Technical difficulty
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12534
Printed Date: 10 September 2025 at 12:16am
Topic: Technical difficulty
Posted By: ||||
Subject: Technical difficulty
Date Posted: 19 July 2011 at 2:21am
I have found much consternation trying to avoid banding on the sprite's left shoulder pad and left boot. Is there a solution to this or is that ammount of it acceptable?

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Replies:
Posted By: ||||
Date Posted: 19 July 2011 at 3:29pm
See?:
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Posted By: onek
Date Posted: 19 July 2011 at 4:13pm
definitely a lot of banding..
on a brighter background the edges look very jaggy.. maybe use an outline around it
the sprite itself is quite nice but the many colors make it look very blurry
maybe u should try more of a cell shading style
heres my try on it
its only 9 colors instead of 63
it looks a bit comic-ish now but if u want to go for a more realistic look u can add more details and aa by adding some more colors
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Posted By: ||||
Date Posted: 19 July 2011 at 4:48pm
hhmm.. I like it Onek! but I should have mentioned the color count is temporarily high to keep things separate so I can later go through and palette it. You should see the ugly 'working colors' one heh; or not. It needs to be in this style since I've already made one complete sprite
sheet for this up and coming on-line FFT clone called Tethical.. here's
a screenie of the other sprite in a beta map.. 3d by my friend Kivutar-
a great programer and textures by me. Lijj.. Maybe I just have to
change the design a lil to get out of the 45 degree corner I feel I'm
in? Does any one know a good technique that could shade these two pieces
right in the shape they are in now?

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Posted By: ||||
Date Posted: 20 July 2011 at 5:55am
Well hell, I'll figure it out one way or another; I guess just working and re-working the pixels until it looks right is the solution for now. Until I learn
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