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TheHatterxCore
Seaman
Joined: 30 January 2010 Online Status: Offline Posts: 6 |
![]() Topic: ooohohoh that ravenous, ravenous rhino.Posted: 05 March 2010 at 9:22am |
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well, this is my first post on the forum
not like I've posted anything anywhere else here. although I have been registered and viewing for a while ![]() can't get the foot eye or hair shading right... CnC, and if possible, edits help. |
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Hapiel_old
Seaman
Joined: 29 January 2010 Online Status: Offline Posts: 11 |
![]() Posted: 06 March 2010 at 11:32am |
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Beautiful!
Are you sure the foot and hair even need shading? Pure black would work too! |
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TheHatterxCore
Seaman
Joined: 30 January 2010 Online Status: Offline Posts: 6 |
![]() Posted: 07 March 2010 at 6:29pm |
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Wow... thanks. :]
update; added a foot.... i kinda didn't do much more, cuz i suck at AA and didn't understand the rest. ![]() r.r also i added a new character [WIP, because i said so.] i call him fred, because the name sounds like narwhal, which is my favorite animal. ![]() i also suck at anatomy so edits would be helpful and yeah, i decided not to shade the hair. problems I see with the new character; anatomy pallet head looks cut and paste and more... which is why im here. Edited by TheHatterxCore - 07 March 2010 at 6:30pm |
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Robinhood
Commander
Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() Posted: 08 March 2010 at 5:00pm |
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Oh. I'm the biggest fail at anatomy, so I'll just say what I think about the other things.
First off, lines. So if this helps at all... ![]() Added a hair shine, made mouth more visible, added a hair shine, and made hair less bushy. Still needs eyebrows and stuff, but I'm horrible with realistic faces. And my eyebrows IRL are barely visible, so I'm used to not drawing them xD |
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TheHatterxCore
Seaman
Joined: 30 January 2010 Online Status: Offline Posts: 6 |
![]() Posted: 09 March 2010 at 3:45pm |
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thanks.
but the hair was supposed to be puffy, and unrealistic. I also decided not to shade the hair. and jess, it will be animated. also it's in 1ups style sept smaller Edited by TheHatterxCore - 09 March 2010 at 3:44pm |
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Ruban
Seaman
Joined: 04 March 2010 Online Status: Offline Posts: 27 |
![]() Posted: 09 March 2010 at 3:55pm |
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Protip: Don't AA, It would ruin the style.
Good stuff there. With the new one, the scythe is floating a bit above his shoulders. Just saying, it looks a bit weird. |
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Robinhood
Commander
Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() Posted: 09 March 2010 at 4:17pm |
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Noticed it was 1up's style, but decided not to point out xD
Looking pretty good ;) |
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bonehead11
Midshipman
Joined: 26 February 2009 Online Status: Offline Posts: 94 |
![]() Posted: 10 March 2010 at 12:52pm |
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Nicety nice,so lets go for some critique...
Your main problem i see,is that you smudge up things,you just randomly put pixels and if it looks good its ok...well it looks like that from mine point of view its not a bad procedure,but first you must define basic forms,basic stuff then by tweaking some pixels you can add various details,wich is kinda hard...ussually I let lady luck decide that .You must understand that sometimes less is more and better,believe me I learned that from mine problems .You tried to overdetail it + smudging=one big mess,its really messy,try to clean it up...Anatomical issues,well I dont know if there could be any in these pieces,they are done in specific style so I wouldnt budge too much,but those character look fine to me.But the second one has some minor perspective problems with the hand holding the scythe.Pallet is ok.
Here are some quickies,so dont expect masterpieces,like I could do any like you wanted them.
Edited by bonehead11 - 10 March 2010 at 12:54pm |
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