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jalonso
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Quote jalonso Replybullet Topic: Yaaaaarrgh
    Posted: 13 October 2007 at 7:42pm
Time for another Pixeldam city block.
This hood has the worst color sidewalks and when exocet made his donkey pixel I thought maybe that palette would work. PMd him and it turns out he does not own the colors o.O

First draft, color block for pirate house



Edited by jalonso - 13 October 2007 at 7:42pm
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greenraven
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Quote greenraven Replybullet Posted: 13 October 2007 at 7:48pm
Looks pretty cool. But what's that stuff on the sidewalk, water or a shadow?

Edit:

Also I thing kinda stick out for me. (I'm sure you already see it, but when am I going to get a chance to spot a hole in piece of someone like you again. ) Anyways, see that cyan building, and how the shadow falls behind it. Now look at the ship and how the shadow of the sails falls straight down.

Well that's it, I've had my moment of glory.


Edited by greenraven - 13 October 2007 at 7:54pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
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MashPotato
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Quote MashPotato Replybullet Posted: 13 October 2007 at 7:59pm
I can tell this is going to be cool already (a pirate house?  Nice!) 
Yes this comment was useless, except for encouragement purposes.   Go Jalonso!
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BlackDragon
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Quote BlackDragon Replybullet Posted: 14 October 2007 at 6:04am
Oh, there it is, one of jalonso's SUPER wip posts....
 
Some crits:
  • The sails look good, but it doesn't look right. On a real ship, there are less poles, and the sails bend down. This way you can adjust to the wind. Here you can see what I mean: http://www.clevelandharborfest.com/graphics/ships/brig.jpg
  • Maybe add cannons...? Or a Jolly Rodger (flag). Anchor too.
  • Change the green rails to match the ones on the captain's deck.

*Oh, BTW its 'Yargh'

"A little pain never hurt anyone." - Blueberry_Pie
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jalonso
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Quote jalonso Replybullet Posted: 14 October 2007 at 9:17am
@Green, lol, they're shadows. They are unimportant atm. I only wanted to define my 'area' to stay within the Pixeldam template

@Mash, maybe, pirate themed fantasy house since the ship is not to scale.

@BlackDragon, this is a color blocked rough. Things, like the rails are purposely drawn in wrong colors so that I can detail the section easier. I will be using the colors on the top right for coloring.

The sails are there for 'area' coverage only. I only pixel what is absolutely needed.

In the latter stages details are added never at this point.

I get a lot of PMs about 'how to pixel'. I make WIP threads for those who ask and they quietly follow the progress. For example I have been asked more than once about how to go about making something like a pirate ship.
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Maarten
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Quote Maarten Replybullet Posted: 14 October 2007 at 9:36am
I admit Id be very interested to see the progress on one of your beautifull layered background :)  
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jalonso
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Quote jalonso Replybullet Posted: 14 October 2007 at 8:34pm
Patriots vs. Cowboys = very little progress




Game over, Pats win

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Club Beuker
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Quote Club Beuker Replybullet Posted: 15 October 2007 at 12:29am
Why oh great Jalonso.. Please tell me why.. you are sooo good?
It's turning out to be another pieze of great art.
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Quote AdrianJensen Replybullet Posted: 16 October 2007 at 5:27am
Dude, you're my hero.  Pirates are important.

Definitely should have a Jolly Rodger.
My gallery lives here:
http://www.pixeljoint.com/p/8355.htm?pg=1&sec=icons
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Reo
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Quote Reo Replybullet Posted: 16 October 2007 at 11:46am
I have a feeling this is going to be epic!No crits atm.
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Aleiav
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Quote Aleiav Replybullet Posted: 16 October 2007 at 1:44pm
This looks really awesome and I'm super excited about it. Pirates are really awesome.
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jalonso
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Quote jalonso Replybullet Posted: 16 October 2007 at 7:36pm

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Quote Shadow-gamer Replybullet Posted: 16 October 2007 at 7:46pm
You are on the verge of inspiring me to do a dock...
Simply amazing.
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jalonso
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Quote jalonso Replybullet Posted: 17 October 2007 at 7:13pm

