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[WIP] Building that I can see from my window

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12126
Printed Date: 09 June 2026 at 3:55pm


Topic: [WIP] Building that I can see from my window
Posted By: Sergiotron
Subject: [WIP] Building that I can see from my window
Date Posted: 11 May 2011 at 7:55am
Hi!
I want to practice isometric perspective, so I decided to do a building that I can see from my window. I want to be very careful with all the detail, so this will be a long term work.
Here's the basic shapes (I actually can't see the roof)
 
In the lower floor you can see some detail, but I will redo that
 
This is the real building:
 



Replies:
Posted By: Saint Minor
Date Posted: 11 May 2011 at 9:31am
It's a good start, I can't see too much to crit thus far. Unless you can take a reference image it may help for some C&C but other than that keep going.


Posted By: Sergiotron
Date Posted: 11 May 2011 at 12:40pm
Thanks :)
I've added a photo of the real building.


Posted By: jalonso
Date Posted: 11 May 2011 at 3:12pm
OT
I would totally have liked for you to have finished the warrior piece. Finishing what you start in pixels is a rather important habit to pick up when one begins. Its real easy to later on drop stuff and move on, procrastinate and hold your own development back. I suppose this goes for all things, really. I have pixels that have been in progress for overs 3 years so patience and perseverance are valuable tools to have.
__________
ISO
Most people outside the pixelart community only know of pixelart as isometric pixelart. Isometric outside the pixelart community is admired.

Isometric pixelart within the pixelart community is not regarded well for the most part. This is because we are 'into' pixels and isometric pieces that fall within the 'boxy- eboy' style for us is just lame and boring and uncool. We know pixelart can be more than that. We are nerds and snobbish about iso pixels.
That said, if a piece is super kickass AND isometric the pixel community does acknowledge it when deserved...it does happen :)
I think knowing iso pixels is important because regardless of what style you end up developing for yourself if you get pixel requests the majority will be iso so its a good thing to know regardless.
When you do make isometric pixels and show in your gallery those that are into iso art will be skeptical and view the art in ways non-iso pixelartists do...

C+C
• The first thing to know and the basis of all isometric work is deciding if you will work on 2 or 3 pixel corners. You have decided to work with 1 you have already failed for the iso-ists, nothing you do know will make this a good piece ...its true :'( Bet you've gotten confused on most corner already. You actually have some mix of 1-2...its a bit of a mess.
•2 pixel edges are used when pieces need to fit within a grid and is the default iso corner style.
•3 corner edges are for pieces that you know for sure will never be a part of a bigger piece or when a piece needs a center. A church steeple, for example.
I always tend to go with 2 and force 3 sections within the 2 grid, so I always have room to elaborate. This is extremely frustrating but done well is awesome (zi-double's gallery is full of this technique, of poorer quality so is mine).
• You know those confusing minutes that you went through when making this piece? That's what happens with the 1 corner thing. This affects every single thing that happens from now on so it may be smart to revise that first.
• The floor on the balcony with the chair clearly indicates that you will end up doing the right things so I won't over crit much for now...but I'll be back :P



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Posted By: Sergiotron
Date Posted: 12 May 2011 at 4:16am

Thank you so much Jalonso! I really appreciate the way you honestly help me

You're right about the corners. There were moments of confusion. I'll make a set of corner styles to have that concept clear.
About the warrior, I promess you (and me) that I will finish it


Posted By: Sergiotron
Date Posted: 12 May 2011 at 2:17pm

I made this set of borders, and added a little green square to mark which ones I think are correct. Please tell me if I'm right

 


Posted By: jalonso
Date Posted: 12 May 2011 at 2:50pm
1 is always wrong because it always looks bad and ugly this is the 1 corner mentioned before
2+3 are good. This is 2 corners. One is for light from right the other for light from left
4 is good. This is a 3 corner. Best for centered on 1 pixel and when things are smooth and shiny as that center is the shine line.
5 is not great but sometimes used.
6 is terrible!
7 is great and it can end with a single pixel on the corners. A variation often used. Its all 2 corners
9+11 are the best and ideal
8+10 are 1 corner items but again sometimes these are needed. This is especially true 'inside' other shapes. For example, to center windows on a building you may need these corners. Which corner to use I find is just a visual 'which looks best' method. In your WIP art you use these corners (1 corners) on the outside edges of the building and the look poor (jags). You used them in the window corners and it does stand out. Its these details that bring in AA into iso.

Isometric ideally requires no AA at all and is kinda a bad thing to do. This is because iso is 26.6 degrees as are all comp screens so all lines are clean. Introducing AA into iso does in fact help things.

I fought this for ages until indigo took my hand and helped me along as I hope to do for you now >.<

You did miss one corner variation between 6+7...I'll show you it later.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Sergiotron
Date Posted: 12 May 2011 at 4:11pm
Thanks Jalonso!
I did this animation showing a cube growing horizontaly (I'm not sure if I added the missing step between 6 and 7):
I used #2, #5, #7 and #10 from the above list
 


Posted By: jalonso
Date Posted: 12 May 2011 at 4:33pm
That's good. Above all else remember that every piece of art is its own thing and each will pose new challenges and problems unique to it. There is a always a variation on things and there is no right or wrong. More like ugly and pretty. The reason to know the good and the bad is to define variations easier and make the piece move smoothly. Cept that 1 corner thing...that always fails.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Sergiotron
Date Posted: 13 May 2011 at 9:38am
Thanks Jalonso! I fixed some corner problems. This is the new version (some details just for fun )



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