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Medieval Fantasy

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=11648
Printed Date: 12 September 2025 at 9:41pm


Topic: Medieval Fantasy
Posted By: Alexandre Belmonte
Subject: Medieval Fantasy
Date Posted: 01 February 2011 at 11:13am
Hi everybody,

I'm working on this piece, a mock-up of a final fantasy based game.







Replies:
Posted By: vlad61
Date Posted: 01 February 2011 at 12:02pm
Very cool, you can post your art at a 1:1 scale we can zoom in on our own by clicking the images.

So far no crits really wanna see more!


Posted By: ChrisButton
Date Posted: 01 February 2011 at 10:16pm
I like the grass tile, I really can't tell where it starts and stops!
The colour ramps appear to be quite bland as they appear to be
softer and faded variations of themselves. If you add a tiny bit of
saturation to the colours they would look great, and shift their hues.
 
This is particularly directed at the red as the difference between the 5
variations of red is incredibly hard to notice, you could probably emit
some of those colours or just change them. :-)


Posted By: Alexandre Belmonte
Date Posted: 03 February 2011 at 1:39pm
Vlad61:

Nice you are liking. About the 1:1 scale, I don't know why but here in my monitor, when I click the image it feels blurry.

ChrisButton:

Thanks for your tips Chris!

I really suck in colors! I tried to change the saturation but coldn't make much progress, almost everything I changed, it changed for worse. Here is the "new" colors I get for my experimentations (left is the old ones, right is the new version).






Posted By: yaomon17
Date Posted: 03 February 2011 at 3:17pm
Grass tessellation.


Posted By: tanuki
Date Posted: 03 February 2011 at 4:11pm
there's a grey spot in the grass, bottom left corner. :)

I don't see it in yaomon17's edit though.


When I click it becomes blurry too, but it's not the monitor. Must be the browser or something.


Posted By: Alexandre Belmonte
Date Posted: 06 February 2011 at 11:33pm
Thanks for the comments guys. I remade the grass.




Posted By: vlad61
Date Posted: 09 February 2011 at 1:14am
Lovin it! I think the grass that flows out on the road could be a bit longer, as to emphesize it a little more. atm it still looks a bit square.

Still dont have much to crit but perhaps you can try giving the edges of your models a bit more highlighting / shadowing? especially that front view of the chair. needs seperating the seat from the back seat shading wise.


Posted By: Alexandre Belmonte
Date Posted: 24 February 2011 at 3:56am
Vlad61:

Sorry for my late response! I made de corners of the road more rounded, perhaps I should make even longer grass. About the highlighting/shadowing on characters can you link some exemples? I'm not sure I understood what you mean.






Posted By: Zeratanus
Date Posted: 24 February 2011 at 10:04am
The grass has more contrast than everything else in the piece :\. Tone down the lightest color a bit. It both makes it hard to focus on the other sprites, and they look flat by comparison to the grass.


Posted By: Demon11777
Date Posted: 24 February 2011 at 9:07pm
That grass is Wayyyy to noisy IMO. Doesn't need that much detail. Other sprites are looking pretty damn cool I wanna play this game :]


Posted By: Alexandre Belmonte
Date Posted: 02 March 2011 at 11:31am
Thanks Zeratamus and Demon. The grass was a white elephant I tried to ignore and convince myself it was ok... :D

I reworked the grass and the sand...here it is:




Posted By: Zeiphyrus
Date Posted: 02 March 2011 at 12:22pm
maybe you should try limiting the grid effect on the grass unless you wanted it that way...

I personally find the carpet a bit overloaded, maybe try with a simpler pattern.

The color are much better and the overall work is very good


Posted By: Zeratanus
Date Posted: 02 March 2011 at 2:05pm
Much better. Though now I notice that your characters stand out since they are the only things with outlines. But whether or not you keep the outlines I'd say is more based on how you want it to look


Posted By: Demon11777
Date Posted: 02 March 2011 at 9:32pm
Im liking the grass now much better :] As for the out lines I rather like how it makes the characters stand out, but thats just my opinion. Also you might wanna consider adding some more realism to the grass like a few mushrooms or a stump, some rocks or leafs or even a dirt patch just to loose the repetitive feel it has.


Posted By: Alexandre Belmonte
Date Posted: 14 March 2011 at 9:54pm
Sorry for the late response! I was busy with other works.


Zeiphyrus:

Thanks for your comments! I didn't intend to make the grid effect, tried to fix that on this update. See what you think.

Zeratamus:

Now that you mention I don't know if I keep the outlines or not.

Demon11777:

Nice you like it! At least some rocks and tall grass I will add, stumps is classic too. I done some inclined border to help break the composition.





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