Vertical Parallax Scrolling graphics?
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=11478
Printed Date: 12 September 2025 at 2:10am
Topic: Vertical Parallax Scrolling graphics?
Posted By: Daikath
Subject: Vertical Parallax Scrolling graphics?
Date Posted: 29 December 2010 at 4:47pm
For me parallax scrolling is a feature which really makes a game feel retro and better looking at the same time. I'd like to use it for my next game, but it is going to need levels which not only move horizontally, but also vertically.
And there I have a problem, I can't see how that would work too well. There is the one level in Shinobi 3 which was vertical but also was just vertical.
Does anyone know of any examples of games with parallax scrolling in which you could move both vertical and horizontal. Im especially looking for hints on the foreground layer.
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Replies:
Posted By: jalonso
Date Posted: 29 December 2010 at 5:40pm
I think the easy way is too plan everything for vertical parallax only but the canvas is bigger than the 'view' so it all the moves as 'one' left to right.
*moving to resource section*
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Posted By: yrizoud
Date Posted: 31 December 2010 at 8:57am
With two planes total :
If the background is 1 kilometer far (ex: mountains), it will not look odd if you scroll one screen up and this "horizon" doesn't change.
However, if this background is supposed to be close to the foreground plane, you should scroll it up a little whenever you scroll up. For example in a giant forest, if the foreground total playground is 2 screens high and represents full trees from roots to treetop, you may want a background picture that is 1.5 screens high, if the background scrolls 2x slower. This background would represent similar trees, drawn smaller.
It all really depends on what you want to draw (and can draw:) )
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