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CHALLENGE 12/19/2011: Two Colour Game

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13549
Printed Date: 07 September 2025 at 4:20pm


Topic: CHALLENGE 12/19/2011: Two Colour Game
Posted By: administrator
Subject: CHALLENGE 12/19/2011: Two Colour Game
Date Posted: 19 December 2011 at 12:00am

CHALLENGE: Two Colour Game

Create a mockup of an original two colour game. You may use any two colours except pure black or white.

Canvas Size - Max 160 (width) x 120 (height).
Colours - Exactly 2.
Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to /pixels/submit_icons.asp'>submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the /forum/forum_topics.asp?FID=8'>WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

/pixels/poll.asp?id=1273' name='vote' target='_blank'>Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Two Colour Game pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:

/pixelart/67199.htm' target='_blank' class='winner1'>[challenge] Two Colour Game / 2 by /p/1287.htm' target='_blank'>Dennis
/pixelart/67173.htm' target='_blank' class='winner2'>DuasCOR by /p/17621.htm' target='_blank'>Jinn
/pixelart/67160.htm' target='_blank' class='winner3'>• INSERT COIN • by /p/7846.htm' target='_blank'>Mrmo Tarius


Thanks so much to all who took the time to vote and participate in the challenge!

/pixelart/67242.htm' target='_blank' class='winnerx'>2-Bit Battle by /p/22603.htm' target='_blank'>IceGladiator
/pixelart/67152.htm' target='_blank' class='winnerx'>Two Colour Game by /p/19055.htm' target='_blank'>Andrio
/pixelart/67164.htm' target='_blank' class='winnerx'>Anthony Pointer by /p/18544.htm' target='_blank'>Jim16
/pixelart/67240.htm' target='_blank' class='winnerx'>Two-player platformer by /p/31805.htm' target='_blank'>bobowitzbob
/pixelart/67263.htm' target='_blank' class='winnerx'>Far away from Grece by /p/34215.htm' target='_blank'>Arkan85
/pixelart/67163.htm' target='_blank' class='winnerx'>2 Colour Mock Up Challenge by /p/35594.htm' target='_blank'>Raym
/pixelart/67194.htm' target='_blank' class='winnerx'>Are you dead? by /p/30805.htm' target='_blank'>Jv's
/pixelart/67146.htm' target='_blank' class='winnerx'>...Orun Juleus... by /p/32521.htm' target='_blank'>Chibiwing
/pixelart/67204.htm' target='_blank' class='winnerx'>Super Marshmellow Boy by /p/35368.htm' target='_blank'>_Connor
/pixelart/67286.htm' target='_blank' class='winnerx'>Quickdraw Bounty mockup by /p/27691.htm' target='_blank'>ultimaodin
/pixelart/67296.htm' target='_blank' class='winnerx'>CarsOfDust by /p/33380.htm' target='_blank'>Aracno
/pixelart/67145.htm' target='_blank' class='winnerx'>Sub Rosa by /p/2254.htm' target='_blank'>surt
/pixelart/67136.htm' target='_blank' class='winnerx'>Weekly challenge - 2 colour palette (animated) game by /p/35277.htm' target='_blank'>philippejugnet
/pixelart/67249.htm' target='_blank' class='winnerx'>A Roguish Grin by /p/35151.htm' target='_blank'>XGundam05
/pixelart/67153.htm' target='_blank' class='winnerx'>A Fight in the Night - WEEKLY CHALLENGE by /p/34085.htm' target='_blank'>Mhyre
/pixelart/67151.htm' target='_blank' class='winnerx'>Generic 2D 1-bit mockup by /p/542.htm' target='_blank'>Leroy
/pixelart/67166.htm' target='_blank' class='winnerx'>Factory Escape by /p/34662.htm' target='_blank'>randomboy2007
/pixelart/67256.htm' target='_blank' class='winnerx'>Superlogger by /p/33682.htm' target='_blank'>Absenter
/pixelart/67205.htm' target='_blank' class='winnerx'>hilarious loading by /p/35312.htm' target='_blank'>Graindolium
/pixelart/67291.htm' target='_blank' class='winnerx'>Gone with the Peach by /p/35361.htm' target='_blank'>Voltali obscur
/pixelart/67210.htm' target='_blank' class='winnerx'>Completely Original RPG! by /p/7846.htm' target='_blank'>Mrmo Tarius
/pixelart/67154.htm' target='_blank' class='winnerx'>Deliverance by /p/35704.htm' target='_blank'>ingl0rius
