WIP (Work In Progress)
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zi-double
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Quote zi-double Replybullet Topic: ISO - old type building
    Posted: 10 January 2008 at 3:03am
Hm after so much time I start to think again for pixeldam /after inspiration of Jal of course/ ;)

So think to make old type of garden with all dirty parts as wheels, chests, barrels, hay, plants, animals, ets ... If have time and not to lazy of course. Else will make only building hehehe

Ok here is main building I will need and something as hayloft or shed but  in next time ...
I take two types of brown which are near as colours is this good I don't know but ...

                                                                                                                  

finished





finished





3rd new project



4th idea for project



PS

the last blocks are WIP !

Thanks for all ideas and help :)




Edited by zi-double - 01 September 2008 at 1:16am
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spartan_117
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Quote spartan_117 Replybullet Posted: 10 January 2008 at 3:42am
nothing to say but : ill be shocked if u havn't inspired jal.
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greenraven
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Quote greenraven Replybullet Posted: 10 January 2008 at 7:38am
This as an SNES RPG type look to it. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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FrostPumpkin
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Quote FrostPumpkin Replybullet Posted: 10 January 2008 at 9:42am
Very good, I prefere this more than the strict and squared iso.
It looks like an original heroic fantasy RPG house !
Continue in this way, and try with less details and less satured colors
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GeorgiePie
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Quote GeorgiePie Replybullet Posted: 10 January 2008 at 9:50am
Very good for a wip! Keep going, this is great already!
Dane Cook once said



"There was a car accident on the highway, and you know what, everyone came out of their houses without shoes. F**k shoes."


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spartan_117
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Quote spartan_117 Replybullet Posted: 10 January 2008 at 10:02am
i just noticed something.

the roofs that extend from the main one dont look like they are joined.
it might just be me but it doesnt seem right.
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Lawrence
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Quote Lawrence Replybullet Posted: 10 January 2008 at 10:32am
I think the overall shading is too uniform, especially on the roof, making it look kind of flat.
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zi-double
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Quote zi-double Replybullet Posted: 10 January 2008 at 1:06pm
greenraven Before 1 year have one project for RPG but he never will finish. I make 2 buildings of that type than - but this is new except one type of windows :) Else I like RPG :)
FrostPumpkin I think that need much details !!! Because one building have too much details !
spartan_117  hm
Lawrence yep for me roof is like flat because I placed 3 colours near one to other ... Here is 2 variants where in the roof I exchange places of two colours ... I have 5-6 pixels betlwen boards and can go and make better vision of second variant ? But than will look as old type of graph and I'm not shure :(


Here repair some parts of the window covers, repair some wooden parts of column, some details on the wall, ets ...


PS
have only one element with grey, but I will need grey in another elements that is why I make him with diferent colours.

front window is bad for me - maybe he is very big ...


Edited by zi-double - 10 January 2008 at 1:11pm
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jalonso
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Quote jalonso Replybullet Posted: 10 January 2008 at 4:31pm
Now that I know your way of pixelling I won't mention some obvious things I know you'll get to later on.
At this stage I will point out that the roof and posts on the stairs are far too straight/classic iso lines and not the more fantasy lines elsewhere.
The chimney is fine but may look better if it also had the curvy silhouette. Especially the opening.

This one is weird because of the language thing. The front of the roof has 3 little things like braces or ties. The rear does not.

This is gonna be an awesome block (be my neighbor when you submit it ;)


Curious: What language do you speak?
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Lawrence
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Quote Lawrence Replybullet Posted: 11 January 2008 at 8:02am
What I meant about the overall shading being too uniform is that since you have the roof curved there are bound to be shading differences over the expanse of the whole roof (not to mention shadows on the walls etc):



Assuming the light is from above, the top part of the main concave roof should be slightly darker than the bottom part because it is facing more horizontally and not receiving as much light. Vice versa for the protruding roof, since it's convex. This shading should really be done from an early stage.
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Quote kwigbo Replybullet Posted: 11 January 2008 at 8:18am
It seems to me that the back peak of the roof (behind the chimney) goes a little too high. Don't know if this was just a style choice you made. It just throws off the perspective for me. Everything else looks great. I agree with lawrence about the shading too. The house has a lot of character to it but you can definitely improve on the sense of depth.