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BlackDragon
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Quote BlackDragon Replybullet Posted: 18 October 2007 at 4:57am
Epic. But the boat seems to blend in a little with the flooring, add like a bridge or something to put space between the two, maybe.
"A little pain never hurt anyone." - Blueberry_Pie
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jalonso
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Quote jalonso Replybullet Posted: 18 October 2007 at 6:49am
Thx Dragon. I will add a plank from the deck to the boat. I think the boat is too close to the dock too but I can't move the boat away because I'll be outside the template area (the sails). I think I have to thin out the dock and shorten the front walkway instead. urghhhh!
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jalonso
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Quote jalonso Replybullet Posted: 28 October 2007 at 12:02pm

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jalonso
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Quote jalonso Replybullet Posted: 28 October 2007 at 6:33pm
+2


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eghost
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Quote eghost Replybullet Posted: 28 October 2007 at 6:54pm
Awesome work Jal...
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MashPotato
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Quote MashPotato Replybullet Posted: 28 October 2007 at 7:35pm
Heehee, as I look at this the Curse of Monkey Island soundtrack is playing 
Just gorgeous, I'm looking for things to crit, and can't really find any... my only suggestion is that adding a fancy figurehead to the front of the ship might be cool... just 'cause you seem to love detail so much
The far railing on the stairs seems to be higher than the railing closer to us, but I think that's just me... iso perspective confuses me sometimes!
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jalonso
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Quote jalonso Replybullet Posted: 28 October 2007 at 7:46pm
I already have a mermaid on the front of the ship but I don't see it myself, will fix 

Yes the railing is funky looking but its iso correct. I will fix this by covering with pirates on the ramp.

This limited exocet palette has been rough :/
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M.E.
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Quote M.E. Replybullet Posted: 29 October 2007 at 12:45am
Hi Jalonso,

Probably I'm not worthy to comment on
anything you make as you clearly are much
better than myself.
BUT I'm doing it anyways to maybe aid you
with your work the way you always help me!
If only you could benefit from one pixel I
made it will be worth it!

WARNING: VERY SKETCHY !!!



I violated your piece with bad pixel, but I hope to show you some
areas that are making the original thing hard to read.

Usually the deck of a ship gets a lot of darks by all the  shadows
coming from the sails.
I made the house at the back as light as the front hoping
to lift the ship from it. Maybe you can try the pinkish color
to highlight the railing instead of changing the color of the
house to do the same?!?!

I thought the water could be filling the harbor more.
Usually a ship would not have its sails like that when
it is in the harbor. But it is more dramatic this way
and I like it anyhow!
I would maken the stone wall end on the sidewalk of the template.

My apologies if any of this isn't what you want or if
you are offended by my bad pixel-sketch.

As previously said I hope that just one of the idea appeals to you.

Kind regards from

M.E.
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jalonso
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Quote jalonso Replybullet Posted: 29 October 2007 at 7:52pm
thx M.E. (we are all equals)
Mash, masthead is next


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M.E.
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Quote M.E. Replybullet Posted: 29 October 2007 at 11:17pm
Hi Jalonso,

Verry well done on the last house.
The ship now comes to 'live'. The windows are now visible.
Ah... that water is nice! Could maybe use a white pixel
here and there along where the ship touches the water. (at the back)
Great progress all in all!

Best regards from

M.E.
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jalonso
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Quote jalonso Replybullet Posted: 31 October 2007 at 7:42pm
C+C+Q ;)

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thesalus
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Quote thesalus Replybullet Posted: 31 October 2007 at 8:06pm
The sails seem to be of a rather substantial thickness, though there might not be a way to avoid it. Or it could just be me eyes.

The shading on the bottom blue portion of the projection on the left-most corner of the yellow house seems rather flat to me, though I'm not sure where you can pull colours from. So it may be a moot point.

(And what is the brick construct in the bottom corner?)

But looking good so far.

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jalonso
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Quote jalonso Replybullet Posted: 31 October 2007 at 8:12pm
Originally posted by thesalus

The sails seem to be of a rather substantial thickness, though there might not be a way to avoid it. Or it could just be me eyes.

You are right. I can fix that most obvious flaw, thx.
Originally posted by thesalus

The shading on the bottom blue portion of the projection on the left-most corner of the yellow house seems rather flat to me, though I'm not sure where you can pull colours from. So it may be a moot point.

