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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Topic: Swampland TilesetPosted: 09 October 2006 at 7:56am |
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Hello everyone. Well...it's been quite a while since I last took up the pixel-brush, but here I am once again, doing a little tileset for a friend of mine who is programming an example game for a website.
Just doing things here and there with it, next I think I'll do some rocks. What do you all think of what I've got so far? Any C&C would be appreciated ![]() ![]() Oh wow the add-image button is a whole new world ![]() |
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 09 October 2006 at 8:21am |
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Nice, I really like those trees.
The ground tiles seem a bit too square to me. I think you should make some diagonal tiles too, like this: /ŻŻ |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 09 October 2006 at 8:27am |
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Ah yes, I was considering that, should be easy enough I guess.
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 09 October 2006 at 9:44am |
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Gasp! It's been ages since I've seen your name around here..
Great wor, nice palette - a good mix of greens. Very impressive. |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 09 October 2006 at 3:16pm |
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Niiiiiiiiiiiiiice. I love the tones. Not too offensive to the eyes at all.
I'd try making at least one more different looking tree for variety. |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 09 October 2006 at 9:12pm |
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Update - started work on a boulder. ![]() Originally posted by Skull Gasp! It's been ages since I've seen your name around here.. Great wor, nice palette - a good mix of greens. Very impressive. Haha, I'm surprised someone remembers me . Thanks, I'm very happy with the palette, it all came very naturally, though I might consider changing the grass, water and/or dirt colours, haha.Originally posted by Aleiav Niiiiiiiiiiiiiice. I love the tones. Not too offensive to the eyes at all. I'd try making at least one more different looking tree for variety. Good idea. I think I'll make one more 3x3 tree and then one or two 2x2 or 1x2 trees. Thanks :) EDIT: Small edit on the rocks: ![]() Edited by EyeCraft - 09 October 2006 at 11:48pm |
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chess
Commander
Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
![]() Posted: 11 October 2006 at 10:30am |
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the rocks must be "sharper" at the edges u know?;)
the darker gras isnt so good...it needs more texture..more structure... but: THAT IS DAMN GOOD!
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 11 October 2006 at 11:10am |
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May be just me. These rocks being this big make the trees (the best part) look too much out of scale. The lack of contrast seems fine, it is a BG. Overall colors are great!
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zeid
Midshipman
Joined: 01 September 2006 Online Status: Offline Posts: 46 |
![]() Posted: 11 October 2006 at 11:24am |
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Very nice so far. Definately needs the diagnal tiles though, for quick reference
![]() No doubt you coulda worked it out your self THIS IS FROM RPG MAKER it's not my tileset. As has been said that grass texture needs a little work as it seems to look a little to unexagerated and flat. All the other textures look beautiful, maybe some animated bubble tilesets for the swamp water or ones with roots protruding out of the water for the future. Just bringing it up now though you probably havent gotton that far, this can brake the monotony but i will take it you have already thought of it from the trees and boulders. ![]() |
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Swiifty
Midshipman
Joined: 26 May 2006 Online Status: Offline Posts: 63 |
![]() Posted: 11 October 2006 at 1:39pm |
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Nice!
One thing bothers me though, maybe its just me but, the tiles seem to be from a top angle while the trees are seen from a more isometric angle I would say. |
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buloght
Seaman
Joined: 08 April 2021 Online Status: Offline Posts: 23 |
![]() Posted: 11 October 2006 at 1:45pm |
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Very nice work!
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 11 October 2006 at 6:50pm |
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Originally posted by chess the rocks must be "sharper" at the edges u know?;) the darker gras isnt so good...it needs more texture..more structure... but: THAT IS DAMN GOOD! ![]() Not quite following you with the rocks. The grass has always bothered me a little bit, but I'm not 100% sure what exactly to do about it. Originally posted by jalonso May be just me. These rocks being this big make the trees (the best part) look too much out of scale. The lack of contrast seems fine, it is a BG. Overall colors are great! Interesting...well they are meant to be BIG rocks. I will be making smaller ones...plus when the player character is in there I'm sure it'll help enforce the scale. As for contrast, that was just my intention, I want to keep the ground pretty low to emphasize the focus on the objects the player actually collides with. Originally posted by zeid Very nice so far. Definately needs the diagnal tiles though, for quick reference ![]() No doubt you coulda worked it out your self THIS IS FROM RPG MAKER it's not my tileset. As has been said that grass texture needs a little work as it seems to look a little to unexagerated and flat. All the other textures look beautiful, maybe some animated bubble tilesets for the swamp water or ones with roots protruding out of the water for the future. Just bringing it up now though you probably havent gotton that far, this can brake the monotony but i will take it you have already thought of it from the trees and boulders. ![]() All good ideas, and yes I've got loads myself. The bubbles are a good one, though! Thanks :) Originally posted by Swiifty Nice! One thing bothers me though, maybe its just me but, the tiles seem to be from a top angle while the trees are seen from a more isometric angle I would say. Yes, that's been irking me a little bit, I'll have a look into that...cheers. Originally posted by buloght Very nice work! Thankyou ![]() |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 11 October 2006 at 7:10pm |
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Overall this is very nice, I love the rocks and trees, but the way you've shaded the water makes it look like it has cracks in it.
