Resizing an Old Sprite
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13439
Printed Date: 12 September 2025 at 8:38am
Topic: Resizing an Old Sprite
Posted By: Conexion
Subject: Resizing an Old Sprite
Date Posted: 26 November 2011 at 11:11am
Resizing an old sprite I did from 64x64 to 32x32. It's looking okay to me, but something doesn't feel right, and I can't quite put my finger on it. I thought it might be the palette, but I'm still not sure. Any critique would be appreciated.

The penguin on the far left is the original. To the right is my 32px version. To the right of that is the same penguin with DB's 16 Color Palette used.
Thanks!
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Replies:
Posted By: cure
Date Posted: 26 November 2011 at 12:31pm
looks better with DB's palette. The outline on the white stomach is too dark imo. highlight on the head doesn't conform to the light source. there's banding where the stomach meets the wing.
other than that no major crits, it's successful for what it is, which is a generic cartoon-y penguin. I think you could make the design more interesting by making him less generic (in terms of character design and species) give him a bit of character. a winter hat (we call 'em toboggans in the South), a scarf, some sort of hairstyle feathers up top, etc.
You could also reference actual penguins. he'd have more interesting features/ colors if he were a macaroni penguin, or an emperor penguin, for example. you could also match the anatomy a bit more. I don't mean it needs to be realistic, just that your abstractions of the form would be more convincing if they were based on the actual anatomy, and not just circles.
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Posted By: Conexion
Date Posted: 26 November 2011 at 2:18pm
Thanks for the critiques, here's some changes I've made.

Variation of Arne's 16 palette used here.
As far as the shape goes, I've thought about trying to make him more... matching? But I'm not sure how to go about that while still cluing the viewer into a pudgy penguin character.
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