CHALLENGE 12/5/2011: Colossal Cave Annive
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13476
Printed Date: 07 September 2025 at 5:10am
Topic: CHALLENGE 12/5/2011: Colossal Cave Annive
Posted By: administrator
Subject: CHALLENGE 12/5/2011: Colossal Cave Annive
Date Posted: 05 December 2011 at 12:02am
Replies:
Posted By: Mrmo Tarius
Date Posted: 05 December 2011 at 3:14am
Am I doing this right? First time I'm trying iso tiles like these :P
*edit* hoo, boy, this is kinda fun to do :D
|
Posted By: sasuke91
Date Posted: 05 December 2011 at 5:11am
dont know ^^ but it looks pretty cool
|
Posted By: snowk
Date Posted: 05 December 2011 at 9:14am
This is a sweet looking idea. one thing I would say though, is to have more contrast between the light sides of the grass and the dark ones. I think it would make 'em pop more.
------------- -Snowk
|
Posted By: Mrmo Tarius
Date Posted: 05 December 2011 at 9:43am
Me and contrast are not exactly best friends, but I'll see what I can do :)
|
Posted By: crozier
Date Posted: 05 December 2011 at 10:07am
Dude that is really awesome for a mere 3 hours. Kinda looks like the Final Fantasy Tactics graphics. Can't wait to add this to my favorites :p
|
Posted By: sasuke91
Date Posted: 05 December 2011 at 10:52pm
i have the image in my head of what i want to do, but when i do a sketch of it i can never get the view right :(
lol whats the word called again? the angle thing
|
Posted By: feyincognito
Date Posted: 05 December 2011 at 11:39pm
Perspective?? Isometric? Oblique?
------------- "Can you build websites with firefox?"
"Can you build cars with roads?"
|
Posted By: Chibiwing
Date Posted: 06 December 2011 at 12:27am
Why do you torture us Mrmo?
Just starting wip: 
I don't usually do a lot of tile work, but I decided to try a pokemon style piece.
|
Posted By: sasuke91
Date Posted: 06 December 2011 at 1:58am
ah thats the 1, perspective lol im so used of doing game things 3/4 view
|
Posted By: sasuke91
Date Posted: 06 December 2011 at 2:30am
well i give up, i dont think ill ever get how to do landscapes 
http://imageshack.us/photo/my-images/827/34227716.png/">
Uploaded with http://imageshack.us - ImageShack.us
|
Posted By: ingl0rius
Date Posted: 06 December 2011 at 8:35am
When the rules say no transparency, does that mean the canvas has to be rectangular?
|
Posted By: shampoop
Date Posted: 06 December 2011 at 10:27am
Originally posted by ingl0rius
When the rules say no transparency, does that mean the canvas has to be rectangular?
correct. In order to not have a rectangular canvas, you would need transparency.
|
Posted By: Friend
Date Posted: 07 December 2011 at 4:40pm
Posted By: tanuki
Date Posted: 07 December 2011 at 9:19pm
I just realized a moment ago that I've never pixeled a building before. So far I'm just trying to figure out how to make things look like the things they're suppose to be, like bricks and stuff. Still has a very long ways to go.
|
Posted By: AirStyle
Date Posted: 07 December 2011 at 10:13pm
@ sasuke91: First you have a develop a sense of depth and perspective. Look at the world around you. How do they sit in the world in relation to the things around it? What parts of buildings and structures do you see at certain angles than what you would at others? And then how much of those parts? It takes some practice, but you'll get it after a while.
Start with one section of the scene at a time. Decide the angle of perspective you want for that, and then once you've finished, add more to the scene. Add of a feeling of distance by providing more detail to certain objects as they closer to the camera.
First thing first though, you might not want to put that house on the horizon. That makes for a very difficult perspective if the landscape is flat.
It'll seem hard at first, but just think about it a little more, and it'll come to you. In the meantime, you could take a look at single-point perspective and two-point perspective. That will help a lot with getting things fitting into your scene correctly. Also, if you it to be a little easier, and to keep in line with the spirit of pixelling, check isometric perspective. Mrmo Tarius is doing a version of it, although his is more Rollercoaster tycoon-like (at least that is what the landscape pieces are reminding me of )
Don't worry, dude. Keep practicing and you'll get it.
|
Posted By: Chibiwing
Date Posted: 08 December 2011 at 2:23am
I don't really like how my trees have come out, but they were a pain in the ass to make and place so I can't bring myself to try anything different.
Changed the red on the tops of the trees to greys. Still hate the 'fir' trees though.
|
Posted By: Mrmo Tarius
Date Posted: 08 December 2011 at 2:50am
I have yet to start making trees.
Also, just for kicks, here's my current 'workshop' scene.
NO idea if I'll get to finishing this on time, but one thing's for sure, I like that whole isometric business :)
|
Posted By: sasuke91
Date Posted: 08 December 2011 at 6:57am
looking real nice dudes. and thanks AirSyle ^_^ think i understand it much more. quite interesting
when i finished this sprite im working on im gonna give it ago 
|
Posted By: dpixel
Date Posted: 08 December 2011 at 10:30am
I really like those trees Chibiwing esp the 'fir' trees.
------------- hehe (ಠ_ಠ ) o_- :p
|
Posted By: Chibiwing
Date Posted: 09 December 2011 at 2:21am
Thank you. I'm glad someone does, 'cause they ain't changin'. Besides the obvious building and stream, I still want to put in some boulders and grass/flower textures.
|
Posted By: ingl0rius
Date Posted: 09 December 2011 at 2:55am
This is what I have so far... Any tips?
|
Posted By: Delicious
Date Posted: 09 December 2011 at 12:34pm
Originally posted by ChibiwingI don't really like how my trees have come out, but they were a pain in the ass to make and place so I can't bring myself to try anything different.
Changed the red on the tops of the trees to greys. Still hate the 'fir' trees though.
Woah, interesting colors for those trees. Please do finish!
|
Posted By: Chibiwing
Date Posted: 10 December 2011 at 3:23am
Update: Update x2:
I still have a ton of work to do on the top quarter and I need to figure out a small tile for the lightest dirt, but it's going pretty well for something I don't usually attempt. ^_^
Edit: Added a good chunk of stuff to the top. Gotta work on the stream, gully, lightest dirt's texture, building refinement, and whatever else I notice tomorrow.
|
Posted By: jalonso
Date Posted: 10 December 2011 at 4:42pm
Originally posted by ingl0riusThis is what I have so far... Any tips?

Nice job, but you have some odd perspective issues. If the house is top view/RPG style, then the tree tops and the smoke should be too. The mountains in the BG are altogether off in perspective and, to me, a serious flaw... else, the house needs a perspective fix :/
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: ingl0rius
Date Posted: 11 December 2011 at 4:56am
You're right - I thought about the tree thing myself but I didn't really know how to fix it - should i make it so you can see the top of the tree? Any ideas about the background? I dont know what to put there at all
|
Posted By: Chibiwing
Date Posted: 11 December 2011 at 4:06pm
About the trees. Look at my blue trees; I made them look like I was seeing them in the same above angle that you're going for (I think). Act like you're seeing the tree from the same place as the house - some above, some front. As for the rest of it, work on your river (looks like you didn't use any tiling at all?), making that strange floor of the gully(?) look less like a far off plain leading to mountains, and more I don't know, but, okay, you wouldn't see the mountains/horizon from the angle you established with your house. You would just see the gully or trees or whatever.
Sorry this wasn't more coherent.
Well, I can see I once again haven't got a snowball's chance in hell of placing. 
|
|