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jalonso
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Quote jalonso Replybullet Posted: 29 April 2009 at 2:35pm
Kaiseto #1. I really hate the letter R in start, and the M in Moon :/

thank you willfaulds, I will take some of your c+c. I really want a cutesy RPG not dark.

More slacking off at work - made the pink building XD




Edited by jalonso - 30 April 2009 at 1:14pm
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Kaiseto
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Quote Kaiseto Replybullet Posted: 29 April 2009 at 3:05pm


Any better Jal? Not sure how else to make the R... but the M is noticably different.
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jalonso
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Quote jalonso Replybullet Posted: 29 April 2009 at 3:19pm
Yup, that is way better.
Btw, I like it all, especially the big palm tree.



Edited by jalonso - 29 April 2009 at 3:19pm
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Kaiseto
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Quote Kaiseto Replybullet Posted: 29 April 2009 at 3:24pm
I stuck a bunch of them in the original game backgrounds, when I was still working on it :p

Anyone have suggestions on the ingame?
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jalonso
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Quote jalonso Replybullet Posted: 29 April 2009 at 3:26pm
Well its Under the Black Moon so I'd try to play off that somehow for game elements.
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monotov
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Quote monotov Replybullet Posted: 29 April 2009 at 3:38pm
finally taking part in this
WIP



Edited by monotov - 29 April 2009 at 3:45pm
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havocplague
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Quote havocplague Replybullet Posted: 29 April 2009 at 4:19pm


My supergeneric brawler game. Pretty sure I won't get the other screen done in time, but who knows. C&c is always appreciated. And god, do I miss my GBA-palette now? ;)

 

[EDIT] New version uploaded, slightly altered background to make it more coherent. I'll go over it all tomorrow when I get up, I'm too tired now to make sense of it all.


Edited by havocplague - 29 April 2009 at 4:58pm
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jalonso
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Quote jalonso Replybullet Posted: 29 April 2009 at 4:25pm

I think the ground really should be iso too, its distracting this way.

But...but...you are half way there : |


*jalonso is feeling extra chatty and c+cy today*
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Kaiseto
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Quote Kaiseto Replybullet Posted: 29 April 2009 at 5:08pm
Originally posted by jalonso

Well its Under the Black Moon so I'd try to play off that somehow for game elements.


That basically just refers to the storyline of the game. The moon's in the background of the ingame screenshot. Not sure how you could make gameplay of that :p

Still, I could do another ingame level based on like... the actual moon, or something.
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havocplague
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Quote havocplague Replybullet Posted: 29 April 2009 at 5:24pm
Originally posted by Kaiseto







I just love how you did the palmtree here, subtle shading that gives it a nice 3d-effect. Good stuff.
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Quote darchangel Replybullet Posted: 29 April 2009 at 7:39pm
Amazing stuff guys, love what you've done Jalonso.

Kaiseto, that screen makes me want to play a full game 

I'm gonna try too...mine was inspired by an old DC comic book:




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Quote Endurion Replybullet Posted: 30 April 2009 at 2:21am
My first post here, last time I actively pixeled was at Pixelation.
 
Awesome impressions. I'm a programmer, so expect not too much:
 
 
 
Edit: Modified a tad, I'm still not happy with the letters in the title screen.


Edited by Endurion - 30 April 2009 at 6:58am
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Quote AlexWeldon Replybullet Posted: 30 April 2009 at 5:59am
Originally posted by jalonso

Finally settled on the idea. A Hieronymus Bosch inspired RPG adventure game.


Hells YES! Make the game, dude, I'd play it!
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Quote greenraven Replybullet Posted: 30 April 2009 at 6:41am
Ok, soooooo... after seeing all the awesome entries this week, I have no choice but to delete my crappy crap crap and start over fresh.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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monotov
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Quote monotov Replybullet Posted: 30 April 2009 at 7:26am
I made some improvements.
Texts in metallic style.
I left the ground in the same perspective of the house.
I hope you like it.

latest WIP



Edited by monotov - 30 April 2009 at 7:31am
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jalonso
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Quote jalonso Replybullet Posted: 30 April 2009 at 8:58am


Adding Fish Palace and Bird Castle Screens
I was trying to fade from light screens to dark but maybe the 3rd is too boring ?



Edited by jalonso - 30 April 2009 at 1:14pm
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Quote ellie-is Replybullet Posted: 30 April 2009 at 8:58am
Screw you all, I quit. XD
I cant fight this stuff. :P

And monotov, the text is hard to read imo. Maybe not so much contrast or something.
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Quote tomic Replybullet Posted: 30 April 2009 at 9:26am
most awesome challenge thread evar..

unfortunately i suck at pixeling =)
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Quote Perkele Replybullet Posted: 30 April 2009 at 9:33am

And now the titlescreen...Any C+C?

@ jalonso
You already have almost won the challenge, why do you have to post more and more screens? Anyway, they're amazing!
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jalonso
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Quote jalonso Replybullet Posted: 30 April 2009 at 9:39am
Originally posted by Perkele

-...why do you have to post more and more screens?


