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r1k
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Quote r1k Replybullet Topic: 16 x 16 zelda type sprite
    Posted: 30 December 2009 at 9:14am
I just want some feedback on this 16x16 zelda type sprite, which is based sort of on the links awakening sprite.  Included a quick sketch of what the character is actually supposed to look like but its kind of hard to transfer that into 16x16 pixels.  the colors are sort of inspired by a.b. lazer

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Agris
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Quote Agris Replybullet Posted: 30 December 2009 at 10:07am
sexyyy ;) make big picture plz more sexier ;)
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r1k
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Quote r1k Replybullet Posted: 30 December 2009 at 11:37am
some changes

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Agris
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Quote Agris Replybullet Posted: 30 December 2009 at 1:11pm
i dont see changes :( :( you make her more purple???
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cure
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Quote cure Replybullet Posted: 30 December 2009 at 10:48pm
There are too many individual pixels that serve little purpose. You should think of this in terms of very small pixel clusters. At 16x16 getting down the basic shape and form is top priority, and very difficult to achieve. Right now the sprite looks a bit too square, but it is possible to achieve a more womanly form at this resolution.

Here are some 16x16 sprite I made recently, maybe they can be of some assistance. I personally googled gbc/nes sprites for reference, and can only suggest the same.

Other than that I can't offer much help, this is one of those things that you constantly have to fiddle with (is that a southern-ism?) to perfect, since moving a single pixel means a hell of a lot more than at higher resolutions. In the end these are all nitpicks, as what you have right now reads pretty well, and that's all you can ask of a 16x16


Edited by ThereIsNoCure - 30 December 2009 at 10:54pm
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r1k
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Quote r1k Replybullet Posted: 31 December 2009 at 1:27am
okay, I made some changes to the old one, and made a completly new version too

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cure
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Quote cure Replybullet Posted: 31 December 2009 at 5:50pm
hmm. well I prefer the old one to be honest, more depth and the different segments of the body are more individually defined. it's more obvious which leg/arm recedes
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r1k
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Quote r1k Replybullet Posted: 02 January 2010 at 9:45am
okay Ive done more sprites.  I took the body of the old one and head of the newer one.  The ones on the right are for a spin jump thing



and the frames seperatly


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cure
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Quote cure Replybullet Posted: 02 January 2010 at 2:16pm
Looks nice, you might try making the arm swing less pronounced in the forward-facing sprite


Edited by ThereIsNoCure - 03 January 2010 at 2:37am
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Pumpkinbot
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Quote Pumpkinbot Replybullet Posted: 02 January 2010 at 9:12pm
If this is a two-frame walk cycle and there's no "standing" frame, then, yes, TINC is right. Make it look like the character isn't straining to keep the pose while still.

If it's a three-frame walk cycle, then it doesn't matter. :P

Also, why does most of TINC's posts end with random HTML? (Also, I just realized how awesome the name "There Is No Cure" is. |D )
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cure
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Quote cure Replybullet Posted: 03 January 2010 at 2:38am
offtopic:
trying to figure that out myself... only does it on my laptop, have to edit my posts on my home computer
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r1k
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Quote r1k Replybullet Posted: 03 January 2010 at 8:27am
ok I tried making the arm swing less pronounced by making the outline around the hand just the shirt color and using the darker skin color on the hand.  Also Tried making the head bob up and down in the up/down sprite as was suggested at pixelation.

and here are the attack sprites

the weapon will be a seperate sprite which I havent made yet, so maybe it looks sort of wierd right now.

edit: heres all the sprites seperatly



Edited by r1k - 03 January 2010 at 8:33am
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Seddey
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Quote Seddey Replybullet Posted: 29 March 2010 at 2:35pm
Originally posted by Agris

sexyyy ;) make big picture plz more sexier ;)
                                           There agris made her girls bigger ..... unless you want bigger?
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bitswitcher
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Quote bitswitcher Replybullet Posted: 30 March 2010 at 2:19am
i love these sprites, :3
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