Don't get it? You mean the dome?(not finished)
Originally posted by thesalus

(And what is the brick construct in the bottom corner?)

waaaaa
Originally posted by thesalus

But looking good so far.


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Hatch
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Quote Hatch Replybullet Posted: 31 October 2007 at 8:13pm
The area where the flag, the green building, and the... things on the rear railing meet is a bit confusing to my simple mind. And while I'm looking at the green building, the brown on it looks pretty scrappy (I know the actual building is supposed to look scrappy; I mean the pixeling looks scrappy)

Also, the water doesn't instantly read as water to me. When I first look at the piece (and it's entirely possible I'm the only one who could be quite so dense) I think, "ah, a building made of a pirate ship" and then it slowly becomes clear that it actually IS a pirate ship in dock. Not really sure what could be done about it. I personally preferred your last iteration as far as the water goes; I feel it reads much better.

Lastly, I'm very, VERY unsure about this, so much so that I hesitate to bring it up, but are the two smaller domes on the rightmost building out of perspective?
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jalonso
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Quote jalonso Replybullet Posted: 31 October 2007 at 8:31pm
Originally posted by Hatch

The area where the flag, the green building, and the... things on the rear railing meet is a bit confusing to my simple mind. And while I'm looking at the green building, the brown on it looks pretty scrappy (I know the actual building is supposed to look scrappy; I mean the pixeling looks scrappy)

I agree, with this limited palette I can't get the right colors. Once I add the pirates on the deck maybe it will solve itself. This area is currently ignored as I really hate it. I might even re-do the whole rear of the ship.
Originally posted by Hatch

Also, the water doesn't instantly read as water to me. When I first look at the piece (and it's entirely possible I'm the only one who could be quite so dense) I think, "ah, a building made of a pirate ship" and then it slowly becomes clear that it actually IS a pirate ship in dock. Not really sure what could be done about it. I personally preferred your last iteration as far as the water goes; I feel it reads much better.

Well, I started off as a single 'house' that looks like a pirate village so if this is what you see I'm happy. The reason the water is simplified is to add the characters and other stuff without confusing myself.
Originally posted by Hatch

Lastly, I'm very, VERY unsure about this, so much so that I hesitate to bring it up, but are the two smaller domes on the rightmost building out of perspective?

Yes they are. I noticed this when I added the new dome. Actually the perspective is correct but the top of the dome is off center (easy fix).
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Quote greenraven Replybullet Posted: 31 October 2007 at 8:51pm
Originally posted by jalonso


Originally posted by thesalus

(And what is the brick construct in the bottom corner?)

waaaaa


I think he means the underground entrance.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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thesalus
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Quote thesalus Replybullet Posted: 31 October 2007 at 9:23pm

Something like this.

Yeah, where does the entrance go?
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jalonso
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Quote jalonso Replybullet Posted: 02 November 2007 at 7:56pm
I'm looking for the details now, beyond the obvious parrot, treasure, booze, skeleton,etc.

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Quote Dutrho Replybullet Posted: 03 November 2007 at 8:08am
wenches perhaps?
Mmmm.. Thats good placebo!
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BlackDragon
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Quote BlackDragon Replybullet Posted: 03 November 2007 at 8:13am

Alligator in the water

"A little pain never hurt anyone." - Blueberry_Pie
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Quote Squirrelsquid Replybullet Posted: 03 November 2007 at 10:45am
nice work, I do think that the highlights on the sails are a bit harsh. this way it looks like it's all glossy
vote for squirrels crates!
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jalonso
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Quote jalonso Replybullet Posted: 03 November 2007 at 12:31pm
Woke up in a different mood

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Quote greenraven Replybullet Posted: 03 November 2007 at 12:40pm
Ooooh.... ahhhhh.... 

But shouldn't there also be a flag on top of the crows nest?
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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Quote jalonso Replybullet Posted: 03 November 2007 at 1:16pm
Yes, there should be a flag there. The Pixeldam template however does not give me room to add one so I placed it in the back.

