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Naval Sprites

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=10716
Printed Date: 12 June 2026 at 1:01pm


Topic: Naval Sprites
Posted By: domox
Subject: Naval Sprites
Date Posted: 27 July 2010 at 9:38pm


Working on a iPad game. Top down shootemup/strategy. What I am after though is an honest opinion on this sprite. I am trying to decide if it is the style I want to go with. The seem a bit flat but I am not sure what I can do to make them pop, or if I am being too critical.

Thoughts?

Thanks!



Replies:
Posted By: domox
Date Posted: 27 July 2010 at 11:51pm


More detail added and few frames of animation, I will double or triple the frames for the fire...

Still not sold on the style.


Posted By: domox
Date Posted: 28 July 2010 at 11:30pm
No thoughts huh?



Here is another one with more fleshed out smoke and effects. Debating if I should draw a shockwave on the water, I may wait till I have a water tile developed...


Posted By: Rerg
Date Posted: 29 July 2010 at 7:34am
Darker outlines and I would like to see a bigger boat because I mean to be honest this is kinda of small for a Ipad even, I just say a bigger scale with a focus on smoother outlines especially on the hull.


Posted By: onek
Date Posted: 29 July 2010 at 7:49am
i dont like the waterdropish shape too much...
also i think the volumes arent described very well ,  it looks more like a some sort of plank (...surfboard?) with a bunch of stuff laying on it... the huge amount of colors (39..)and the dithering create a lot of noise and  make it less readable aswell ,..  
heres an edit ( 5 colors )
 


Posted By: bannanawalrus
Date Posted: 31 July 2010 at 1:02am
WOW.
 
that is one sexy edit onek.
 


Posted By: domox
Date Posted: 31 July 2010 at 6:55am
:O Oh, I like your refinements. Thank you for your time! I clearly need to work on the volume definition some more. One problem I have is that the ships will not all be facing the same direction, which could be troublesome when it comes to shadows. Man I like your work. :D


Posted By: PixelSnader
Date Posted: 01 August 2010 at 2:45pm
One slight crit on onek's edit, make the gunbarrels --- instead of ^^^.

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Posted By: domox
Date Posted: 12 August 2010 at 6:04am
Round 2!



Posted By: domox
Date Posted: 12 August 2010 at 4:58pm
More progress today...

http://cl.ly/1yY8 - http://cl.ly/1yY8


Posted By: Ambient
Date Posted: 12 August 2010 at 5:06pm
Your second water looks too shallow, I like the first better.


Posted By: domox
Date Posted: 13 August 2010 at 1:08pm
Thanks for the feedback! :)


Posted By: PizzaEnergy
Date Posted: 14 August 2010 at 12:37am
Just wondering, are the ships going to be individually controlled? The skinniest one might be a little too skinny for fingers to easily control?

Just a thought, I'm sure you've put some time into UI already. :)

If you put this game out I'll certainly be downloading.


Posted By: domox
Date Posted: 15 August 2010 at 7:26pm
The ships will be placed on a map and pressed/released to fire. :D So even the smallest ones will be big enough to do this. I will post a video as soon as possible. :D


Posted By: PixelSnader
Date Posted: 16 August 2010 at 7:10pm
The water is a bit too complex, and at the same time too simple. Have you tried looking at google maps or something?

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Posted By: domox
Date Posted: 18 August 2010 at 3:12pm
yes, If I wanted to to do realistically I would probably do a sort of diffuse with aqua/deep blue. I guess I was trying to pursue a more cartoony approach. Being a kinda big advance wars fan I was playing around with different styles. One think I am a bit concerned about is that the maps will largely be water, so I don't want the entire screen too drab. Thanks for the feedback!



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