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 11 October 2006 at 9:27pm |
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Hmm, yes it is quite strange shading, I might fiddle with the colours later...
Update: ![]() |
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 11 October 2006 at 10:13pm |
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yes the water looks more like green ice.
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 11 October 2006 at 11:19pm |
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Lol, 'green ice'; sounds like a drug...
Starting work on player sprite, there's two styles I'm considering, a sort-of realistic lad, and an RPG-style one (based off of st0ven's template on SpriteArt), which do you guys think would work better? They both appeal to me equally. ![]() Edited by EyeCraft - 12 October 2006 at 12:39am |
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Swiifty
Midshipman
Joined: 26 May 2006 Online Status: Offline Posts: 63 |
![]() Posted: 12 October 2006 at 12:46am |
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I'd choose the realistic one, but thats just personal taste.
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zeid
Midshipman
Joined: 01 September 2006 Online Status: Offline Posts: 46 |
![]() Posted: 12 October 2006 at 1:54am |
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I too like the more realistic one, I think it will look better with the colours you have chosen as well as the style. I think the point that was trying to be made about the boulder is that it looks a little like its protruding into the air as oppose to laying over a large area. I've had a go at an edit, hope you dont mind. It's probably a bit vague compared to what I would like to have done but I hope it helps a little:
![]() (edited the lower one) ![]() This is what I have done (its roughly cut out im afraid) to try and make it feel like it's more over headish like the trees I've angled the central protruding part of the rock (the 'top' bit) so that it faces more towards us. I also increased the shading on the furthest right protrusion (dont feel that I did this very well) and added two small pebbles to convey where it's sitting. The inclusion of the vines that you did gave it a greater sense of place however I think it could use a small bit of editing. I would have done more but i was on a uni computer with only a few minutes to spare. I did an edit at home not sure if its much better but wont be able to show it till later. |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 12 October 2006 at 2:28am |
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Much appreciated zeid! I'll work those ideas into it when I've finished the player sprite; the edit is nice.
EDIT: Started work on the sprite - EDIT: Some animation (does anyone know how to get transparency in graphics gale?) - EDIT: Fiddled a little with the shoreline, what do you think? ![]() ATTROCITY: Stupid graphics gale has decided it cant open the .gal that has the diagonal shore corners...so I'm going to have to redo a couple of them... VERY ANNOYING. So for now the horrid right-angle corners. Edited by EyeCraft - 14 October 2006 at 1:33am |
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chess
Commander
Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
![]() Posted: 12 October 2006 at 10:02am |
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i mean the rocks needs more accents on the edges;)
but really great so far really really damn great
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 12 October 2006 at 3:46pm |
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why not just copy the diagonal corners from the png's?
also. i love everything about this.
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 14 October 2006 at 1:18am |
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Originally posted by chess i mean the rocks needs more accents on the edges;) but really great so far really really damn great ![]() thanks :) Originally posted by grave why not just copy the diagonal corners from the png's? also. i love everything about this. Yeah, when I looked at it, there's only 1 of them that I have to redo. Ok, another running animation (hopefully transparency works too: ) EDIT: added another direction of animation EDIT: and another ;) EDIT: added another direction, non-animated atm. EDIT: animated now :). Well thats the 4 main directions done standing and running, I think I do some more on the tileset now ![]() EDIT: Ok, shorelines restored, just as a bit of a warmup for something tasty. Might do another tree... ![]() Edited by EyeCraft - 14 October 2006 at 7:24am |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 14 October 2006 at 8:29am |
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*bump*
Started work on a second tree, going along well, I must say. Yet to add the droopy fungus vine stuff; ![]() ![]() ![]() EDIT: It's too dark, doesn't mix right with the other tree, I tried lightening it: EDIT: Added fungus stuff ![]() Edited by EyeCraft - 14 October 2006 at 9:14am |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 16 October 2006 at 7:37am |
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*bump*
I had a go at editing the rocks. I am surprisingly tired, so I think I'll sleep now, lol. But I plan to either fiddle more with the shorelines, or make some more rocks tomorrow. ![]() EDIT: Lol it would probably help if I posted the image, right? Man...I am tired... Edited by EyeCraft - 16 October 2006 at 7:38am |
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 16 October 2006 at 7:49am |
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What is the reasoning for the green water? Can a bit of blueness be added?