I'm thinking of starting from scratch and re-pixelling everything to be extra clean and sharp : /
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Quote BlackDragon Replybullet Posted: 03 November 2007 at 2:10pm
As much as I FREAKING ADORE this peice, I have to agree with you. Some places just don't look right.
"A little pain never hurt anyone." - Blueberry_Pie
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Quote greenraven Replybullet Posted: 03 November 2007 at 4:54pm
It's your call. Good luck with it. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Lawrence
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Quote Lawrence Replybullet Posted: 03 November 2007 at 7:39pm
This looks great, I don't think you should start from scratch.  My biggest crit is that the part of the water which is reflecting the sky is darker than that reflecting the boat and buildings. I think it should probably be the other way round like in this.
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Quote Monkey 'o Doom Replybullet Posted: 03 November 2007 at 7:42pm
I dunno, I think it would be cooler if the buildings were changed to geive the piece a night ambience but not just another one of those blue-tinted night pieces. Show night with luminosity, not hue. Just throwing something out there.

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 03 November 2007 at 7:52pm
Damm, Lawrence that so obviously wrong. I fail :(

MoD, Pixeldam is all daytime ligthing. The hood this is going in is particularly saturated and bright, the streets are light grey to boot.

Maybe when I lighten the water it will be less nighttime looking.


*I am never, ever using someone else's palette again
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jalonso
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Quote jalonso Replybullet Posted: 07 November 2007 at 5:00pm
I really felt something has been wrong here and couldn't quite picture it. I asked exocet what he thought as it relates to colors and he had this to say:

Hi,
I had a look at your picture. It's really nicely drawn but indeed the colours don't really work. It feels too dark for what I believe is supposed to be a day time scene in the Caribeans.  Generally I would use more saturated colours for the whole scene. Having mostly light colours and a few very dark patches for what's in shadows could work well as well, like those very sunny days when everything seems too bright.

The water could do with being much lighter and blue, as it's reflecting the sky. Also the reflections in the water look too much like they're reflecting flames. They should be less contrasted and less saturated.

The sails of the ship should use a pure white as the brighter colour and be less contrasted because they are probably slightly translucent.

I've done a quick and dirty test for the sails and the water:


Hope this helps, as I said the pic is cool but the colours don't really fit at the moment!

My thought to him:
I
do agree with your take.
I was trying so hard to make it work with your Battersea palette which I think is awesome. I have never used someone else's colors and a challenge it has been. That has been the challenge for me on this pixel.
Now that you feel the palette does not work for this project I will have to reconsider what is more important, the pixel or the challenge : /
Thanks for your input,
jal






Edited by jalonso - 07 November 2007 at 5:01pm
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Quote Acherhar Replybullet Posted: 07 November 2007 at 6:16pm
But jal, was it supposed to be a day time scene in your eyes? If not, then you really have nothing to worry about, as it's amazing the way it is.
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jalonso
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Quote jalonso Replybullet Posted: 07 November 2007 at 6:27pm
Well I was trying to make a daytime scene using a strict palette.
The colors are just not right for this scene tho. I think that adjusting the colors to better fit may solve it and is worth the attempt. If anything I could just backtrack.
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Quote Acherhar Replybullet Posted: 07 November 2007 at 6:33pm
It looked like daytime to me though... I thought you did a fantastic job of using such a limited and dark(ish) set of colors to create something like that.
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Quote MashPotato Replybullet Posted: 07 November 2007 at 7:06pm
Exocet's colours were for a sunrise/sunset scene (or so it appears to me), and if you're going for full daylight, there's nothing wrong with adjusting the colours to suit that.  In this case, the light should set the colours, not the other way round 
I think you accomplished your challenge of using a strict palette; now it's time to accomplish what you think is the best pixel
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Quote greenraven Replybullet Posted: 07 November 2007 at 8:59pm



When you look at these side by side, yours looks more of a night time/ some dark cave scene, while exocet's looks more of a clear day time/ out on the open seas scene.

To be honest I like exocet's version a lil better.

If you're going to stick with your colors then maybe you could turn it into a cave, kinda like Cervantes' stage from Soul Calibur.

If you're going to go with exocet's colors you could make it out in the middle of the ocean/some island.

I dunno, those are just my thoughts.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Lawrence
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Quote Lawrence Replybullet Posted: 08 November 2007 at 5:46am
Actually I now think that since the water wouldn't be so deep and dark, refraction would be more noticeable and reflections would only be subtle, like in Mario sunshine, this or this

Here's a rough edit of what I mean-

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