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Quote administrator Replybullet Topic: CHALLENGE 10/5/2009: Obliqueworld
    Posted: 05 October 2009 at 12:02am

CHALLENGE: Obliqueworld

You are to create a mock-up of an oblique game. Make sure that all your angled lines fit the perspective (45 degrees, as per the examples shown below).

An example of an oblique cube:



Some screenshots from real games that use an oblique perspective:
Earthbound
Paperboy
Ultima VII

Also, have a look at these oblique mock-ups by PixelJoint members:
Helm
iLKke

Canvas Size - Unrestricted.
Colours - Max 32.
Transparency - Optional.
Animation - No.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Obliqueworld pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!



Edited by skamocore - 06 October 2009 at 3:06am
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Randommonkies
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Quote Randommonkies Replybullet Posted: 05 October 2009 at 10:43am
sick, I haven't done a competition in a long time, but this has me excited. And the fact that I am currently playing Earthbound helps too.
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slaughterism
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Quote slaughterism Replybullet Posted: 05 October 2009 at 8:16pm
I skipped the last challenge, but i am interested in this one!
 
here is my WIP mockup.
 
 
 
Its really basic, but i kinda like it. I am not too sure what else to add. any ideas?
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Quote jalonso Replybullet Posted: 05 October 2009 at 8:40pm
Originally posted by slaughterism

Its really basic, but i kinda like it. I am not too sure what else to add. any ideas?


Make a quick story of what the game is about and then just illustrate that quest. The bird is horrible, ditch it.
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a3um
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Quote a3um Replybullet Posted: 06 October 2009 at 2:36am
Here is my WIP. A piece of tile-based map(:


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Quote Manupix Replybullet Posted: 06 October 2009 at 2:56am
In all examples shown, the angle of oblique lines is 45, but the wikipedia definition allows for any angle.

What is the official rule here?  
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skamocore
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Quote skamocore Replybullet Posted: 06 October 2009 at 3:00am
45.
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Manupix
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Quote Manupix Replybullet Posted: 06 October 2009 at 3:33am
Too bad. Thanks!
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Jakten
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Quote Jakten Replybullet Posted: 06 October 2009 at 11:03am


Slowly progressing, gotta make sure I finish this time.



< id="gwProxy" ="">< ="jsCall();" id="jsProxy" ="">


Edited by Jakten - 06 October 2009 at 11:03am
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smk
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Quote smk Replybullet Posted: 07 October 2009 at 3:25am
Originally posted by Jakten



Slowly progressing, gotta make sure I finish this time.



< id="gwProxy" ="">< ="jsCall();" id="jsProxy" ="">


Seems like you have two different light sources. One on the char and one on the envrionment...?
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Quote a3um Replybullet Posted: 10 October 2009 at 3:37am
Here is what I've done so far. As you can see sprite and dialog box are in progress.



Edited by a3um - 10 October 2009 at 5:33am
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skamocore
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Quote skamocore Replybullet Posted: 10 October 2009 at 7:38am
Seems more like a guy standing with his legs apart than oblique...

I think you'll need to provide more indication that this mock up is actually oblique, and like I said, the only thing that resembles oblique is the guy's stance and even that doesn't look in perspective. Remember we should be looking at this guy as if he is stright on to the camera - in a similar way to a single plane from an orthographic projection + depth added diagonally.

Of course this image *could* very well be oblique (every image could perhaps be in any perspective you want), but I think you should make it clear that it is indeed in oblique perspective.

I'll give an example: This is an isometric image, however the perspective is not clear from just the preview image. It requires further context (most obviously from the castle) to show how the boat from the preview fits within the context of an isometric scene.

In a similar way, I think you should try making it clearer that your mock-up is in oblique perspective. It doesn't have to be explicitly boxy like the iLKke example, but the characteristic oblique angles should be present at least to a degree.


Edited by skamocore - 10 October 2009 at 7:39am
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a3um
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Quote a3um Replybullet Posted: 10 October 2009 at 7:55am
Thanks, I'll try to think something(:

UPD: How about this?



Edited by a3um - 10 October 2009 at 8:30am
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susuwataris
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Quote susuwataris Replybullet Posted: 11 October 2009 at 8:25am
I was hoping I could finish this one, but, time ran out of my hands and I g2g. :(



Edited by susuwataris - 11 October 2009 at 8:28am
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Quote Mistake Fur Replybullet Posted: 11 October 2009 at 9:27am

This seems like an interesting chalenge, so i'm giving it a try.

This is the basic block to build my levels with.
 
The game itself will be a 2.5D maze. Go from one end of the level to the other. There are no enemies, but you can fall off cliffs or get to a place of no return.
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Quote Manupix Replybullet Posted: 12 October 2009 at 3:00pm
@susuwataris: please finish this awesomeness someday!
I too had a thing going, far too big, far too complex, far too late...



Edited by Manupix - 12 October 2009 at 3:01pm
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