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absinthelord
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Quote absinthelord Replybullet Topic: pixel art => dark young WIP
    Posted: 12 January 2008 at 6:11pm
This is the start of a character/creature that I am using for a game I'm planning. I'm starting to texture and line it in (please ignore the blue sketch lines), and I'm looking for a critique.

Also, anyone know a walk cycle for a three legged critter?


Character name: A Dark Young

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jalonso
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Quote jalonso Replybullet Posted: 12 January 2008 at 6:13pm
This like your recent sprites and your avvy lack contrast.
Your designs are ace but the color choices really can be improved upon.
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absinthelord
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Quote absinthelord Replybullet Posted: 12 January 2008 at 6:21pm
Yes, I often have trouble with my colors. Can you give me an example of what you mean by contrast and suggestions for colors?
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volcom
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Quote volcom Replybullet Posted: 12 January 2008 at 6:24pm
Oh Jal will teach you...even if it takes him a while (like it did me cuz im really, really slow. Except my design was nowhere near ace =D).
 
If you wanna know what contrast it it means dark then dark parts and lighten the light ones...or just one of those.


Edited by volcom - 12 January 2008 at 6:25pm
<WHERE AN OBAMANATION>
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jalonso
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Quote jalonso Replybullet Posted: 12 January 2008 at 6:31pm
Originally posted by absinthelord

Yes, I often have trouble with my colors. Can you give me an example of what you mean by contrast and suggestions for colors?


you mean edit or sample?
here are example of contrast



Edited by jalonso - 12 January 2008 at 6:35pm
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absinthelord
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Quote absinthelord Replybullet Posted: 12 January 2008 at 6:34pm
Either would be great, thanks. Rip it apart, if you must! I really would like to get this color choice and contrast thing down, as I feel it would improve the quality of the other work I'm doing as well.
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jalonso
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Quote jalonso Replybullet Posted: 12 January 2008 at 6:48pm

Didn't count your colors but it looks like 6 colors will do it all to me.


Edited by jalonso - 12 January 2008 at 6:48pm
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absinthelord
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Quote absinthelord Replybullet Posted: 12 January 2008 at 6:49pm
When I'm creating a piece, I tend to select the base color (I'm using GraphicsGale, incidentally), and for shading and highlighting, I increase or decrease the value of the color rather than choose a completely different color. I'm not really sure if this is a good practice or not.... Also, when looking at the base color, I have problems eyeballing the correct value for the dark and light tones (I tend to go more for amalgamous colors rather than complimentary as it doesn't "look right" at first).

If this were your sprite, what edits would you make to increase the quality?
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jalonso
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Quote jalonso Replybullet Posted: 12 January 2008 at 6:58pm
The quality, meaning the way it looks is great.
The way you are selecting colors is fine but simplistic.
Very hard thing to explain but just because the creature is green does not mean all the shades will be greens. When making that section edit I chose 4 of the six colors so that they could well be used in the skin(green) and the mouth(brown) I these were based off the base green and base brown. Total of 6.

EDIT: you are coloring using dithering which I don't think is needed here at all. Notice I just color blocked and shaded. Animations with dithering seldom look good so think final product too.

EDIT2: Notice this sprite is green but when you zoom in just two colors are truly green the others are not even close to the same ramp.


this is really great coloring and color selection. This should be your goal.



Edited by jalonso - 12 January 2008 at 7:17pm
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absinthelord
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Quote absinthelord Replybullet Posted: 12 January 2008 at 10:19pm
OK, here's a modified version with a comparison between the two:



Am I getting there?

I must say, I like the mouth sightly better on the original, and the dithered hooves looked nice...
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Kee
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Quote Kee Replybullet Posted: 12 January 2008 at 10:27pm
All i can say is WOW. Big difference I cant wait to see the finished version
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 1:10am
Some animation.... need to smooth it out a bit.



Edit: ok, this is a bit better....


Edited by absinthelord - 13 January 2008 at 8:49am
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jalonso
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Quote jalonso Replybullet Posted: 13 January 2008 at 6:08am
Do not EVER compromise your artistic visions.
Any and all c+c are meant to point things out and help your decide for yourself.
If you like dithered hooves better and the original mouth then put them back in.
I spoke of color reduction but did not mean to say you had to do this. Color conservation is a skill and goal but when you need a color use it.
Your pixelart remains yours.
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 7:36am
Oh I agree, but I don't think that the adjustments that I have made have compromised my vision... The reason for my c+c request is to learn some of these principles. Sometimes when you learn something new, it goes against the grain a bit. When I woke up this morning and looked at this, it is quite obvious that the second attempt is far superior to the first. It still gives the impression of gross, mottled flesh that could be maybe mistaken for a tree in the dark.