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zi-double
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Quote zi-double Replybullet Posted: 11 January 2008 at 11:35am
Yep jalonso repair the roof over stairs - I test and with another types but think that type as front part is best ! In first work /below/ I test with little chimney, but maybe better is my first - because he is on the top of house and like he is from two sides of the roof, but place circle outlet on the top ... also repair that poor pillars on the stairs, repair the door and some other small corrections :)

Understand  Lawrence :) Thanks you are totally right - I always think for lights on the vertikal elements. This is my mistakes :( But it's very good that somebody say me that. I will try with available colours and here start that, but in the end if I dislike result will add maybe 1 or 2 dirty colours :)

kwigbo I will try to improve shadows ... else until now I make only classic iso, back part of roof is high, but think that roofs of such /fantasy/ buildings are out of simmetric ! This is just what I think :)




Jal I know Bulgarian language hahaha. More seriously my english is very poor I easy understand when somebody write without translator, but wnen I must write something than going bad hah. That is why I prefer don't comment works because for me is difficult to give good critique, it's a pity but  :( Else I know Russian better from English :)

Also I talk with barry /he is live hehehe/ because I'm afraid that with so biggest buildings can need 2 blocks :( But in Pixel Creek when I choose you have one of the best black works which I see

Thanks for so usefull comments :)

I think that need veranda in front of the door, but will see ...


Edited by zi-double - 11 January 2008 at 11:51am
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jalonso
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Quote jalonso Replybullet Posted: 11 January 2008 at 1:50pm
hmmm, I speak no Bulgarian nor Russian :(

Barry will ok anything you do ;)

Maybe that big window can be visually cut down if you open the windows?
or add an awning using the greens, and then any green added to that you can use in the garden?
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flaber
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Quote flaber Replybullet Posted: 11 January 2008 at 2:21pm
hmm
wow. im really really quite liking this
i really quite enjoy this style and type of iso.

i just may have to jump in here and help with some crits and edits!
ill see how it goes for alittle,
but soon. maby next update.

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jalonso
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Quote jalonso Replybullet Posted: 11 January 2008 at 2:34pm
oh noes zi, you're in trouble, flaber found you 
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flaber
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Quote flaber Replybullet Posted: 11 January 2008 at 3:17pm
oh noes?
im no bad thing!
.. or maby i am
haha

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zi-double
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Quote zi-double Replybullet Posted: 11 January 2008 at 3:54pm
jalonso I can't understand English of flaber :)

else green will have - I like green :)
Just try to make balcony to break lines of the floor ... to not be empty my post here is fast update like idea ...
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Quote jalonso Replybullet Posted: 11 January 2008 at 5:03pm
I like it. The window no longer seems real big.

Who lives there?
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 11 January 2008 at 5:58pm
Generally this piece is excellent. However, the roof is bothering me some. It has very light colors for the highlight, and these colors everywhere make the piece look very flat if your eyes focus on the roof. So I'm suggesting darken the lightest colors of pieces of wood which are in shadow.
 
Otherwise, excellent as usual, zi.
 
(Oh, and none of us understand flaber. Just smile and nod.)

RPG is numberwang.
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flaber
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Quote flaber Replybullet Posted: 11 January 2008 at 10:43pm
Originally posted by Monkey 'o Doom

(Oh, and none of us understand flaber. Just smile and nod.)


oh, ouch.
how rude. hahaha

on topic though.
im going to make you an edit.
and then give my comments and criticism for it.
i should have something for you soon.

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Quote zi-double Replybullet Posted: 12 January 2008 at 4:30am
Who lives there? :)
I think this scale of the peoples is good ... Here start one wagon maybe he is a bit high, but ...
Monkey 'o Doom  yep I'll keep working of the roof
flaber just joking - for me one who make pixel art must be happy person :) else you know that your crits are always well apreciated.