/pixelart/67192.htm' target='_blank' class='winnerx'>Not Again by /p/36124.htm' target='_blank'>KingDavid73
/pixelart/67197.htm' target='_blank' class='winnerx'>Snow Battle by /p/34662.htm' target='_blank'>randomboy2007
/pixelart/67243.htm' target='_blank' class='winnerx'>Cube Runner by /p/36138.htm' target='_blank'>Swallagoon
/pixelart/67202.htm' target='_blank' class='winnerx'>GAME_OVER by /p/35312.htm' target='_blank'>Graindolium
/pixelart/67214.htm' target='_blank' class='winnerx'>Bicolor Ninjas by /p/30887.htm' target='_blank'>PoisonousJoy
/pixelart/67300.htm' target='_blank' class='winnerx'>Save the forest by /p/32655.htm' target='_blank'>Geoglatico
/pixelart/67155.htm' target='_blank' class='winnerx'>Paper Cowboy by /p/34662.htm' target='_blank'>randomboy2007
/pixelart/67241.htm' target='_blank' class='winnerx'>Minimal schmup by /p/36027.htm' target='_blank'>galdor
/pixelart/67250.htm' target='_blank' class='winnerx'>high score by /p/35312.htm' target='_blank'>Graindolium
/pixelart/67294.htm' target='_blank' class='winnerx'>Dog Food Hunt by /p/36021.htm' target='_blank'>ECPixel
/pixelart/67208.htm' target='_blank' class='winnerx'>Contortionist Hunter by /p/31711.htm' target='_blank'>Smilecythe
/pixelart/67225.htm' target='_blank' class='winnerx'>Joker_resurrection by /p/35312.htm' target='_blank'>Graindolium
/pixelart/67184.htm' target='_blank' class='winnerx'>Dungeon Crawler 5000 Turbo by /p/35704.htm' target='_blank'>ingl0rius
/pixelart/67200.htm' target='_blank' class='winnerx'>The Power of Sunlight - Weekly CHALLENGE by /p/36090.htm' target='_blank'>Patreich
/pixelart/67144.htm' target='_blank' class='winnerx'>Robot Rescue Mockup by /p/8024.htm' target='_blank'>skeddles
/pixelart/67293.htm' target='_blank' class='winnerx'>2 Colour Coin Runner by /p/878.htm' target='_blank'>DayDream
/pixelart/67157.htm' target='_blank' class='winnerx'>[challenge] Two Colour Game by /p/1287.htm' target='_blank'>Dennis
/pixelart/67276.htm' target='_blank' class='winnerx'>Sonicman by /p/11222.htm' target='_blank'>royser
/pixelart/67237.htm' target='_blank' class='winnerx'>Dangerous tunnels by /p/19422.htm' target='_blank'>DreamRunner
/pixelart/67198.htm' target='_blank' class='winnerx'>Caïmania by /p/35581.htm' target='_blank'>TGK
/pixelart/67178.htm' target='_blank' class='winnerx'>2 color space battle by /p/31140.htm' target='_blank'>Harrisonk
/pixelart/67187.htm' target='_blank' class='winnerx'>Balloons! by /p/25458.htm' target='_blank'>Denmen707
/pixelart/67170.htm' target='_blank' class='winnerx'>Linear RPG by /p/27838.htm' target='_blank'>Suzukiai
/pixelart/67150.htm' target='_blank' class='winnerx'>Game Mockup by /p/33451.htm' target='_blank'>Aastikya
/pixelart/67141.htm' target='_blank' class='winnerx'>Magenta made madness by /p/18544.htm' target='_blank'>Jim16
/pixelart/67216.htm' target='_blank' class='winnerx'>Two Colors Madness by /p/34059.htm' target='_blank'>baah
/pixelart/67156.htm' target='_blank' class='winnerx'>2-Color RPG Mockup by /p/26713.htm' target='_blank'>Kravvon Nar'roth
/pixelart/67247.htm' target='_blank' class='winnerx'>YOU DEAD by /p/35312.htm' target='_blank'>Graindolium
/pixelart/67235.htm' target='_blank' class='winnerx'>Night Knight by /p/36135.htm' target='_blank'>fil
/pixelart/67244.htm' target='_blank' class='winnerx'>Abandoned Spacestation by Jaume Alcazo Castellarnau by /p/29199.htm' target='_blank'>JaumeAlcazo
/pixelart/67209.htm' target='_blank' class='winnerx'>Cube the game by /p/34134.htm' target='_blank'>Red__Hara



Replies:
Posted By: Chibiwing
Date Posted: 19 December 2011 at 4:03am
Wip for ...Orun Juleus...


Posted By: ingl0rius
Date Posted: 19 December 2011 at 4:49am
How about this for a rough concept?



The aim is to drop the presents into the correct houses, would use sort of a worms style aiming system

Thoughts?