I'm very torn about my idea. The painting is so detailed and so many interesting things are in it that its hard to show this in a screen. I can only seem to make a new screen to show the pieces I really like and deserve to be on there. C'mon I gatta have the bird guy in the chair as a Boss somewhere, he's begging for it.

At first I thought, 'Why has nobody ever thought of this before' and now I can see why it would actually be a tad unrealistic to use Bosch...I maybe should have gone with Plan B, a Dali RPG.

ps: so you are ready to die! OR are you ready to die?

Originally posted by tomic

...unfortunately i suck at pixeling =)


Like we all tell you constantly, Pillow Shading and sloppy pixelling are bad habits you must break, jeeeez 9.9


Edited by jalonso - 30 April 2009 at 9:55am
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jalonso
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Quote jalonso Replybullet Posted: 30 April 2009 at 1:14pm
Man this challenge is really fun...another screen added.





My bad on double posting, I removed ref images above to make up for it


Edited by jalonso - 30 April 2009 at 1:17pm
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MFlanaga
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Quote MFlanaga Replybullet Posted: 30 April 2009 at 3:24pm
Haha daaamn jal that is awesome!
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Dr D
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Quote Dr D Replybullet Posted: 30 April 2009 at 3:30pm
I would play that game so hard, Jal.

One little itty bitty thing, though. The sideways stairs look a lil' off to me, I don't think the slope or perspective is right, or something.

Also, I don't really dig the light outlines of the sprites.


Edited by Dr D - 30 April 2009 at 3:31pm
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jalonso
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Quote jalonso Replybullet Posted: 30 April 2009 at 3:59pm
Dr.D, You are right about the stairs. I am making real tiles so what you see is one tile area. I changed to 2 tiles, thanks.

Like making real games, sometimes conditions force the matter. The game is 'Plagued' rats are very important to the storyline so they must be seen and readable. Notice if I take away the outline they blend in and look like rocks, if at all. I can't have just the rats outlined and nothing else, so conditions force outlines on everything.
Lightening the BGs so the rats read and need no outline does not read the feel of the ref image enough for me. Making the rats bigger looked bad to me.



Edited by jalonso - 30 April 2009 at 4:07pm
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fawful
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Quote fawful Replybullet Posted: 30 April 2009 at 4:01pm
 
WIP,i think the lettering in the title is a bit out of keeping:/
I'll change it eventualy.
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Dr D
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Quote Dr D Replybullet Posted: 30 April 2009 at 4:08pm
Hmm, true, Jal.

To be honest, I didn't even notice the rats with the outline, but for your sake, I didn't look super hard or long either. Maybe you could try darkening them, and then as well, they may not need outlines. And, perhaps, if they're moving as well, they may not either, but I suppose that's not viable as it's not an actual game.

I understand the priority issues, it's difficult to contrast sprites from tiles with only 4 colors, and you pull everything off quite nicely, I was just mentioning the outlines aren't as pleasing as without them, in my opinion, of course.

Well, outlines or not, keep up the good work, I'd still want to play it just as hard. 

@Fawful - I think that looks really cool how you made the shots and beams look flat, almost like they're part of the background. Did you make it like that on purpose?


Edited by Dr D - 30 April 2009 at 4:08pm
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jalonso
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Quote jalonso Replybullet Posted: 30 April 2009 at 4:14pm
@ fawful, the typestyle IS wrong. Try working with those squiggly things in the life bar as text????

@ Doctor, I'm gonna try to make a slightly bigger rat sprite. I may not go with it because, I see that helmeted thang sprite doesn't stand out much and its as big as things get. As I mentioned earlier, I should have gone with PlanB - Dali RPG  :/
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Quote fawful Replybullet Posted: 01 May 2009 at 4:42am
@ Dr D, Is that good?I would have thought that was a bad thing myself :/
 
@Jal,You mean with the score?
I know the title in the main menu is in desperate need of change(not to mention the name sucks),not quite sure what you mean with the HUD though,i know the text is too small to even be able sprite some numbers and it doesn't stand out at all.
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jalonso
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Quote jalonso Replybullet Posted: 01 May 2009 at 6:09am
Fawful, I meant the style of the letters of the title does not match in 'look and feel'. The title 'airway' is fine, what I suggested was that you create the text in such a way that its decorated with those squigglys from the HUD which look nice and fit the art, kinda this idea

Letter style is not too important its the decoration so it matches the game screens which have a cool look to them.

I would also add more elements to the screens using the same look. See the screen and sprites have a minimalist clean look so using the HUD to contain the screen will add visual interest and contain the general openess you now have. Add ships destroyed bar, time left, extra weaponry then tie them up with the squigglys, kinda like this, but more of it...but not too much.






Edited by jalonso - 01 May 2009 at 7:00am
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fawful
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Quote fawful Replybullet Posted: 01 May 2009 at 7:21am
Ahh ok,i see now.
 
