Hi all!
First the picture:

The game will be viewed as x2, so it is preferred to view it zoomed like that. These are actual graphics I am going to use in a game (and if anyone bothers to tell me about uncertainties of game developed, be assured I have finished games before).
I am not limiting my palette, but generally I use ~8 colours per tile (blue background items are exception, they have up to 10 colours). I have some issues with the art which I'd like to ask for help with:
- I can't decide which clouds look better, or if either of them fit the game style. I believe the realistic approach of the bubble-cloud fits the pretty much realistic graphics of the game, while the capsule-clouds seem too cartoony ( http://www.pixeljoint.com/pixelart/14990.htm - inspiration by Toe Fungi ).
- These columns, which can actually resemeble palm's trunk, are not my pride and joy. Nevertheless I tried and couldn't make it any better, and hints on improving this part would be awesome.
I pretty much like everything else in the picture. I realize there are other problems though, and any critique will be welcomed warmly. The three slimes are actually three frames of the slime's animation, which I will include some time later for sure, when I finish with tiles and move on to sprites completely.
Now, if you haven't already guessed, my main inspiration is http://hol.abime.net/635/screenshot - Fury of the Furries , mainly http://www.mobygames.com/images/shots/l/224689-fury-of-the-furries-amiga-screenshot-game-starts.png - this screenshot . The palette is similar but I didn't copy the colours directly, I didn't even match them against the screenshot. I simply took a look at it and then, from memory, prepared the colours. Slimes were inspired by RPGMaker's RTP and other resources, and the rock tiles were inspired by http://www.pixel.schlet.net/ - Spelunker from here
This is my first serious try on pixelart, alltogether I think I spent around 10-12 hours on this.
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