J, what do you think of the newer design?
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jalonso
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Quote jalonso Replybullet Posted: 13 January 2008 at 9:07am
Its looking way better than your original post for sure.
The teeth/mouth
currently:

--   ------   --

maybe

-                     -
 -      ------     -


E: typo


Edited by jalonso - 13 January 2008 at 9:20am
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Mille
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Quote Mille Replybullet Posted: 13 January 2008 at 9:34am
Love the way the tentacles moove.
But I think id be weird if only them moove. Maybe animate the mouth too could be cool.
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 9:53am
yes, for sure.... I plan on animating the mouth a bit... create a "roar" animation.
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MashPotato
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Quote MashPotato Replybullet Posted: 13 January 2008 at 10:05am
Nice work so far, it's looking good   Just a few suggestions:
-the light source looks a bit confusing right now--the middle leg gives the impression that the light is coming from the left, but the rest of the sprite is (for the most part) mirrored for highlights
-perhaps add one more shade of green between the second lightest green and the next shade, as right now the jump between the two is quite large giving the appearance of a flash of light (which may have been your intention, ignore me if it was )  If you don't want to add more colours, I think you might be able to use the grey from the mouth as a buffer
-try experimenting with adding a little bit of hue shift, and see if you like it
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 10:18am
 Do you think perhaps there is too much contrast between the colors?

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jalonso
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Quote jalonso Replybullet Posted: 13 January 2008 at 10:23am
I think not. I think is color selection that still eludes you.
This is fine, ya know. Just make color palettes your #1 priority for now.
Your animation and designs are already top notch.

Try the grey as Mash mentions.

*read adarias feature in the gallery front page sometime too.
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 11:01am
Ok, I've decided to add a color, and change the light direction from the front. It seems to be smoothing things out a bit...



Getting better, I think....


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jalonso
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Quote jalonso Replybullet Posted: 13 January 2008 at 11:05am
...now the tentacles.

Changed my mind, I agree with Reo below.


Edited by jalonso - 13 January 2008 at 11:15am
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BlackDragon
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Quote BlackDragon Replybullet Posted: 13 January 2008 at 11:10am
I don't like it, it looks pillowshaded now. I would lean towards the squid thing Jal posted.
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 11:42am
bummer, it does... unfortunately, the lighting is straight on mounded surfaces.... maybe a bit of dithering to break it up?


Like this?

EDIT: and here's a final mock with no animation:




Edited by absinthelord - 13 January 2008 at 12:35pm
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Hatch
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Quote Hatch Replybullet Posted: 13 January 2008 at 1:28pm
The trouble is that while you've shaded individual parts well, the overall shading is not-existant. It has no depth. Break it down into large shapes, then add smaller shapes to that. Hint: The body seems to basically be a sphere.
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Kren
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Quote Kren Replybullet Posted: 13 January 2008 at 1:30pm
IMO some parts look pillow shaded.   
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 1:59pm
I believe I understand wat you mean.... I probably should have assembled the body parts one at a time on the main body and shaded them first (the underbelly should be darker)... Good point.
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 2:00pm
Really? I guess some of that is due to the direct light source... I would have thought the dithering would have taken care of that....

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Quote leel Replybullet Posted: 13 January 2008 at 2:08pm
The dithering does not take care of the fact that while the body is basically a sphere, with a direct light source you have five distinct separate highlights. 
These imply that the front of the body is flat in the front and has five bumps that stick out and get the most light. 

I tried making an edit, but editing anything dithered on a laptop is way too much trouble.  If my other computer is free later I'll give you a quick sketch to explain further.  
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 2:20pm
I think I get you.... I'm interested to see your example, though. Some very good notes for my next project, all the help I've received here.


Here's the animation:


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BlackDragon
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Quote BlackDragon Replybullet Posted: 13 January 2008 at 2:25pm
The big tentacles are moving too fast and it looks like you merely flipped them. 
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absinthelord
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Quote absinthelord Replybullet Posted: 13 January 2008 at 2:45pm
Yeah, I'm not thrilled with it either.... I'm hanging onto the still until I have more time to work on the animation.
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