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VEGET@
Seaman
Joined: 23 January 2010 Online Status: Offline Posts: 5 |
![]() Topic: [WIP]Tiles n spritesPosted: 23 January 2010 at 11:04pm |
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i´m doing a game, the character is a cyborg named Yioge: ![]() ![]() ![]() ![]() ![]() ![]() Edited by VEGET@ - 26 January 2010 at 2:42pm |
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VEGET@
Seaman
Joined: 23 January 2010 Online Status: Offline Posts: 5 |
![]() Posted: 25 January 2010 at 3:03am |
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No comments???
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rustEdge
Midshipman
Joined: 13 November 2017 Location: Canada Online Status: Offline Posts: 59 |
![]() Posted: 25 January 2010 at 5:28am |
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It's pretty hard to comment on sprites of this sort. It would be great if you could set up a mock-up so we can see how the sprites are gonna be used. Then we could give proper critiques based on that.
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 25 January 2010 at 9:42am |
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the human is good, looks heavily inspired by dbz sprites though.
monsters seem rather uninspired (block with arms, pear shape with legs) |
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VEGET@
Seaman
Joined: 23 January 2010 Online Status: Offline Posts: 5 |
![]() Posted: 25 January 2010 at 1:36pm |
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I change the human sprite,credit to angryboy from DBZ vortex.
A new mockup: ![]() |
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Manupix
Commander
Joined: 30 July 2022 Online Status: Offline Posts: 771 |
![]() Posted: 27 January 2010 at 12:27pm |
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This looks quite good.
I have a little readability problem on the right one: can't decide if it's a brick wall or a paved road with the enemy walking on it. OK, I know it's a wall because I know the guy flies, but I don't see it. Maybe more squarish bricks would help, and a cast shadow from the guys and platform, if compatible with tiling. |
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