Posted By: CPearson
Date Posted: 19 December 2011 at 5:19am
WIP:


Sorry, this is off topic,
In the Challenge Prizes section of the original posts on challenge threads, there's the line:

"Top finisher gets to call the following week's challenge...sweet"

How do mods actually contact you, or what have you.


Posted By: Damian
Date Posted: 19 December 2011 at 5:44am
I needed a break on my game so made this quick little thing.

BOOM!

I was going to go for a greenish colour, but my twin said it would look cool with the pink. Kinda reminds me of flash punk colours.


Posted By: Damian
Date Posted: 19 December 2011 at 6:05am
Originally posted by ingl0rius



Thoughts?

Hey, this looks like a game that actually could work. I'd play with the colours, perhaps change the white to red. The colour red already plays well with santas red theme and rooftops tiles are generally brown-ish colours(where I live at least)so red would make sense. I'd make the blue darker to really make the red really stand out or if you keep the white that would stand out more to.

Also try thinking of this image as 3 dimensional, make use of dither and other techniques to convey shapes with shodows etc.


Posted By: ingl0rius
Date Posted: 19 December 2011 at 6:24am
Originally posted by Jim16

Originally posted by ingl0rius



Thoughts?

Hey, this looks like a game that actually could work. I'd play with the colours, perhaps change the white to red. The colour red already plays well with santas red theme and rooftops tiles are generally brown-ish colours(where I live at least)so red would make sense. I'd make the blue darker to really make the red really stand out or if you keep the white that would stand out more to.

Also try thinking of this image as 3 dimensional, make use of dither and other techniques to convey shapes with shodows etc.


Thanks very much for the advice, I will give those ideas a try


Posted By: randomboy2007
Date Posted: 19 December 2011 at 6:28am

I'm a beginner at pixel art, so can you do title screens or does that not count as a mockup?



Posted By: philippejugnet
Date Posted: 19 December 2011 at 8:57am
Originally posted by randomboy2007

<FONT style=": #eeeeee">I'm a beginner at pixel art, so can you do title screens or does that not count as a mockup?



title screen is the part of a game, not the game itself.

edt: my wip:

                

based on: http://www.gamesbrasil.com.br/admin/upload_imagens/minecraft2004.jpg


Posted By: CPearson
Date Posted: 19 December 2011 at 9:22am
How does that answer his question?
Any part of the game we're gonna pixel will be part of a game, and not the game itself. The challenge isn't to create a game.
I don't have a definitive answer, but I assume it's fine, just have something that makes it obviously a title screen and not a logo, like START with a flashing triangle or something.


Posted By: philippejugnet
Date Posted: 19 December 2011 at 9:35am
@CPearson: Title screen is NOT part of the game. Let me give you a exemple ok? Lets say you go to a website's home and in the menu is a browser game... The menu and the homepage are not part of the game, they are just a guide to the game.


Posted By: Mhyre
Date Posted: 19 December 2011 at 9:46am
Here's my WIP :)



Posted By: philippejugnet
Date Posted: 19 December 2011 at 9:49am
Hey guys, any suggestions?



Posted By: Damian
Date Posted: 19 December 2011 at 9:55am
philippejugnet, well thats debatable. What separates your example from a game is that the title screen is programmed with the game in mind, where as a website represents the path to the game. A game designer would also argue that the title screens holds as much importance as the gameplay as it can be used to portray certain aspects of the game. For one the name of the game, perhaps the main playable character(s), as well as options to enhance the performance of the game and many other features.

But in terms of the competition thats for administrators to decide upon.

oh and read the rules:
Create a mockup of an original two colour game.


I have a question too. Are we allowed to have multiple mockups in one challenge submission i.e. The title screen, two or three screens of gameplay, a game over screen, menu navigation screens, level select screen.


Posted By: philippejugnet
Date Posted: 19 December 2011 at 9:58am
Originally posted by Jim16

philippejugnet, well thats debatable. What separates your example from a game is that the title screen is programmed with the game in mind, where as a website represents the path to the game. A game designer would also argue that the title screens holds as much importance as the gameplay as it can be used to portray certain aspects of the game. For one the name of the game, perhaps the main playable character(s), as well as options to enhance the performance of the game and many other features.

But in terms of the competition thats for administrators to decide upon.

I have a question too. Are we allowed to have multiple mockups in one challenge submission i.e. The title screen, two or three screens of gameplay, a game over screen, menu navigation screens, level select screen.


The competition is not about game title screen it is about the game itself. I think the title screen is a mixture of a hook to the game and a game menu.


Posted By: CPearson
Date Posted: 19 December 2011 at 10:00am
That analogy is rather poor, but this isn't really something worth arguing about.