Must start and another building - somethink between workshop and hayloft ... will see ...
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jalonso
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Quote jalonso Replybullet Posted: 12 January 2008 at 6:29pm
I don't yet know where you're going but maybe a water wheel will add something special.
One of these:

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zi-double
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Quote zi-double Replybullet Posted: 12 January 2008 at 6:49pm
hm nice idea mill with sacks, barrels and chests :) just must  think where the water will go ...  I plan to make 2blocks and with that scale will need another building except new one :)


repair leg of the horse, think what to do with the car and idea for workshop and hayloft together ... 

Edited by zi-double - 12 January 2008 at 6:56pm
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jalonso
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Quote jalonso Replybullet Posted: 12 January 2008 at 8:04pm
The connection of the cottage to the hayloft is not logical.
It may be the base line. It may be something else.
Perhaps a wider space between the two. Removing the third window (next to the door). Or a small roof to connect them on the second floor.
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BlackDragon
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Quote BlackDragon Replybullet Posted: 12 January 2008 at 8:49pm
I think is looks illogical because the roofs aren't connected (like jal said):
And yes that third window needs to go.
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Quote jalonso Replybullet Posted: 12 January 2008 at 8:56pm
Well, they don't have to be connected but they should relate to each other.
The illocial thing I find is that this farmer would not have built the hayloft so close to the cottage because the space in between the too is too small for the animals to make it through and the people too. If you have a gable that connects its nice but thats a luxury. You have to imagine that the horses won't all enter thru the opening on the side. Even if they did the people will not and so the alley is too small to be logical.
The third window is just a layout thing and the more I look at it the more it stands out : /

EDIT: The windows on the hayloft are also too long. A horse may jump out.


Edited by jalonso - 12 January 2008 at 9:11pm
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zi-double
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Quote zi-double Replybullet Posted: 12 January 2008 at 9:44pm
jalonso they haven't connection ? but can make - main problem is space I haven't so much, because in the left part of the work I want to have small free space... If I build connection between them than she will not be in the center of the main building /see current work/ because will need horizontal part of the bridje for better vision ... hehehe fun, but who will make entrance from the hayloft :) But maybe with this connection will be better because than two buildind will be as one :)

and why to remove 3 window and which 3 - maybe you talk for window which is near to the main building ... but if they haven't connection why to remove him !
BlackDragon they are 2 diferent buildings and have space between them !





Edited by zi-double - 12 January 2008 at 9:50pm
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zi-double
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Quote zi-double Replybullet Posted: 12 January 2008 at 10:05pm
hm I plan to obstruct that alley with garbage and green ... and where that horse will go when in back part of the houses have fence ! When I was in many old villages the building are so close one to another and have such cracks between them :) Ok I think that variant with the bridge is better :)

This is workshop that horse must be crazy to jump there - will take 2 or 4 pixels from the height of the windows, else idea was to be more brightly inside when somebody work there :)

If I remove window than the wall will be empty ... but can stay with 2 windows and can build vertical wooden pillar between them I was think for that but until now I'm not try ...


Edited by zi-double - 12 January 2008 at 10:10pm
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flaber
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Quote flaber Replybullet Posted: 13 January 2008 at 1:29am


Ill try not to talk much.

Shaded the sides, because your image is very flat lightsource. Everything recieves the same amount of light. So I made the left side darker, to help give more depth.

Got rid of the harsh black/dark lines you had everywhere. Use those for separation between distinct objects and parts of the house. Not for every detail. Such as in the roof, and on the stone walls.

didnt want to change the style too much though.
Ill watch this thread.