Thanks :D
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jalonso
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Quote jalonso Replybullet Posted: 01 May 2009 at 7:44am
@fawful, Cool, hope that works, I look forward to seeing it \o/

My entry is complete and in my gallery now - See It


Edited by jalonso - 01 May 2009 at 7:45am
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Perkele
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Quote Perkele Replybullet Posted: 01 May 2009 at 8:18am
Done..But actually now, I don't think that I have any chance to win.

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jalonso
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Quote jalonso Replybullet Posted: 01 May 2009 at 8:43am
Perkele, you might have missed my comment above.
I think you have grammatical error in the text:
> so you are ready to die!
I think this is a question not a definitive; ...so, are you ready to die?
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Quote Perkele Replybullet Posted: 01 May 2009 at 8:50am
Sorry, I didn't notice your post. Well, it was actually meant to be an appraisal (right word?). Would the sentence then still be grammaticaly wrong?
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jalonso
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Quote jalonso Replybullet Posted: 01 May 2009 at 8:59am
the way you show it:
so you are = a question
don't understand appraisal but if the zombeh is making a more definitve statement then...

so are you ready to die!
OR
so, are you ready to die?


Edited by jalonso - 01 May 2009 at 8:59am
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Quote Perkele Replybullet Posted: 01 May 2009 at 9:01am
Okay, I'll edit the picture. Thanks!
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Quote monotov Replybullet Posted: 01 May 2009 at 1:34pm
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fawful
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Quote fawful Replybullet Posted: 01 May 2009 at 2:28pm
Update.
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Quote havocplague Replybullet Posted: 01 May 2009 at 3:12pm
Originally posted by jalonso

the way you show it:
so you are = a question
don't understand appraisal but if the zombeh is making a more definitve statement then...

so are you ready to die!
OR
so, are you ready to die?


"So you are" doesn't necessarily imply a question, it can also be there as an assurance. For example, "Get it done now ... so you are ready to die!" Might be a bit clumsy, but it would work.
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Quote Perkele Replybullet Posted: 01 May 2009 at 3:50pm
But, euh, "So are you ready to die!" is certainly correct, isn't it?
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Quote fawful Replybullet Posted: 01 May 2009 at 4:21pm

"you are"!="are you"

This order makes all the difference

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Quote Macfly Replybullet Posted: 02 May 2009 at 5:24am
Hi, this is my first post, I discovered Pixeljoint a week ago and I'm a fan ! Here is my first contribution (a bit inspired from the Motφrhead song I was listenning.) this is a WIP, any comment is welcome :



...And I'm from France.
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jalonso
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Quote jalonso Replybullet Posted: 02 May 2009 at 5:49am
Originally posted by fawful


Much, much better title screen, Its coming out real good.

Originally posted by havocplague


"So you are" doesn't necessarily imply a question, it can also be there as an assurance. For example, "Get it done now ... so you are ready to die!" Might be a bit clumsy, but it would work.


You are right of course. I was making it as simple as possible since he is German.


Edited by jalonso - 02 May 2009 at 5:50am
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Quote Photocopier Replybullet Posted: 02 May 2009 at 6:53am
 @fawful I'm not sure everyone reading this will know you mean 'not' by the '!'.


also this is a pretty early wip but, has anyone got any advice for this?


Edited by Photocopier - 02 May 2009 at 6:53am
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Quote FrostPumpkin Replybullet Posted: 02 May 2009 at 7:41am
Started it yesterday evening :


Some advices ?
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Quote Setzer Replybullet Posted: 02 May 2009 at 10:40am
You know Dracula's Son doesn't look at all like Kid Dracula.

Really though there are some pretty nice entries going on here. And some that look nice but also like they'd be hell to play on the screen.
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Quote Levi Replybullet Posted: 02 May 2009 at 10:15pm
Hey!  It's my first post! :P  This challenge was 100% the reason for me to stop lurking and start posting.  So hello to all.

About the challenge itself - awesome idea.  I had to do one, and after three crappy starts, I'm going with this.  Here's the WIP:



I'm thinking of calling it NINJAH! or NINJAA! ... Anyway, not finished, but any and all comments are welcome.  I'll probably add some more clouds and fix up the crappy bricks.  Suggestions? :P

PS - how many of you code games?  Some of these could be really fun.  Maybe I'll turn mine into a simple platformer for kicks.
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Quote Batzy Replybullet Posted: 03 May 2009 at 8:45am
here's mine didn't got it good thought... It should be funny somehow


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Quote greenraven Replybullet Posted: 03 May 2009 at 10:41pm
So tired. Need sleep. Can't sleep. Must pixel. X_X

Still got an hour and twenty minutes. It's still good, it's still good, it's still good... >_<
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Quote smk Replybullet Posted: 04 May 2009 at 12:43am
Originally posted by fawful

"you are"!="are you"

This order makes all the difference


Antagonist:
"How does the loss of your sister feel like?" *Evil laugh*

Protagonist:
"You took the only thing that matters to me... Now you must pay!"

Antagonist:
"... so you are ready to die! *Takes out a pistol*

(Not as in a question, imo this sentence makes sense also.)
(Ja tervetuloa Perkele.)


Edited by smk - 04 May 2009 at 12:43am
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