The new tree looks good. the sprites fit right in. I still have a problem with the scale of the rocks. The trees while a bit small in proportion with the sprites they look OK. The rocks however just don't fit in scale for me. |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 16 October 2006 at 8:04am |
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Maybe the sky is green ;P. Hmm, I dunno, haven't you ever seen green water like that? I do all the time. It comes from clay-ish earth, I think. I just want to create a toxic, unwelcoming, hostile atmosphere. The green water came naturally to me.
I think I can see what you see regarding the rocks, but big rocks do exist, as do small trees. It's a pretty cramped mock-up, I don't think those large rocks would be that frequent in the game. I'll be making smaller ones soon, which will be more frequent. Btw, I don't mean to sound like a smart-arse, sorry if I do .Thanks for the critique. Edited by EyeCraft - 16 October 2006 at 8:05am |
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 16 October 2006 at 8:14am |
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I totally see your point, don't misunderstand me. The point I wish to get across is that its the viewer/gamer that counts. Blue on top-down games indicate water and is unversially known and understood. This is why I think some blue should be added. It can remain greenish but I doubt that all will see water on this, I would'nt have had you not mentioned it. Yes, big rocks do exist, on this I refer to logic only. I'm looking and commenting from the lowest common denominator (a very young kid with limited imagination capabilities).
I do like your tileset very much and my c+c like those of any others are given freely and can be ignored just as freely. I take no offense if you disagree, and will continue to c+c your WIPs wether you like it or not ![]() |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 16 October 2006 at 8:46am |
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Hmm, all good points. I'll play with the colours and see how it goes.
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ManningKrull
Seaman
Joined: 28 August 2006 Location: France Online Status: Offline Posts: 18 |
![]() Posted: 16 October 2006 at 2:01pm |
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I'm late here, but I just wanna say I think the tileset is gorgeous, and I love the green swampy water. I think putting a big log or branch floating in the water would be a nice touch that would help distinguish it a bit, but I have no problems understanding what any of the different types of surfaces (land, water, obstacles) you've got in there are.
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 16 October 2006 at 2:33pm |
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I know that's not what you're going for at all but still I enjoyed playing with the palette (On the left = yours) :
![]() =) |
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Feron
Midshipman
Joined: 17 September 2006 Online Status: Offline Posts: 99 |
![]() Posted: 16 October 2006 at 2:54pm |
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The blue rocks look better imo.
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hmmmm.
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 16 October 2006 at 3:05pm |
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I must say, those palettes look significantly better. I believe this is because the water was so much brighter than the land before, originally i imaged it to be some sort of cliff or tall grass. Perhaps not so drastic, but a change is in order?
Awesome work though man.
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 16 October 2006 at 9:36pm |
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Fil, those are great color edits. I particularly like #3.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 17 October 2006 at 1:00pm |
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When I looked at the edits, I noticed a transparent quality the shading gives it. I think part of what looked strange to me in the green version is the presence of that implication of the water being transparent. In my experience, water that green is usually only slightly transparent at the depths in the piece. I also agree that the rocks look great there, the way they're set apart from their background almost gives them a metallic look.
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Swiifty
Midshipman
Joined: 26 May 2006 Online Status: Offline Posts: 63 |
![]() Posted: 17 October 2006 at 1:24pm |
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The south-west tree, the one that is "broken", its roots or what you call it, they look kinda strange since they overlap the tree next to it... And maybe, they feel a lil bit too crowded.
Also I agree, I didn't know it was green water from the beginning, I just thought it was green slime. |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 17 October 2006 at 3:25pm |
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Originally posted by Monkey 'o Doom When I looked at the edits, I noticed a transparent quality the shading gives it. I think part of what looked strange to me in the green version is the presence of that implication of the water being transparent. In my experience, water that green is usually only slightly transparent at the depths in the piece. I also agree that the rocks look great there, the way they're set apart from their background almost gives them a metallic look. Yes, I've noticed that a little about the water. I tried some colour adjustments, but nothing satisfied me. But your bring up this has given me the perfect idea. . Perhaps the rocks do need to be set apart from the background more, yet at the same time I desire to blend them into their environment...Originally posted by Swiifty The south-west tree, the one that is "broken", its roots or what you call it, they look kinda strange since they overlap the tree next to it... And maybe, they feel a lil bit too crowded. Also I agree, I didn't know it was green water from the beginning, I just thought it was green slime. Ah yes, it was a bit of an experiment sticking the tree like that, lol. I don't think it's actually possible to do that in the game engine. I've been meaning to pay some attention to that tree's roots. More updates coming...but for now I actually have some work to do for once ![]() Edited by EyeCraft - 17 October 2006 at 3:26pm |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 19 October 2006 at 4:42am |
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Fiddled with the water somewhat, it's alot more opaque now. What do you reckon? I quite like it
. ![]() Edited by EyeCraft - 19 October 2006 at 5:06am |
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cpaw88
Seaman
Joined: 18 October 2006 Online Status: Offline Posts: 24 |
![]() Posted: 19 October 2006 at 6:40am |
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Wow! This looks extremely professional, I take it you're making a game. The only think I could visual see that doesn't look in place is the top rock, the grass on the dirt makes that area stand out a bit too much. The rest is great, nice work!