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jalonso
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Quote jalonso Replybullet Posted: 13 January 2008 at 6:15am
I keep seeing posts about lightsource over and over in zi's work.
Perhaps he has not made himself clear or maybe I just have it wrong. I understand from him that his process is to pixel without a lightsource until all the elements are laid out and the scene is constructed.
Not a bad idea actually. I find myself changing shadowing a lot.

zi, now that you have laid the scene out the loft to house is fine. It was an optical illlusion.
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Quote zi-double Replybullet Posted: 13 January 2008 at 8:59am
thanks flaber I like it and will help :)

OK what I think ...
1st now between 2 brown type of colours have small difference I plan to change a bit and than will have to use some colours from 1 brown in another brown and than easy will make shadows and will keep high level of details
2nd I add and plan to add maybe 1 or 2 grey colours more for fence ets and than will use them for the wall to make depth better ...
3rd I plan to put creeping green somwhere on the wall and that is why maybe first must add them and than make depth because otherwise can put dark brown near to dark from the wall and will have problem .

Now if I put creeping green on the left wall must make shadows with black because the wall going very dark

Yep jalonso in some proces can make movement or turn of the building or add more elements or add more details or add more colours which can use to make shadows - that is why I prefer to make shadows and depth not so fast ... and I think that is easy to make light and than to make dark places - maybe I'm not right but ...

Edited by zi-double - 13 January 2008 at 9:03am
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flaber
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Quote flaber Replybullet Posted: 13 January 2008 at 12:39pm
oh, ok.
sorry about that. I musta missed when you said you were working flat.
my bad.

Ill wait till its closer to being finished.
Ill let you flesh out your ideas,
and then ill start giving crits and edits, for a more finalized piece.
Edits can be a waste, if the image is going to change soon anyways.
So ill keep watching,
and closer to completion Ill come back.

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Quote zi-double Replybullet Posted: 14 January 2008 at 7:32am
tooo badly :( must change all wooden roofs, because now all board are very long and thick ... I will keep idea for the eaves and will change only wooden board ...

else here is last update I think colours now are enough ... and I change saturation of 1st brown line now I can use to make better shadows ... maybe will need 1 red for clothes and 2 or 3 blue for water if I make windmill ...


hehehe flaber but I haven't patience as Jal - joking ;) else I look close how you make eaves and I like them very much and maybe will use them !!!

PS
backgrounds are for my old works, just change colours - don't look them because want to make dynamic terrain - will see ...
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Quote flaber Replybullet Posted: 14 January 2008 at 4:44pm
I agree that the boards are too thick and too wide.
Its too chunky of wood for me,
but I wasnt sure on what exactly you were going for.
Ill see how your next update goes.
But maby ill help with that when I can.
Im fairly busy at the moment, so giving an edit, might be difficult.

I really really quite like the grass and the soil.
The only thing that stands out to me, is perhaps better transition between the grass and the soil. Look like you layered the grass ontop, and used an eraser tool to show the soil through.
Otherwise, excellent ground

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Quote Fuzzyleaves Replybullet Posted: 15 January 2008 at 10:01am
zi-double, you a god!
*looks for problems*
On the barn the first window (above the bench) has a cover over and it doesn't look like it's not getting held up by anything besides the wall, maybe add something to hold it.


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Quote zi-double Replybullet Posted: 15 January 2008 at 10:27am
flaber hm the grass have too much colours and when make shadows will have some problems maybe, but will see

yep thanks good idea Morgan cook :)

else here is current ... and work on the car now I take 4 pixels from his height but maybe must remove more ! ... and will make some barrels, wheels and other elements ... than will think for plant ... and have one idea how to push water in the work ;)

Work on the roof going slowly because I'm not shure is he right enough :) Also I dislike right part of the fence because this is repeat of elements and will change with stone wall maybe ...




Edited by zi-double - 15 January 2008 at 10:44am
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jalonso
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Quote jalonso Replybullet Posted: 15 January 2008 at 11:23am
The trees in between the two buildings look fine but the other is not because it doesn't fit there. I think perhaps it needs to wrap around the gable.



