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rockybolan
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Quote rockybolan Replybullet Topic: A NEW (BLOODY) ROOM
    Posted: 12 April 2007 at 12:32am
So yeah, I am creating a room for the Joint. 

So check this. 


So far I have 14 colors. 

I am kinda stuck on the theme though.  Right now, some freakish thing just escaped from a bunch of Koreans, killing or injuring tons of them.  Note: All my work is related story wise.


anyway, check it out, comment, raise hell.





Edited by rockybolan - 12 April 2007 at 12:53am
You want to fly to Hatti for a quickie divorce just to improve our psych?
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rockybolan
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Quote rockybolan Replybullet Posted: 12 April 2007 at 7:04pm
This is bs... 50 views, and not 1 comment. 

Edited by rockybolan - 12 April 2007 at 7:07pm
You want to fly to Hatti for a quickie divorce just to improve our psych?
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jalonso
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Quote jalonso Replybullet Posted: 12 April 2007 at 7:13pm
Patience pays buddy. Not everyone feels comfortable with iso pixels and you did post this WIP in the wrong place (I shall move it for you to the correct place.) It is customary to wait 24 hours to get a reply.

As for the room. Its cool and the wall and especially the guys are looking cool. The thing that still fails is the color on the walls and floor that while not exactly the template colors are so close it appears incomplete and are boring colors no matter the case. Shadows for the guys are needed, btw.

EDIT: Also, rather than posting a second comment, using the 'edit' feature is highly recommended like I'm doing right here. The thing with that you see is that  asking for replies comes across badly often. Its not a right that c+c will come your way its a priviledge. Not coming hard on you just trying to help you fit in...now go pixel.


Edited by jalonso - 12 April 2007 at 7:16pm
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rockybolan
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Quote rockybolan Replybullet Posted: 12 April 2007 at 7:16pm
Originally posted by jalonso

Patience pays buddy. Not everyone feels comfortable with iso pixels and you did post this WIP in the wrong place (I shall move it for you to the correct place.) It is customary to wait 24 hours to get a reply.


I posted this yesterday.  I have edited the first post sense then though.

Thank you for the comments, I will take it into consideration.

Thanks for your help. 
You want to fly to Hatti for a quickie divorce just to improve our psych?
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rockybolan
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Quote rockybolan Replybullet Posted: 12 April 2007 at 7:31pm


Hows that?
You want to fly to Hatti for a quickie divorce just to improve our psych?
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jalonso
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Quote jalonso Replybullet Posted: 12 April 2007 at 7:44pm
Well that's not very good at all. When doing isometric, shadows have rules too. Here they are inconsistent. I wouldn't bother with the shadows at this stage anyways. Its like socks over shoes. Work on the room itself and did you miss the comment about the wall and floor colors and textures? Then get to shadows...imho Something about the hole in the wall is also not true iso, yes its irregular but it 'seems' to be at a different angle than the wall thus off.
Oh yeah, the door is still to template-y.

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rockybolan
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Quote rockybolan Replybullet Posted: 12 April 2007 at 7:52pm
I want the room to look consistent with the rest. 

I worked on shadows for the peeps because you suggested it, and as someone who respects your work and talent, I decided to take your advice.

However, detail you say... I will work on that. 
You want to fly to Hatti for a quickie divorce just to improve our psych?
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Metaru
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Quote Metaru Replybullet Posted: 12 April 2007 at 8:06pm
bullet holes, blood on walls and foor, someone firing a gun, hmmm

need an idea? why don't you make a unreal tournament/quake room? that would surely rock
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