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 19 October 2006 at 7:58am |
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Thanks
. I feel like im getting there with it now.EDIT: I have a talent for forgetting to actually put the IMAGE in... ![]() I've got it all loaded into a program now so it's much easier to manage the mockup. I've created a larger mockup in preparation for the addition of more decoration tiles. Plans are: Vert/Horz Bridges Small Rock/s Bubbles Floating log/s Log/s Cliffs Shack/s Bunker/s De-grid the Grass tiles Hmm those are the ideas I have at the moment. I'll probably be cracking on the cliffs next I'd say Edited by EyeCraft - 19 October 2006 at 8:08am |
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Equinoxx
Commander
Joined: 16 December 2005 Online Status: Offline Posts: 164 |
![]() Posted: 19 October 2006 at 8:16am |
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looking great man ... altho it's all very drab ... then again, it's swampland so that may not be a bad thing ...
the water is rather flat though and could do with some ripples/coloration etc ... |
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Artisan
Commander
Joined: 01 February 2006 Online Status: Offline Posts: 219 |
![]() Posted: 19 October 2006 at 8:26am |
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i agree with equinox about the water although it may look better with logs in it etc.
this reminds me allot of warcraft II (but probbably better) which is good because its one of my alround fav games.. even though its old |
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I like shiny things, i do indeed. |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 19 October 2006 at 9:09am |
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Originally posted by Equinoxx looking great man ... altho it's all very drab ... then again, it's swampland so that may not be a bad thing ... the water is rather flat though and could do with some ripples/coloration etc ... Cheers . Yeah, it's looking rather dull at the moment...hoping to brighten it up with more tiles to come. As for the water I'm going to experiment with bubbles, reeds and ripples.Originally posted by Artisan i agree with equinox about the water although it may look better with logs in it etc. this reminds me allot of warcraft II (but probbably better) which is good because its one of my alround fav games.. even though its old Yep, WarCraft II is definately in my mind as I've been working on this, as well as; WarCraft I, WarCraft III, StarCraft, Diablo II, Chaos Engine ![]() |
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 19 October 2006 at 10:17am |
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Just thought i'd say, this is a great improvement! |
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cpaw88
Seaman
Joined: 18 October 2006 Online Status: Offline Posts: 24 |
![]() Posted: 19 October 2006 at 8:32pm |
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Wow, this looks great. The rock looks a lot better moved over the left and not on the dirt ground.
Very nice work, looking forward to seeing more. ![]() |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 23 October 2006 at 9:39pm |
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Thanks Larwick & cpaw88 :).
I am still working on this! Started work on a bridge: ![]() |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
![]() Posted: 24 October 2006 at 5:09am |
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This looks bloody awesome! I wish I had the patience to spend this much time on tiles. For some reason the graphics remind me a little of the game The Chaos Engine.
Bridge looks great, can't wait to see you flesh out the water. |
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Listen to what the flower people say...
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 24 October 2006 at 7:14am |
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Thanks iSTVAN :D. It certainly does have that Chaos Engine vibe to it, doesn't it?
Update: Fiddled a bit with the bridge: EDIT: Added final tiles to bridge: ![]() Edit: Fiddled more with the bridge. Completed all possible shore tile (river tiles). ![]() Edited by EyeCraft - 24 October 2006 at 8:52am |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 25 October 2006 at 9:33am |
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Vert bridge just about done;
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Larwick
Commander
Joined: 26 April 2016 Online Status: Offline Posts: 4015 |
![]() Posted: 25 October 2006 at 9:48am |
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Awesome work, you have a really nice atmosphere to this design. Can't wait to see more. No crits from me.
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Yar
Midshipman
Joined: 25 August 2006 Online Status: Offline Posts: 44 |
![]() Posted: 25 October 2006 at 12:46pm |
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Wow!
Nice palette. Great rock texture for only 3 (?) colors. Love the first tree. Great idea with the bridge design. I wouldn't want to walk across it! Can't wait to see some water texture! |
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