However, consider this, you have a SNES cartridge, you put it in your SNES, you get a few screens about copyright and stuff, which is present in all games, then you get a title screen which is exclusive to the game, it's interactive, with options such as: new game, continue game etc. etc.

For example, here's the title screen from super mario world:

http://www.youtube.com/watch?v=_C6b7IUiHh4

I can't see how you decide that this isn't part of a game.

>The competition is not about game title screen it is about the game itself. I think the title screen is a mixture of a hook to the game and a game menu.

There is no meaningful distinction between a game menu and a game level when it comes to being a game or not. If I load up basically any game, the first thing that happens, is that a title screen loads. a mockup just shows some part of a proposed game, a title screen is as valid as anything else, in my opinion at least. I think it's nonsensical to deny an entry on those grounds, but I suppose it's up to the admins, as previously stated.
 


Posted By: philippejugnet
Date Posted: 19 December 2011 at 10:04am
Originally posted by CPearson

That analogy is rather poor, but this isn't really something worth arguing about.However, consider this, you have a SNEScartridge, you put it in your SNES, you get a few screens about copyright and stuff, which is present in all games, then you get a title screen which is exclusive to the game, it's interactive, with options such as: new game, continue game etc. etc. For example, here's the title screen from super mario world:http://www.youtube.com/watch?v=_C6b7IUiHh4I can't see how you decide that this isn't part of a game.



it is part of the concept of the game... but the competition is about the game not to create a title screen for the game... 2 completely different things ( on competition ).

For exemple: if they announce a competition to create title screen for a game, you would not do the game screen itself right? as here they are posting a competition for PJointers to create a game screen, you would not create a title screen.


Posted By: CPearson
Date Posted: 19 December 2011 at 10:09am
A title screen is part of the game, you seem to have the notion that they are mutually exclusive, but I can see no reason why this should logically be so. The challenge does not say "Create a level screen", it doesn't say "don't create a title screen".

A title screen is part of a game, it depicts the theme of the game, and is as important as anything else, seeing as it;s the first thing people see, it's as simple as that.

(This is getting pedantic, but when it comes down to it, if you insist that the guy can't make his mockup, which I think would be totally valid, that's discouraging someone from trying to be creative, not a good thing to do in my opinion)

Edit: Can anyone fill me in about the thing I asked in my first post in this thread, seeing as my piece won the Collosal Cave Anniversary Challenge, and I'm not sure how the challenge theme suggestion is made (sorry again for offtopic).


Posted By: philippejugnet
Date Posted: 19 December 2011 at 10:16am
Originally posted by CPearson

A title screen is part of the game, you seem to have the notion that they are mutually exclusive, but I can see no reason why this should logically be so. The challenge does not say "Create a level screen", it doesn't say "don't create a title screen". A title screen is part of a game, it depicts the theme of the game, and is as important as anything else, seeing as it;s the first thing people see, it's as simple as that.(This is getting pedantic, but when it comes down to it, if you insist that the guy can't make his mockup, which I think would be totally valid, that's discouraging someone from trying to be creative, not a good thing to do in my opinion)


is also does not say create a portrait of yourself... The title screen is part of the game but in this competiton tey are completely different...

Ok so let him loose his time doing something that is not going to be valid... I lost more time here then I used my time to do my pic... There is nothing to be decided by the admins. JUST READ THIS OK?



IF THE COMPETITION WAS ABOUT CREATING A TITLE SCREEN YOU WOULD NOT DESIGN A GAME LEVEL RIGHT? AS THE COMPETITION IS TO DESIGN A GAME YOU WILL NOT DESIGN A TITLE SCREEN, OR THE WEBSITE DESIGN, OR THE DOWNLOAD ICON ( THEY ARE ALL PART OF THE GAME ).


Posted By: Damian
Date Posted: 19 December 2011 at 10:21am
CPearson, Have a word with Jeremy or any other admin and I'm sure they'll be more than eager to sort a future challenge for you.


Posted By: CPearson
Date Posted: 19 December 2011 at 10:23am
I don't think you understand my arguments, and you're being rather uncivil with all the capslock and stuff.
A title screen is a valid subject for a mockup, now unless tons of people on this site disagree with me, I have absolutely no reason to think it isn't.
Consider these premises:
1)A mockup is a demonstration.
2)A game mockup is a demonstration of some part of a game.
3) A title screen is part of a game.
Conclusion: A title screen is a valid entry.
It's a simple syllogism, I see no fault with it.

A download button is not part of a game, nor is a website. When you load the software for the game, whatever is in there is a valid subject for a mock up.

Perhaps I'm an idiot, but your argument isn't convincing me at all.

Edit: Thanks Jim, just didn't know how to go about it, my gratitude.


