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[unpaid] We need a sprites/tiles designer

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=10358
Printed Date: 09 September 2025 at 9:40am


Topic: [unpaid] We need a sprites/tiles designer
Posted By: Raycosantana
Subject: [unpaid] We need a sprites/tiles designer
Date Posted: 16 May 2010 at 6:32pm
Hello all, Im sorry if this is not the right forum for this. We are an indie team seeking 2 sprites/tiles designer.

We need high quality HD(720p) sprites and tiles for our game.

Here is some information about the project:

Team name:
Naughty Bear Studios

Project name:
Dawn on Mars

Brief description:
A 2D side scrolling action/adventure game (metroid style) mixed with some survival horror elements.

Story:
The year is 30XX, Mankind has for decades now has been terraforming Mars in the hopes of expanding the ability for habitable planets. The world at this point has been vastly overpopulated to the point of depletion of natural resources and food supply. Many governments have issued laws trying to counteract this dyer situation, even to the point of exterminating citizens.
You happen to be a security agent working at one of the terraforming stations in the event if anything goes wrong with the experiment. Right before one of the project’s milestones is met a vast power surge cripples the station with only back-up generators providing power, but even then life support has been depleted. Thankfully you have been supplied an oxygen tank beforehand, and now you patrol the station in the hopes of finding survivors, though things are worse… some of the experiments are going wrong, terribly wrong.



Gameplay description.
The game it’s much like metroid but with some twists, in metroid you usually need to acquire different abilities and gadgets to unlock different areas and advance in the game but in this game you need objects to unlock new areas in the style of some old school survival horror games like resident evil or silent hill, also it uses a inventory system similar to those games.



Target aim:
Digital download (XNA creators club).

Compensation:
This is yet to be discussed.

Technology:
XNA 3.1 Framework
Microsoft Visual C# xpress

Talent needed:


2 Sprite/tile designer.


Team structure:

Artist: U.C Melvis

Artist: Emilio Rodriguez

Artist: Justin Chee

Lead designer: Rayco Santana

Musician: Be&Say

Writer: Brian McCain

Lead programmer: Ken Aka Macer

Programmer: Andrew Northcutt

Programmer: Stefano Musumeci

Programmer: Maarten Manders

Website programmer: Danilo Ulloa Perez



Website:
<a href="http://www.dawnonmars.webs.com"> Dawn on Mars</a> 


Contacts:
You can contact me at: Everebirth@gmail.com



Previous Work by Team:
None, this is a new team.

Additional Info:

Some enemies concept art



Main character

Main character with the special suit



Weapons concept art







Other concept art




Feedback:
ANY

Kind regards
Rayco.



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