first, but he seems to be near done so I'm sure it will be free soon.

I understand it's tricky with the 10 first tiles rule. I struggled a little when trying to figure out what to claim too! I think also because they were claimed so fast and people were so fast with finishing tiles.

The 10 first tiles to be claimed were:
#1, #44, #42, #13, #4, #69, #8, #10, #80, #47

After those 10 each new tile claimed needs to have one side connecting to a finished tile.
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Gecimen
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Quote Gecimen Replybullet Posted: 20 March 2021 at 5:14pm
Originally posted by pixelated cloud

Aright, after all that helpful advice I managed to bunker down and managed to finish Tile #55!


I'm super mega pleased with how this came out. You might recognize where this knight is from if you've ever had your armor trimmed before.

edit 2:55: slightly tweaked it, so if you had it downloaded, re download it


In addition to what Reo has said, it also needs texture for grass and sand.

Also that huge "trade?" text will just be something people will point out at the end of the collab and say "I wish this wasn't there", I'd say just remove it, it doesn' t make the tile or the collab look better.
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Gecimen
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Quote Gecimen Replybullet Posted: 20 March 2021 at 5:16pm
Originally posted by Gen_void

Thanks for the pixel size of the tiles! that thing so important is not acknowledge in the rules or any, for people new to this who wants to be introduced is not quite clear and maybe can push back.

And the hierarchy of the tiles is not mentioned either, i need to wait for the tiles of the first line to continue/start mine? now i am getting the idea but i am little confuse hahahah.


Can i have 6? PLEASE TELL ME I CAN!


The easiest available tile to work on at the moment is #20. 62.
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Mirre
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Quote Mirre Replybullet Posted: 20 March 2021 at 5:47pm
@Gecimen: Reo claimed #20 when he posted his last finished tile.
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Mirre
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Quote Mirre Replybullet Posted: 20 March 2021 at 6:33pm
WIP of #32:

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Nitbe
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Quote Nitbe Replybullet Posted: 20 March 2021 at 9:47pm
Okay, then I will choose #51
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jeremy
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Quote jeremy Replybullet Posted: 20 March 2021 at 10:09pm
#77 please!

The tower is shaping up great :D

E: WIP
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Christoballs
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Quote Christoballs Replybullet Posted: 21 March 2021 at 4:34am
@Mirre lovely tower rendering, Rapunzel gave me a good laugh!
@jeremy ye olde doote adding a bit of danse macabre in the mix :D
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Krugelix
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Quote Krugelix Replybullet Posted: 21 March 2021 at 5:23am
Originally posted by Gecimen

@Krugelix, This time (since you made the shadows in the same color) it's too gray so the shape isn't readable again. Can you please check how I colored the left side surfaces and shadows in two different colors?

Also the borders of stone blocks are too uniform this time, looks like Lego rather than an old temple. Check Esven's and Jeremy's bricks for inspiration.


Thank you very much. It really helped to look at their tiles. The dithering and colour combinations are awesome. I tried to imitate it, not shure about it though.

What do you think. I'm already really happy with the progress, but in comparison to the others it still looks like i'm missing a lot.

@pixelated cloud: I'm far away from beeing able to give you real criticism, but i can recomend to look at the grass from Reos tile (the one with the death and soldier playing a game). It was interessting to me, how changing some pixels can have such a big impact on the reading. If the pixels are more vertical it looks like there are real blades of grass.
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Gecimen
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Quote Gecimen Replybullet Posted: 21 March 2021 at 6:14am
@Krugelix this is way better. A small edit to show how the upper corners should be highlighted instead of bordered.

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Reo
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Quote Reo Replybullet Posted: 21 March 2021 at 6:25am
@Gecimen: I'd like to give up 20 I had forgotten about Krugelix's tile and the idea doesn't quite fit. I'll wait until Esven is done and pick up a tile around there later.

@Krugelix: Good progress!

@Mirre & Jeremy: Excellent tiles!
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Gecimen
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Quote Gecimen Replybullet Posted: 21 March 2021 at 7:54am
@Krugelix and Reo, can I solve it by sliding Krugelix's tile to #14?
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Krugelix
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Quote Krugelix Replybullet Posted: 21 March 2021 at 8:23am
@Gecimen & Reo: Yeah, for shure. You can slide my tile to 14.
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Gen_void
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Quote Gen_void Replybullet Posted: 21 March 2021 at 8:31am
I think my idea could fit good around 44.

