|Pixel Joint Forum : The Lounge : Job Offerings|
|Topic: [PAID] Looking for 2D sprite animator for XBL game|
Joined: 10 November 2009
Online Status: Offline
| Topic: [PAID] Looking for 2D sprite animator for XBL game
Posted: 10 November 2009 at 4:22am
Group Name: Spectre Dev (Independent Developer)
Website: (not yet available)
Contact Email: brian_farina[at]hotmail.com
Project Members: Owen (programmer), Brian (programmer), and Thadd (sprite/level artist)
Previous Projects: N/A
Project Title: Parasitus
Platform: Xbox 360 (developed in XNA, hopefully to be released on XBLG)
Style: Action Adventure 2D Sidescroller/Shooter
Position Needed: Sprite Animator
Your compensation will depend entirely upon the game's commercial success. That is, if the game sells then we are prepared to offer you money compensation on top of a percentage of whatever royalties we make through XBLG. Basically, how much we make depends upon how much you make. If we don't make anything, then you don't make anything.
The visual style of our game is old-school 2D. It's similar to titles like Castlevania, Turrican, Metroid, Contra, etc., etc. Please see the screenshots and YouTube video posted below for an example of the type of sprites you will be working with.
You won't have to worry about designing the characters -- just animating our designs. How it works is, our lead artist designs a single sprite and you animate it. Now, the art doesn't have to be perfect, just so long as the animation is smooth. Our current enemies use anywhere from 4-12 animation frames. We're also using segmented animations for some (larger) enemies.
If you have any questions, please email brian_farina[at]hotmail.com.
Our main requirements is that you have a decent work ethic, a good sense of humor, and are easy to get along with. Being able to give and take constructive criticism is also a plus.
We hope to hear from you soon.
The Parasitus Team
Parasitus Video Trailer:
Edited by spectredev - 10 November 2009 at 4:24am
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