Edited by jalonso - 15 January 2008 at 11:29am
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zi-double
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Quote zi-double Replybullet Posted: 15 January 2008 at 11:40am
I just put them to see how will fill area over building in limited space /like background/ ... else you are right ... but I think for some green with lianas or somethink ... maybe they will be make good and dream-land atmosphere, of course somewhere must have big tree - maybe there combined with lianas :)

I want to hide half from one windows of the building in left part :)


Edited by zi-double - 15 January 2008 at 11:43am
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jalonso
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Quote jalonso Replybullet Posted: 15 January 2008 at 11:46am
You certainly have a unique approach to layout, fascinating.
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Quote zi-double Replybullet Posted: 16 January 2008 at 7:56am
pfff today I'm not sleep, but working on the ground heh

here is result until now - now I have water for windmill /if I make it/. Think to make 2 bridges want 1 ot them to be with ropes and wood !

Add 2 new colours for water - but will change one of them with more blue - because I'm not see, but he is near to gray palette ... Will remove right fence 100% ...



Now go to sleep kekeke

PS
Of course need shadows from high level of the ground ... as from all other elements


Edited by zi-double - 16 January 2008 at 8:02am
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Quote Feron Replybullet Posted: 16 January 2008 at 8:38am
the hay is too yellow. this is soo hot though... keep it up :P
hmmmm.
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Quote Fuzzyleaves Replybullet Posted: 16 January 2008 at 1:51pm
the wood against the bench that is under the window looks like bread 
anyone else see it? Also the path and grass look weird... but  that's only my opinion.
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Quote flaber Replybullet Posted: 16 January 2008 at 11:20pm
not a fan of the new grass.
the roof seems better.

you work so quickly.
i barely get a chance to sit down, and you have something new already.
well, im interested to see how this goes.

I wont be able to fully help or give an edit until after tuesday.
way too many exams at the moment. Not really allowed onto computer much.

Great progress though.
oh - the two trees infront of the house, and the barn. They are really washed out, and get lost

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Quote zi-double Replybullet Posted: 17 January 2008 at 1:47am
Yep the hay is too yellow, but hay is near to the brown, but always is brown :( else not problem in the end I can change saturation, because will use yellow in too many details and main for hay :)
I repair a bit Morgan cook
I haven't work in the office flaber and in home hehehe else the grass is just as background ... now easy can build and shade elements and details - I think to use previous grass just in very small areas .

start to make some environment, because I don't know what to make in empty red area ?




Edited by zi-double - 17 January 2008 at 6:07am
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Quote Fuzzyleaves Replybullet Posted: 17 January 2008 at 9:02am
I don't know about the double bridge.... i like the wood one better then the stone... Also maybe add... i liked the wagon...
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Quote zi-double Replybullet Posted: 17 January 2008 at 1:48pm
Yep, but was funny to make 2. if I'm not lazy and make mill 1 will go there ... maybe if I put stone wall will be screen a bit second bridge ... The question is, are the wall isn't very wide ... I can put ladder ets. and will be as castle wall, but I'm not shure is this good choice to finish right border ?




Edited by zi-double - 17 January 2008 at 1:48pm
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Quote Mahonri Replybullet Posted: 17 January 2008 at 1:54pm
The first thing I thought of when I saw your circled blank spot was a little pond.  Not sure how it would look that close to the ditch though.  Maybe if it's just a shallow pond?
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Quote zi-double Replybullet Posted: 17 January 2008 at 2:01pm
yep maybe this is good to add pond with green and fern :)

until now I think only for garden with vegetables and for draw-well, but pond will be better for fantasy environment :)

I can make ditch going to lake ... and add some goose hehehe


Edited by zi-double - 17 January 2008 at 2:04pm
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Quote Kee Replybullet Posted: 17 January 2008 at 3:27pm
THats turning out greatt. Cant wait til its finished. Makes me want to eat spagetti ahah
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Quote zi-double Replybullet Posted: 18 January 2008 at 7:30am
Here is idea for the stone wall - spaces between bulges in the upper part of the wall are too big and some soldier can climb from there heh, but think that in that variant looked more detailed !

Also repair the car and add more green on the tree which is as hedgehog :) Will repair green of him of course later on ... and change 1 yellow colour for the hay - Feron was right now look better.

Must repair a bit end of the stairs because now look at maybe need 1/2 step




Edited by zi-double - 18 January 2008 at 8:18am
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