Posted By: philippejugnet
Date Posted: 19 December 2011 at 10:36am
"A title screen is the initial screen of a computer, video, or arcade game after the credits and logos are displayed of the game developer and game publisher. Earlier title screens often included all the game options available (single player, multiplayer, configuration of controls, etc.) while modern games have opted for the title screen to serve as a splash page. The reason for this can be attributed to the use of the title screen as a loading screen, in which to cache all the graphical elements of the main menu. Older computer and video games had relatively simple menu screens, that often featured pre-rendered artwork. In arcade games, the title screen is shown as part of the attract mode loop, usually after a game demonstration is played. The title screen, as well as the high score list, urges potential players to insert coins. In video games, especially if the screen is not merged with the main menu, the screen urges the player to press start. Similarly, in computer games, the message "Hit any key" is often displayed. With the lack of an actual "Start" button, the Nintendo Wii uses a different prompt, usually pressing the "A" button and the "B" trigger simultaneously, as in Wii Sports or The Legend of Zelda: Twilight Princess.
Fan-made games often parody the style of basis of the creation.
The information listed on a title screen includes:
Game developer
Game publisher
Release date
Registered trademarks
Game logo
Additional pre-rendered artwork
Miscellaneous licensing information.
"

-Wikipedia

as the book cover is to attract you, the title screen is also. If I tell you to write a book, you will not do just the cover, and if I tell you to do a cover, you will not write a book. Right?

thats what I mean, this is not about if the title screen is part of the game or it not, it is about doing the game ( book ) not title screen ( cover ). And sorry for my eager it is because you are messing things up.


Posted By: Mhyre
Date Posted: 19 December 2011 at 10:40am
I have to agree with CPearson here. To me, a mockup is simply a representation of the game's screen, no matter what is displayed. Now it sure sounds better to represent ingame elements, but as long as there are enough elements FROM THE GAME on the screen, a titlescreen sounds valid to me.

I'll take the exemple of Zelda II. You have the titlescreen and the name of the game, but around it you still have a valid representation of ingame elements:



Admins, feel free to correct me and CPearson. All artists have different visions anyway, and I wouldn't feel ashamed to be wrong.


Posted By: philippejugnet
Date Posted: 19 December 2011 at 10:43am
"
The information listed on a title screen includes:
Game developer
Game publisher
Release date
Registered trademarks
Game logo
Additional pre-rendered artwork
Miscellaneous licensing information. "
-Wikipedia

I don't think that's what they wan't,do you?


Posted By: CPearson
Date Posted: 19 December 2011 at 10:44am
I'm getting sick of this, every post has a logical fallacy, just forget it.
I say let the guy do it, if the admins say it's not valid (They almost certainly wont) Then so be it, I'm still willing to give him constructive criticism on whatever he posts in this thread.

(As a further clarification, the challenge is not analogous to writing a book, as we are not being asked to make a video game, merely a demonstration of some part therein. if this were a forum for book illustrations and there was a challenge to create a book mockup, that would be centred around a book cover, this is a pixel art forum, in a game, there's many avenues in which pixel art is used, a title screen is one of them, and is fitting as a subject for a mockup.)

Edit:
>I don't think that's what they wan't,do you

Considering that list includes the words "game logo" and "pre rendered art work", yes, I absolutely do think so.


Posted By: Damian
Date Posted: 19 December 2011 at 10:45am
philippejugnet, We both get what your getting to. We've both chosen to disagree with you while listing to your opinion. Nobody is saying your wrong or that we are right.

My suggestion is to agree to disagree and allow administrators to make a sensible edit to the rules to justify as what could be a vague challenge description. No harm done and we all will know what is allowed and whats not shortly.


Posted By: philippejugnet
Date Posted: 19 December 2011 at 10:52am
I know you understood, but I think CPearson is using lol argments like :"As a further clarification, the challenge is not analogous to writing a book" Have you ever heard of figures of speech?

"The challenge does not say "Create a level screen", it doesn't say "don't create a title screen"." But sure it says create a game, and it does not say create a title screen.

A game is a game by itself, a title screen is not a title screen by itself, if you want to submit a entry for a title screen, make sure you do something like this: http://www.pixeljoint.com/pixelart/67119.htm?sec=date - http://www.pixeljoint.com/pixelart/67119.htm?sec=date


Posted By: Damian
Date Posted: 19 December 2011 at 11:05am
Cpearsons arguments are logical to me and his figures of speech, grammar and vocabulary don't matter and are a lot better than yours. But thats beside the point, your being rude now.

The challenge rules do not dictate any of what you say. If there are people who want to show their creativity by showing their own interpretations of the rules, then who are you to say its wrong. That alone falls to administration, and if you continue to feed a fire I will report you.

Leave it be.


