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@Taron,
Originally posted by Taron
It's all right, but you know.... nothing dazzling.
The bouncing ball is traditionally the first animation a frame by frame artist is supposed to make. It's like a rite of passage. It also shows that you're able to apply squash and stretch when necessary, which is one of the many elements of animation. So I guess, yes, it's nothing special, but was created solely to prove I can do squash and stretch an object. If you don't give something you animate an essence it can't come to life. Trust me, I've been on Deviant Art and seen some horrible bouncing balls. If you look at the ones that are just static balls that don't change shape but move over the screen, you'll begin to understand what I'm talking about.
@Cure,
Originally posted by Cure
Is there a way to slow down the frames, to study them better?
I can make it a click through animation for you, but unless you have Flash you can't really get that luxury of panning back and forth the animation as fast you want with the mouse. Flash really makes you begin to appreciate the hard work of traditional animation. Before I scanned all my pages at my course, I had to flick through the pages(frames) with my fingers. I still can't flick through it right! I'll post a picture for you at the bottom aswell as a click through link.
Originally posted by Cure
Physics are more or less convincing.
In response to everything else you said, I should have noted that I was under certain criteria while making this animation, and one of those was that I created a 'line of action' and followed it. The main intention was for me to create a loop. I took great consideration when applying the physics of the ball but there is only so much you can do when it only bounces once (the rest are duplicated frames of course!) :-D
@Tanuki,
Originally posted by Tanuki
The squish and then spring of the bounce happens so fast that visually I merge frames together.
Yeah, that's just you.. hahahah :-)
Originally posted by Tanuki
I took a ton of screenshots rapidly so I'm certain that it's not actually happening and is just an illusion from the high speed of the bounce, but for an instant I perceive the edge of the ball as overlapping itself.
The ball does overlap itself, but never on the same frame! If you try animate something where something doesn't overlap itself, the movement between frames isunbelievable. You gotta keep it subtle! The closer things are, the smoother. That was the smoothest I could possibly make it for 12fps. I wasn't allowed to use more frames, because by a certain amount of time (1 second) I had to make the ball hit the ground again. 12fps = 12 frames per second, so I could only do 12 drawings before it hit the ground again. I also had to speed it up and slow it down in some places to make it look realistic, like as the ball reached it's peak it slowed down. So basically more drawings were in that area. I had to allocate my time!
 Ahh symmetry in motion. Gotta love the onion skinning tool.
Click through coming later!
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