The general concept is a magical forest, if anyone have a similar conceptual approach i can be added to them!

To have an idea the objects are: a deep forest, a magic orb, people kissing and people flying trough the trees.
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Esven
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Quote Esven Replybullet Posted: 21 March 2021 at 8:34am
@Krugelix every post shows a lot of improvement and your tile is really starting to come along. You might want to go through and try to reduce the noise a bit though. You have a lot of single pixels that don't really represent anything specific and cleaning those up will give things a much cleaner more polished look.

If you're not sure how to do something my personal suggestion is just finding someone who did something similar and who you think absolutely nailed it, then trying to emulate their style. For your grass you might want to try going through the previous collabs and looking for a nice grassy tile that you think looks good then seeing what you can learn from their approach.
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Reo
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Quote Reo Replybullet Posted: 21 March 2021 at 9:13am
@Gecimen: Actually now that I know how Esven's tile looks the idea fits way better into 12 or 26. So I'll just hold off on it for a little bit :)

Thank you!
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Sazdx
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Quote Sazdx Replybullet Posted: 21 March 2021 at 10:17am
This is my WIP for now! :3

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Mirre
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Quote Mirre Replybullet Posted: 21 March 2021 at 12:00pm
Tile #32 is finished!


@Christoballs: Hehe, I'm glad you could tell who she was meant to be. Hopefully even clearer now. Your tile came out so good too!

@Reo, @jeremy, @Gecimen: Thanks! :)

@Krugelix: It's really starting to come together nicely. Very nice improvement. I recommend looking at the tower/castle for some inspiration/reference for how to do the cracks between the stones.

Looks like there's a dark stray pixel on the bottom of the tower. Somewhere between jeremy's and Reo's tile.
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Gecimen
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Quote Gecimen Replybullet Posted: 21 March 2021 at 1:40pm
Awesome work Mirre

wip 2 for tile 50

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Quote Mirre Replybullet Posted: 21 March 2021 at 3:00pm
Thanks, Gecimen! Yours is coming along really nice too!

I'd like to claim #46, please.
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Christoballs
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Quote Christoballs Replybullet Posted: 21 March 2021 at 3:12pm
Coming along nicely @Sazdx , @Mirre & @Gecimen!

Not sure what to add, need to give it some thought. Can some details extend out of bounds, on the outer sides?
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Gecimen
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Quote Gecimen Replybullet Posted: 21 March 2021 at 3:33pm
Originally posted by Christoballs

Coming along nicely @Sazdx , @Mirre & @Gecimen!

Not sure what to add, need to give it some thought. Can some details extend out of bounds, on the outer sides?


Yes, border tiles are all about extending the bounds & blend with the transparency outside, you are supposed to make the border tiles much larger. You can think of border tiles as places one can showcase their ideas & technique to the fullest. Here are a few examples to border tiles.


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Quote gawrone Replybullet Posted: 21 March 2021 at 5:23pm
Slight update. I will tile faster when I'm done with some urgent work.


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Quote gawrone Replybullet Posted: 21 March 2021 at 5:26pm
Originally posted by Esven

Haven't gotten too much done but here's WIP.




I can move my wall a bit up to give you more space, or not, if you want to draw the monster comming out of the lair under the castle or from the hole in the wall, that it just broke. If you have a different idea let me know.


EDIT: I could also not close the wall on the bottom and just make it not the part of the castle but part ov the external wall with the tower, or a gate even and draw a bit of grass to connect diagonnaly with yours, or you could just add a small part of the base of the tower on top of your tile?
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Quote gawrone Replybullet Posted: 21 March 2021 at 5:38pm
Originally posted by b236


Originally posted by gawrone



Just a quick draft to show a plan for a mini collab idea.
that dragon is missing REMOVE BEFORE FLIGHT ribbon! anyway, count me in 



Great! So far I was thinking about it resting on /destroying towers/roofs of the castle or town wall (decided to join the castle made already or we maybe will go with two separated ones - time will tell). For the back of the dragon I started a part of a gigantic evil tree or magic beanstalk or some evil vines. The rest will be up to people who join :)
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Quote Gen_void Replybullet Posted: 21 March 2021 at 7:28pm
Just a sketch, there will be a horned god with an orb, and people kissing and other people flying trough the woods. The trees will be bigger.

My take will be under the pagan mythos around medieval era. Hope you like it! Tell me what you think of the palette conformation or any thing!
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