Posted By: KittenMaster
Date Posted: 19 December 2011 at 11:18am
Hey guys I decided to make a sort a Space Invaders clone.



Posted By: CPearson
Date Posted: 19 December 2011 at 11:21am
What are the oblong shapes in the bottom left and right?


Posted By: philippejugnet
Date Posted: 19 December 2011 at 11:30am
Finished!



Posted By: Damian
Date Posted: 19 December 2011 at 11:38am
Create a mockup of an original two colour game.


Posted By: Kravvon Nar'roth
Date Posted: 19 December 2011 at 11:52am
Ho hum. Still plenty left to do, but I've got a whole week to perfect it.


Posted By: randomboy2007
Date Posted: 19 December 2011 at 11:54am
WIP Paper Cowboy
Improvments?


Posted By: Mhyre
Date Posted: 19 December 2011 at 12:01pm
I have NO IDEA where I'm going with this. Perspective is screwed anyway =P



Posted By: CPearson
Date Posted: 19 December 2011 at 12:09pm
Anyone care to help me with a running animation for my guy?




Posted By: philippejugnet
Date Posted: 19 December 2011 at 12:12pm
Originally posted by CPearson

Anyone care to help me with a running animation for my guy?




I think this will help


Posted By: Mhyre
Date Posted: 19 December 2011 at 12:12pm
Originally posted by CPearson

Anyone care to help me with a running animation for my guy?



The little guy reminds me of Bit.Trip.Runner


Posted By: TGK
Date Posted: 19 December 2011 at 12:22pm
I did a little something, I'll try to finish it soon, please tell me what I should improve.


Posted By: randomboy2007
Date Posted: 19 December 2011 at 12:26pm
Maybe give it a background, but it's your decision, it looks cool anyway!


Posted By: randomboy2007
Date Posted: 19 December 2011 at 1:32pm
WIP Paper Cowboy
Improvement? Is it better with the ammo, heart and enemy timer?(See earlier posts for the first image)


Posted By: philippejugnet
Date Posted: 19 December 2011 at 1:33pm
I was thinking on a animation, what do you think?



Posted By: philippejugnet
Date Posted: 19 December 2011 at 1:35pm
Looks nice man, what about adding some dithering?


Posted By: jeremy
Date Posted: 19 December 2011 at 2:48pm
A challenge mockup usually does not include the title screen. Possible exception is when you're allowed to do more than one screen (Looking back, the only challenge which allowed a title screen made them compulsory)

philippejugnet did not invent Minecraft for this challenge.




Posted By: philippejugnet
Date Posted: 19 December 2011 at 2:59pm
nooo I am not finished...

more frames added:



More frames!



Posted By: philippejugnet
Date Posted: 19 December 2011 at 5:37pm
Last pic


Maybe I will add some frames this week


Posted By: randomboy2007
Date Posted: 20 December 2011 at 2:27am
Update on Paper Cowboy
Improvements?


Posted By: randomboy2007
Date Posted: 20 December 2011 at 4:01am

Another Update on Paper Cowboy:

Any Improvements?


Posted By: ingl0rius
Date Posted: 20 December 2011 at 4:09am


How about this? I made a few tweaks

I might make the tiles on the roof bigger so I can shade them - what do you think?


Posted By: Mrmo Tarius
Date Posted: 20 December 2011 at 5:19am
I'm making a shootemup. A tile based one, similar to what I did with the squidfish crusade thing, only vertical and 2 color and scrolling and stuff. Inspired by Fleet, the last level of Tyrian :)

Here's an early preview:



Posted By: Andrio
Date Posted: 20 December 2011 at 6:48am

Might do some tweaking here and there, but I'm quite happy with this.


Posted By: TGK
Date Posted: 20 December 2011 at 7:06am

Thoughts?
I tried to add a background but it became unreadable...


Posted By: randomboy2007
Date Posted: 20 December 2011 at 7:19am

Yeah, I gave mine a background and it didn't work.

This is Probably the final peice, unless anyone has any improvements?


Posted By: ingl0rius
Date Posted: 20 December 2011 at 7:40am
Originally posted by Andrio


Might do some tweaking here and there, but I'm quite happy with this.


I think it's awesome!


Posted By: Jinn
Date Posted: 20 December 2011 at 7:56am
Not sure which one works better ;P




Posted By: ingl0rius
Date Posted: 20 December 2011 at 8:42am
Can I submit more than one entry?


Posted By: 0xDB
Date Posted: 20 December 2011 at 9:20am
Yes, as many as you like.

Here's mine (already submitted):


@Jinn: Second one looks better.


Posted By: Jinn
Date Posted: 20 December 2011 at 9:25am
Yeah, but the player seems out of center... Isn't it a bad thing for a mockup?

