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Randommonkies
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Quote Randommonkies Replybullet Topic: NESsing around FF style.
    Posted: 12 April 2009 at 3:09am

more final fantasy one inspired sprites.
working with NES colours and the black background that was the style of the original game.
3 colours per sprites except for the boss at the top who has one colour swapped for a 4th on two tiles.
Probably aiming for about 3 to 4 palette swaps of the same sprite per character.
most design elements for the characters I'm pretty happy with but crits are always welcome, mostly looking for opinions on which palettes to choose for my 3 to 4 picks.
Also I'll post the wips here until i feel my bad-guy team is complete.
I have names for all of them if anyone is curious, lol.


Edited by Randommonkies - 19 April 2009 at 8:35pm
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Metaru
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Quote Metaru Replybullet Posted: 12 April 2009 at 9:03am
for a random nickname, you anything but random sir.
I ate leel's babies
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Phalcon
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Quote Phalcon Replybullet Posted: 14 April 2009 at 1:47pm
Hot job. Really nessy.
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Randommonkies
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Quote Randommonkies Replybullet Posted: 14 April 2009 at 8:27pm


Added a wizard, (after watching LOTR) and edited the witch.
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octavialsilver
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Quote octavialsilver Replybullet Posted: 14 April 2009 at 8:34pm
i love the final fantasy series, and i love these sir. great jorb!
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Metaru
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Quote Metaru Replybullet Posted: 15 April 2009 at 9:15am
whats with the witch losing shading?
I ate leel's babies
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Zeratanus
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Quote Zeratanus Replybullet Posted: 15 April 2009 at 10:32am
That would be the "edited the witch" bit - the less shaded one being the before and the shaded being the edited, im sure.


anyway, these are looking pretty sweet :D


Edited by Zeratanus - 15 April 2009 at 10:32am
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Randommonkies
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Quote Randommonkies Replybullet Posted: 15 April 2009 at 4:57pm
Updates:
Tweaked the Eel to bring him up to the style of the rest of the team and introduced the Fire Eater class. Added the wizards to the main sheet as well as tweaks to palettes here and there.


Also, for no reason at all: introducing Team Purple.

Thought that this was a funny colour scheme. Maybe you enter a cheat code and the game is played with these enemies? just for fun lol.
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Damian
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Quote Damian Replybullet Posted: 16 April 2009 at 3:37pm
Purple....its a good colour ¬_¬
I love the fire eater class that you just introduced, but the wizard stands out as my favourite thus far.

Intrigued and can't wait to see more.
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Nickel11
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Quote Nickel11 Replybullet Posted: 16 April 2009 at 8:09pm
Woah, these are awesome, but they remind me more of Gameboy Color sprites.

What's with the witch's changing shading?
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TMH
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Quote TMH Replybullet Posted: 17 April 2009 at 3:46am
when the heart is broke the witch was before edit and when its mended its after edit
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Randommonkies
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Quote Randommonkies Replybullet Posted: 17 April 2009 at 1:55pm
thanks guys! Ya, the broken heart = before the edit, hence it looking worse

Nickel: I'm using NES specs and basing it off of the style of the original final fantasy game

hopefully More to come, I think I need a few more big bad guys and maybe another boss down the road.
Right now the rough story for the beginning of the game is based loosely on Beowulf , the boss at the top being Grendle
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Randommonkies
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Quote Randommonkies Replybullet Posted: 19 April 2009 at 8:42pm

added the stalker and imp classes, as you can tell on the sheet at the top I haven't decided on the colours yet, but that's only a matter of time
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skooba-dude
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Quote skooba-dude Replybullet Posted: 19 April 2009 at 10:21pm
I like the green imp with black clothes and stalker with dark aqua.
These are very nice, better than original sprites IMO.
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JosephSeraph
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Quote JosephSeraph Replybullet Posted: 19 April 2009 at 10:25pm
Hey... Are you gonna use these sprites somewhere? Or just for the heck of it ( heck of it= pratice)
They´re verrrrrry good.. There´s a spriter, creating a game, called paradise blue, his demo also uses many custom sprites in NES limitations, though i like your better.
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Randommonkies
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Quote Randommonkies Replybullet Posted: 19 April 2009 at 11:01pm
Skooba-dude; Ya I originally intended to completely mimic the original style of the game, but after one or two sprites I just stuck with my own style and color palettes, its still all to the specs of the NES and the game, and still heavily influenced by FF1

JosephSeraph
:  Just making it for the heck/practice of it.

I Always make stuff with game ideas in mind, and usually plan the story etc., I just don't have the code know-how to make a game.