Anyway, here's what I got:



edit





Posted By: Innomin
Date Posted: 20 December 2011 at 10:12am
Hey guys. Been a while since I've been here, but this challenge was too much fun not to do. Reminds me of when I used to pixel on my old TI-84.

Here's a rough cut, and probably all I will do today.


I know the lightning is crap. It's a 1min placeholder for now. If the idea isn't obvious, the player summons "Jini" to fly and use magic attacks (you take control of her until her combo HP/SP bar drains). Also, you have a gun.

Btw, I have to agree with philippejugnet, even though I stopped reading the flame war about halfway through. Mockups usually show the main game area, and even if a title screen is *technically* also a mockup, you aren't going to win this comp if you do one. I think the spirit of the comp was to mock up gameplay. (Dang it, have I involved myself now?)

Pretty funny that I posted this mockup right after Jinn...


Posted By: Graindolium
Date Posted: 20 December 2011 at 11:12am





Posted By: Lathien
Date Posted: 20 December 2011 at 11:15am
Here's what I've got so far. I'm really not sure what kind of detail I should go into with only two colors. Readability is a real issue. I'm hoping I'll have time for an animation.


Also, @ CPearson: I'd just like to say that your use of syllogism was a pleasant surprise in a flame war, even if the validity of it went unnoticed.


Posted By: Mrmo Tarius
Date Posted: 20 December 2011 at 11:35am
I have made, and submitted, some sort of an animated mockup. First time I've used keyframe animation extensively, and I must say I like using it :)


Posted By: baah
Date Posted: 20 December 2011 at 12:01pm
Some very cool pixels already, i especially like philippejugnet 's, andrio's et dennis'...

Started something for this challenge...


Edit v1: now black background and dirty dithering added.
Edit v2: new playground (middle) but i'm still not satisfied!
Edit v3: better playground (?), shadows, finish flag, time...

At last it's finished, now waiting approval.


Posted By: Raym
Date Posted: 20 December 2011 at 12:01pm
Really basic attempt

you control a fish, said fish collects shiny orb whilst avoiding bubbles by crab, 10 points each orb, each 50 points you go up a level and the crab speeds up, you die one hit





Posted By: randomboy2007
Date Posted: 20 December 2011 at 12:20pm
Second peice: Factory Escape
Comments or Improvement?


Posted By: Mrmo Tarius
Date Posted: 20 December 2011 at 1:31pm
Raym, if I had that thing on my Nokia 3310, I'd totally play it like crazy :)


Posted By: Jinn
Date Posted: 20 December 2011 at 1:42pm
Too simple for a Weekly Challenge, maybe?






Posted By: Mrmo Tarius
Date Posted: 20 December 2011 at 1:47pm
I'd also play that one on my old Nokia :)


Posted By: Seeker99
Date Posted: 20 December 2011 at 2:53pm
Hi, new here! Thought I'd participate in this, even though I'm not very good. I really like that Minecraft one. Good luck to everyone :D



Posted By: Jinn
Date Posted: 20 December 2011 at 3:22pm
Some more screens ;)




Posted By: Bouzolf
Date Posted: 20 December 2011 at 5:25pm
I'm a begginer and I would like some help please.

I have no idea what I'm doing and here's what I have after 1 hour.



Posted By: Jinn
Date Posted: 20 December 2011 at 7:57pm
../pixelart/67173.htm - Done ! ;)


Posted By: Graindolium
Date Posted: 21 December 2011 at 2:50am



Posted By: randomboy2007
Date Posted: 21 December 2011 at 3:14am
That looks like the Cheshire cat :D


Posted By: ingl0rius
Date Posted: 21 December 2011 at 6:33am
Here's my 2nd effort:



Can't compete with these animators though!


Posted By: Graindolium
Date Posted: 21 December 2011 at 6:33am



Posted By: Graindolium
Date Posted: 21 December 2011 at 8:06am



Posted By: Uncle_Gun
Date Posted: 21 December 2011 at 10:22am
Hi all! I just registered to pixel joint but I've been a long time fan. I'm hoping to improve my pixel art skills. I saw this challenge and it sounds too cool! I'm going to have a WIP up on the forum soon :D


Posted By: JaumeAlcazo
Date Posted: 21 December 2011 at 1:10pm
Pj checker says me there are 3 colors. What I'm doing wrong?



Posted By: baah
Date Posted: 21 December 2011 at 2:17pm
The two ideas i had when seeing the challenge were Marble Madness (my wip) and Dungeon Master. I'm happy to see there will be some dungeon crawling! ;)


Posted By: Mngwa
Date Posted: 21 December 2011 at 2:58pm
Hello, I am thinking of posting this, but still not sure about it






Posted By: Bouzolf
Date Posted: 21 December 2011 at 8:49pm
I NEED HELP!

I made a new piece based on Battleship and I don't know how to make an explosion.

There's still one ship that I didn't draw.



Not sure which face is better either.


Posted By: _Connor
Date Posted: 21 December 2011 at 10:33pm
I don't like to post too many WIP's because it ruins the surprise, but i'm looking for some CC with this, so pick away!

please



Posted By: Herondetsu
Date Posted: 22 December 2011 at 3:18am
Is this any goodly?...
http://imageshack.us/photo/my-images/408/14896305.png/">

-------------
Tommorow never comes why wait for it?


Posted By: Graindolium
Date Posted: 22 December 2011 at 3:18am



Posted By: tuaarita
Date Posted: 22 December 2011 at 3:38am
@Baah I hope you know the Challenge specifies "any two colors EXCEPT pure black or white."

It also specifies 160px as width and 120 px as height.




Originally posted by JaumeAlcazo

Pj checker says me there are 3 colors. What I'm doing wrong?



I guess you had a stray blue hidden somewhere, I fixed it with a color replacer tool, hope you don't mind.


that should be 2 colors

edit: heh, this was the culprit


-------------
I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.


Posted By: Aracno
Date Posted: 22 December 2011 at 6:09am


My entry , a post cataclysm racing game with bonuses and stuff.


Posted By: baah
Date Posted: 22 December 2011 at 8:18am
@leroy: i know, but many thanks for pointing it anyway!
@connor: very cool one, very "readable" (i mean nothing superfluous and easy to see what happens!)


Posted By: takikazama
Date Posted: 22 December 2011 at 2:00pm
As I saw this challenge, I decided to take part in it. But sadly, I think I haven't read the rules carefully enough... When I found out that my piece I'm working on probably can't be accepted at the challenge, half of it was already done. So I decided to stick with it and ask you if it is allowed or not as I can't lose anything by asking.
What I did wrong is making a mockup of a game that does not exist, but it's based on an already existing one, namely El Shaddai. And ofc I also used pictures from the game as reference.

Here it is, 99% ready:




If the answer is no, I might want to still submit it to my gallery but not for the challenge - if it's alright.


Posted By: Graindolium
Date Posted: 22 December 2011 at 4:22pm



Posted By: Mrmo Tarius
Date Posted: 22 December 2011 at 5:46pm
I like how there's going to be a million challenge submissions :D


Posted By: Chibiwing
Date Posted: 22 December 2011 at 5:47pm
I'm going to attempt animating my entry.  Here's the preliminary tileset:


Posted By: Graindolium
Date Posted: 22 December 2011 at 9:34pm



Posted By: Chibiwing
Date Posted: 23 December 2011 at 12:58am
That cloud is awesome! OoO  So adorable!  <:'3


Posted By: Aracno
Date Posted: 23 December 2011 at 4:12am
screens
 
 


Posted By: Chibiwing
Date Posted: 23 December 2011 at 5:37am
Las?
 
In other news, I think I may have gotten all of the frames finished so tomorrow I'm going to fiddle with the timing.  I'm hoping so hard that they're not going to need to be changed at all. *crosses fingers* 


Posted By: Herondetsu
Date Posted: 23 December 2011 at 10:41am
http://imageshack.us/photo/my-images/196/76410170.png/">
Like Resident Evil 4/5 camera view...but a detective shooter! What do you thinks?

-------------
Tommorow never comes why wait for it?


Posted By: galdor
Date Posted: 23 December 2011 at 2:07pm


First post, first pixel art work :)
The two colors come from DawnBringer's 16 color palette.


Posted By: JaumeAlcazo
Date Posted: 23 December 2011 at 4:24pm
Originally posted by Leroy

@Baah I hope you know the Challenge specifies "any two colors EXCEPT pure black or white."

It also specifies 160px as width and 120 px as height.




Originally posted by JaumeAlcazo

Pj checker says me there are 3 colors. What I'm doing wrong?



I guess you had a stray blue hidden somewhere, I fixed it with a color replacer tool, hope you don't mind.


that should be 2 colors

edit: heh, this was the culprit


Thanks Leroy : ) I've fixed it and submitted to the gallery, it's my first ever piece submitted to the gallery and to a challenge, how cool!! : )

Very fun challenge this week!


Posted By: Voltali obscur
Date Posted: 23 December 2011 at 5:13pm
Hello, I'm all new with the forum (1st post, hurray!) and this is only my 2nd participation to a weekly challenge.
I plan to animate those screens (maybe add some others if i have enough time), I'll be glad to hear critics or opinions about it :)
There are so many entries with high quality, i feel very intimidated, haha ^^





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