I guess my art is basically compilation of broken dreams :(


note: i think the lighting on the imp looks a bit funny, I'm look into fixing that
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JosephSeraph
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Quote JosephSeraph Replybullet Posted: 19 April 2009 at 11:08pm
   Do you know of a little magical program called RPG Maker? If you´re interested then add me: filhodamallu@hotmail.com
   You will be very pleased.
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MFlanaga
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Quote MFlanaga Replybullet Posted: 21 April 2009 at 9:27am
Hey!!

 

These are the bee's knees!!!

If you want to put those in a game, I know of one where they'd be really really appreciated, it's already coded and everything. They really need some good artists, and if you submit enough stuff the creator might pay you for more-- because those are better than mine! Now I must push myself to improve...
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Dr D
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Quote Dr D Replybullet Posted: 23 April 2009 at 12:40pm
I don't know if anyone's mentioned it yet, but if these sprites would be at all useable, they'd probably have black included in them, making it 4 colors, since, black is included. I'm no expert but most NES sprites I've seen only had 2 'colors' + black + transparency. Yours have 3 'colors', so they slightly deviate from the NES feeling, but despite that, and I might be wrong about it, too, they're really, very, great. 

But, yeah. It's easier to be amazing with less restrictions.




Edited by Dr D - 23 April 2009 at 12:41pm
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Randommonkies
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Quote Randommonkies Replybullet Posted: 23 April 2009 at 12:43pm
JS: ya, I've heard about it, and did a little research on it a while ago, nothing too thorough though. Best way to contact me is via gmail, same name.

MFL: sounds sweet, any more info you can give me on that?
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Randommonkies
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Quote Randommonkies Replybullet Posted: 23 April 2009 at 1:06pm
Dr. D: actually if you look at the characters in the game, all but 3 of the enemies have at least 3 colours, not including black.
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Dr D
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Quote Dr D Replybullet Posted: 23 April 2009 at 2:36pm
I see, I see, but they were over black backgrounds, most, if not all, of the time, were they not? (Not being rhetorical, never played the game.)

If so, then they could have just used transparency over those areas to make it appear like they're using black.

But I suppose if you're doing it the same way, it's no problem at all, good work. =] Wizard and Skeleton Warrior are my favorite so far.


Edited by Dr D - 23 April 2009 at 2:37pm
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Randommonkies
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Quote Randommonkies Replybullet Posted: 24 April 2009 at 12:10pm
thats true for all the enemies (like the ones I'm doing above) but they actually did it for the overworld sprites as well. The overworld sprites having 3 colours and black.
(see below)
I've been looking at a couple other games to answer this question and i think you can use up to 3 colours, 1 permanent colour , (say black) and then transparency, I'm kinda new to the technical side of this so i may be wrong, but i've noticed a lot of characters with three colours, black outline and transparency. For example: Koopas from Mario 3, unless they are using some technical trick.

speaking of overworld, I will post my own version soon!
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Randommonkies
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Quote Randommonkies Replybullet Posted: 07 May 2009 at 12:03am

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Randommonkies
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Quote Randommonkies Replybullet Posted: 07 May 2009 at 12:08am
finally, managed to post some overworld. Juts a doodle/idea for a forest maze area. the centre will have a castle or giant tree, leaning towards castle though.
I've been meaning to post more frequently but i've been moving and working a lot :(

I've also done the map on the 'town'  level. I'll post some more later, I even have some villager sprites that can walk around.
My overworld map is breaking more from the FF style. I have my forest like those in Chrono Trigger, as in impassable save for the tunnels, and i have to say my recent wii download of star tropics has had some inspiration for the map as well.
more to come!
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Quote MrWeirdGuy Replybullet Posted: 07 May 2009 at 11:37pm
Whoa, that overworld is beautiful.  It almost looks too beautiful to be possible on a real NES.
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Quote MFlanaga Replybullet Posted: 14 May 2009 at 10:37am
Woweee!! You should definitely post some of your work at the forum link I'm about to send you... I'll put in a good word and maybe get you set up with the programmer to see if he can use your stuff!! It's awesome!
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Quote Slemsvamp. Replybullet Posted: 15 May 2009 at 5:20pm
Colourful work there, looks very neat indeed!
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Quote Buddy90 Replybullet Posted: 18 December 2009 at 6:01pm
To clarify, the NES can do 4 colors per tile. A tile is 8x8. So if you see a sprite with more than 4 colors including transparency, its probably bigger than a tile.

Like with Megaman, his armor is 3 colors and transparency, but his face is a different tile.

And those sprites look really good, btw.
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